Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//
//=====================================================================================//
#include "cbase.h"
#include "c_movie_display.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT( C_MovieDisplay, DT_MovieDisplay, CMovieDisplay ) RecvPropBool( RECVINFO( m_bEnabled ) ), RecvPropBool( RECVINFO( m_bLooping ) ), RecvPropString( RECVINFO( m_szMovieFilename ) ), RecvPropString( RECVINFO( m_szGroupName ) ), RecvPropBool( RECVINFO( m_bStretchToFill ) ), RecvPropBool( RECVINFO( m_bForcedSlave ) ), RecvPropBool( RECVINFO( m_bUseCustomUVs ) ), RecvPropFloat( RECVINFO( m_flUMin ) ), RecvPropFloat( RECVINFO( m_flUMax ) ), RecvPropFloat( RECVINFO( m_flVMin ) ), RecvPropFloat( RECVINFO( m_flVMax ) ), END_RECV_TABLE()
C_MovieDisplay::C_MovieDisplay() { }
C_MovieDisplay::~C_MovieDisplay() { }
//-----------------------------------------------------------------------------
// Purpose: Recieve a message from the server
//-----------------------------------------------------------------------------
void C_MovieDisplay::ReceiveMessage( int classID, bf_read &msg ) { // Make sure our IDs match
if ( classID != GetClientClass()->m_ClassID ) { // Message is for subclass
BaseClass::ReceiveMessage( classID, msg ); return; }
// currently we only get one message - that we want to take over as the master
m_bWantsToBeMaster = true; }
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