Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef C_PHYSICS_PROP_STATUE_H
#define C_PHYSICS_PROP_STATUE_H
#ifdef _WIN32
#pragma once
#endif
#include "c_physicsprop.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_StatueProp : public C_PhysicsProp { public: DECLARE_CLASS( C_StatueProp, C_PhysicsProp ); DECLARE_CLIENTCLASS();
C_StatueProp(); virtual ~C_StatueProp();
virtual void Spawn( void );
virtual void ComputeWorldSpaceSurroundingBox( Vector *pVecWorldMins, Vector *pVecWorldMaxs );
virtual void OnDataChanged( DataUpdateType_t updateType );
public:
CHandle<CBaseAnimating> m_hInitBaseAnimating;
bool m_bShatter; int m_nShatterFlags; Vector m_vShatterPosition; Vector m_vShatterForce; };
#endif // C_PHYSICS_PROP_STATUE_H
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