Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Water LOD control entity.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "iviewrender.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//------------------------------------------------------------------------------
// FIXME: This really should inherit from something more lightweight
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Purpose : Water LOD control entity
//------------------------------------------------------------------------------
class C_WaterLODControl : public C_BaseEntity { public: DECLARE_CLASS( C_WaterLODControl, C_BaseEntity );
DECLARE_CLIENTCLASS();
void OnDataChanged(DataUpdateType_t updateType); bool ShouldDraw();
private: float m_flCheapWaterStartDistance; float m_flCheapWaterEndDistance; };
IMPLEMENT_CLIENTCLASS_DT(C_WaterLODControl, DT_WaterLODControl, CWaterLODControl) RecvPropFloat(RECVINFO(m_flCheapWaterStartDistance)), RecvPropFloat(RECVINFO(m_flCheapWaterEndDistance)), END_RECV_TABLE()
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void C_WaterLODControl::OnDataChanged(DataUpdateType_t updateType) { view->SetCheapWaterStartDistance( m_flCheapWaterStartDistance ); view->SetCheapWaterEndDistance( m_flCheapWaterEndDistance ); }
//------------------------------------------------------------------------------
// We don't draw...
//------------------------------------------------------------------------------
bool C_WaterLODControl::ShouldDraw() { return false; }
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