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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "c_te_legacytempents.h"
#include "fx.h"
#include "tier1/keyvalues.h"
#include "tier0/vprof.h"
#include "toolframework_client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern int g_sModelIndexBloodDrop; extern int g_sModelIndexBloodSpray;
//-----------------------------------------------------------------------------
// Purpose: Blood sprite
//-----------------------------------------------------------------------------
class C_TEBloodSprite : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEBloodSprite, C_BaseTempEntity ); DECLARE_CLIENTCLASS();
C_TEBloodSprite( void ); virtual ~C_TEBloodSprite( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public: Vector m_vecOrigin; Vector m_vecDirection; int r, g, b, a; int m_nDropModel; int m_nSprayModel; int m_nSize; };
// Expose it to the engine.
IMPLEMENT_CLIENTCLASS_EVENT( C_TEBloodSprite, DT_TEBloodSprite, CTEBloodSprite );
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
BEGIN_RECV_TABLE_NOBASE(C_TEBloodSprite, DT_TEBloodSprite) RecvPropVector( RECVINFO(m_vecOrigin)), RecvPropVector( RECVINFO(m_vecDirection)), RecvPropInt( RECVINFO(r)), RecvPropInt( RECVINFO(g)), RecvPropInt( RECVINFO(b)), RecvPropInt( RECVINFO(a)), RecvPropInt( RECVINFO(m_nSprayModel)), RecvPropInt( RECVINFO(m_nDropModel)), RecvPropInt( RECVINFO(m_nSize)), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBloodSprite::C_TEBloodSprite( void ) { m_vecOrigin.Init(); m_vecDirection.Init();
r = g = b = a = 0; m_nSize = 0; m_nSprayModel = 0; m_nDropModel = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBloodSprite::~C_TEBloodSprite( void ) { }
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordBloodSprite( const Vector &start, const Vector &direction, int r, int g, int b, int a, int nSprayModelIndex, int nDropModelIndex, int size ) { if ( !ToolsEnabled() ) return;
if ( clienttools->IsInRecordingMode() ) { Color clr( r, g, b, a );
const model_t* pSprayModel = (nSprayModelIndex != 0) ? modelinfo->GetModel( nSprayModelIndex ) : NULL; const model_t* pDropModel = (nDropModelIndex != 0) ? modelinfo->GetModel( nDropModelIndex ) : NULL; const char *pSprayModelName = pSprayModel ? modelinfo->GetModelName( pSprayModel ) : ""; const char *pDropModelName = pDropModel ? modelinfo->GetModelName( pDropModel ) : "";
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_BLOOD_SPRITE ); msg->SetString( "name", "TE_BloodSprite" ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", start.x ); msg->SetFloat( "originy", start.y ); msg->SetFloat( "originz", start.z ); msg->SetFloat( "directionx", direction.x ); msg->SetFloat( "directiony", direction.y ); msg->SetFloat( "directionz", direction.z ); msg->SetColor( "color", clr ); msg->SetString( "spraymodel", pSprayModelName ); msg->SetString( "dropmodel", pDropModelName ); msg->SetInt( "size", size );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } }
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
void TE_BloodSprite( IRecipientFilter& filter, float delay, const Vector* org, const Vector *dir, int r, int g, int b, int a, int size ) { Vector offset = *org + ( (*dir) * 4.0f );
tempents->BloodSprite( offset, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size ); FX_Blood( offset, (Vector &)*dir, r, g, b, a ); RecordBloodSprite( *org, *dir, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEBloodSprite::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TEBloodSprite::PostDataUpdate" );
Vector offset = m_vecOrigin + ( m_vecDirection * 4.0f );
tempents->BloodSprite( offset, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize ); FX_Blood( offset, m_vecDirection, r, g, b, a ); RecordBloodSprite( m_vecOrigin, m_vecDirection, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize ); }
void TE_BloodSprite( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { #ifdef PORTAL2
Error( "Attempted to create blood particle!\n" ); #else
Vector vecOrigin, vecDirection; vecOrigin.x = pKeyValues->GetFloat( "originx" ); vecOrigin.y = pKeyValues->GetFloat( "originy" ); vecOrigin.z = pKeyValues->GetFloat( "originz" ); vecDirection.x = pKeyValues->GetFloat( "directionx" ); vecDirection.y = pKeyValues->GetFloat( "directiony" ); vecDirection.z = pKeyValues->GetFloat( "directionz" ); Color c = pKeyValues->GetColor( "color" ); // const char *pSprayModelName = pKeyValues->GetString( "spraymodel" );
// const char *pDropModelName = pKeyValues->GetString( "dropmodel" );
int nSize = pKeyValues->GetInt( "size" );
TE_BloodSprite( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nSize ); #endif // P2
}
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