Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef C_MOVIE_DISPLAY_H
#define C_MOVIE_DISPLAY_H
#include "cbase.h"
class C_MovieDisplay : public C_BaseEntity { public: DECLARE_CLASS( C_MovieDisplay, C_BaseEntity ); DECLARE_CLIENTCLASS();
C_MovieDisplay(); ~C_MovieDisplay();
bool IsEnabled( void ) const { return m_bEnabled; } bool IsLooping( void ) const { return m_bLooping; } bool IsStretchingToFill( void ) const { return m_bStretchToFill; } bool IsForcedSlave( void ) const { return m_bForcedSlave; }
bool IsUsingCustomUVs( void ) const { return m_bUseCustomUVs; } bool GetWantsToBeMaster( void ) const { return m_bWantsToBeMaster; } void SetMasterAttempted( void ) { m_bWantsToBeMaster = false; m_bForcedSlave = false; } float GetUMin( void ) const { return m_flUMin; } float GetUMax( void ) const { return m_flUMax; } float GetVMin( void ) const { return m_flVMin; } float GetVMax( void ) const { return m_flVMax; } virtual void ReceiveMessage( int classID, bf_read &msg );
const char *GetMovieFilename( void ) const { return m_szMovieFilename; } const char *GetGroupName( void ) const { return m_szGroupName; }
private: bool m_bEnabled; bool m_bLooping; char m_szMovieFilename[128]; char m_szGroupName[128]; bool m_bStretchToFill; bool m_bForcedSlave; bool m_bUseCustomUVs; bool m_bWantsToBeMaster; float m_flUMin; float m_flUMax; float m_flVMin; float m_flVMax; };
#endif //C_MOVIE_DISPLAY_H
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