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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_te_basebeam.h"
#include "iviewrender_beams.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: BeamRingPoint TE
//-----------------------------------------------------------------------------
class C_TEBeamRingPoint : public C_TEBaseBeam { public: DECLARE_CLASS( C_TEBeamRingPoint, C_TEBaseBeam ); DECLARE_CLIENTCLASS();
C_TEBeamRingPoint( void ); virtual ~C_TEBeamRingPoint( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public: Vector m_vecCenter; float m_flStartRadius; float m_flEndRadius; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBeamRingPoint::C_TEBeamRingPoint( void ) { m_vecCenter.Init(); m_flStartRadius = 0.0f; m_flEndRadius = 0.0f; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBeamRingPoint::~C_TEBeamRingPoint( void ) { }
void TE_BeamRingPoint( IRecipientFilter& filter, float delay, const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate, float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags ) { beams->CreateBeamRingPoint( center, start_radius, end_radius, modelindex, haloindex, 0.0f, life, width, 0.1 * spread, 0.0f, amplitude, a, 0.1 * speed, startframe, 0.1 * framerate, r, g, b, flags ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TEBeamRingPoint::PostDataUpdate( DataUpdateType_t updateType ) { beams->CreateBeamRingPoint( m_vecCenter, m_flStartRadius, m_flEndRadius, m_nModelIndex, m_nHaloIndex, 0.0f, m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed, m_nStartFrame, 0.1 * m_nFrameRate, r, g, b, m_nFlags ); }
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamRingPoint, DT_TEBeamRingPoint, CTEBeamRingPoint) RecvPropVector( RECVINFO(m_vecCenter)), RecvPropFloat( RECVINFO(m_flStartRadius)), RecvPropFloat( RECVINFO(m_flEndRadius)), END_RECV_TABLE()
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