Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ACHIEVEMENT_NOTIFICATION_PANEL_H
#define ACHIEVEMENT_NOTIFICATION_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include "hudelement.h"
using namespace vgui;
class CAchievementNotificationPanel : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CAchievementNotificationPanel, EditablePanel );
public: explicit CAchievementNotificationPanel( const char *pElementName );
virtual void Init(); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void PerformLayout( void ); virtual void LevelInit( void ) { m_flHideTime = 0; } virtual void FireGameEvent( IGameEvent * event ); virtual void OnTick( void );
void AddNotification( const char *szIconBaseName, const wchar_t *pHeading, const wchar_t *pTitle );
private: void ShowNextNotification(); void SetXAndWide( Panel *pPanel, int x, int wide );
float m_flHideTime;
Label *m_pLabelHeading; Label *m_pLabelTitle; EditablePanel *m_pPanelBackground; ImagePanel *m_pIcon;
struct Notification_t { char szIconBaseName[255]; wchar_t szHeading[255]; wchar_t szTitle[255]; };
CUtlLinkedList<Notification_t> m_queueNotification; };
#endif // ACHIEVEMENT_NOTIFICATION_PANEL_H
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