|
|
//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Client explosions
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "tempentity.h" // FLAGS
#include "c_te_particlesystem.h"
#include "ragdollexplosionenumerator.h"
#include "glow_overlay.h"
#include "fx_explosion.h"
#include "engine/ivdebugoverlay.h"
#include "tier1/keyvalues.h"
#include "toolframework_client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define OLD_EXPLOSION 0
// Enumator class for ragdolls being affected by explosive forces
CRagdollExplosionEnumerator::CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude ) { m_vecOrigin = origin; m_flMagnitude = magnitude; m_flRadius = radius; }
// Actual work code
IterationRetval_t CRagdollExplosionEnumerator::EnumElement( IHandleEntity *pHandleEntity ) { C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); if ( pEnt == NULL ) return ITERATION_CONTINUE;
C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt );
// If the ragdoll was created on this tick, then the forces were already applied on the server
if ( pModel == NULL || WasRagdollCreatedOnCurrentTick( pEnt ) ) return ITERATION_CONTINUE; m_Entities.AddToTail( pEnt );
return ITERATION_CONTINUE; }
CRagdollExplosionEnumerator::~CRagdollExplosionEnumerator() { for (int i = 0; i < m_Entities.Count(); i++ ) { C_BaseEntity *pEnt = m_Entities[i]; C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt );
Vector position = pEnt->CollisionProp()->GetCollisionOrigin();
Vector dir = position - m_vecOrigin; float dist = VectorNormalize( dir ); float force = m_flMagnitude - ( ( m_flMagnitude / m_flRadius ) * dist );
if ( force <= 1.0f ) continue;
trace_t tr; UTIL_TraceLine( m_vecOrigin, position, MASK_SHOT_HULL, NULL, COLLISION_GROUP_NONE, &tr );
// debugoverlay->AddLineOverlay( m_vecOrigin, position, 0,255,0, true, 18.0 );
if ( tr.fraction < 1.0f && tr.m_pEnt != pModel ) continue;
dir *= force; // scale force
// tricky, adjust tr.start so end-start->= force
tr.startpos = tr.endpos - dir; // move expolsion center a bit down, so things fly higher
tr.startpos.z -= 32.0f;
pModel->ImpactTrace( &tr, DMG_BLAST, NULL ); } }
//-----------------------------------------------------------------------------
// Purpose: Explosion TE
//-----------------------------------------------------------------------------
class C_TEExplosion : public C_TEParticleSystem { public: DECLARE_CLASS( C_TEExplosion, C_TEParticleSystem ); DECLARE_CLIENTCLASS();
C_TEExplosion( void ); virtual ~C_TEExplosion( void );
virtual void PostDataUpdate( DataUpdateType_t updateType ); virtual void RenderParticles( CParticleRenderIterator *pIterator ); virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
private: // Recording
void RecordExplosion( );
public: void AffectRagdolls( void );
int m_nModelIndex; float m_fScale; int m_nFrameRate; int m_nFlags; Vector m_vecNormal; char m_chMaterialType; int m_nRadius; int m_nMagnitude;
//CParticleCollision m_ParticleCollision;
CParticleMgr *m_pParticleMgr; PMaterialHandle m_MaterialHandle; bool m_bShouldAffectRagdolls; };
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEExplosion, DT_TEExplosion, CTEExplosion) RecvPropInt( RECVINFO(m_nModelIndex)), RecvPropFloat( RECVINFO(m_fScale )), RecvPropInt( RECVINFO(m_nFrameRate)), RecvPropInt( RECVINFO(m_nFlags)), RecvPropVector( RECVINFO(m_vecNormal)), RecvPropInt( RECVINFO(m_chMaterialType)), RecvPropInt( RECVINFO(m_nRadius)), RecvPropInt( RECVINFO(m_nMagnitude)), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEExplosion::C_TEExplosion( void ) { m_bShouldAffectRagdolls = true; m_nModelIndex = 0; m_fScale = 0; m_nFrameRate = 0; m_nFlags = 0; m_vecNormal.Init(); m_chMaterialType = 'C'; m_nRadius = 0; m_nMagnitude = 0;
m_pParticleMgr = NULL; m_MaterialHandle = INVALID_MATERIAL_HANDLE; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEExplosion::~C_TEExplosion( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEExplosion::AffectRagdolls( void ) { if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) || (!m_bShouldAffectRagdolls) ) return;
CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude ); ::partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum ); }
//
// CExplosionOverlay
//
bool CExplosionOverlay::Update( void ) { m_flLifetime += gpGlobals->frametime; const float flTotalLifetime = 0.1f;
if ( m_flLifetime < flTotalLifetime ) { float flColorScale = 1.0f - ( m_flLifetime / flTotalLifetime );
for( int i=0; i < m_nSprites; i++ ) { m_Sprites[i].m_vColor = m_vBaseColors[i] * flColorScale; m_Sprites[i].m_flHorzSize += 16.0f * gpGlobals->frametime; m_Sprites[i].m_flVertSize += 16.0f * gpGlobals->frametime; }
return true; }
return false; }
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
void C_TEExplosion::RecordExplosion( ) { if ( !ToolsEnabled() ) return;
if ( clienttools->IsInRecordingMode() ) { const model_t* pModel = (m_nModelIndex != 0) ? modelinfo->GetModel( m_nModelIndex ) : NULL; const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : "";
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_EXPLOSION ); msg->SetString( "name", "TE_Explosion" ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", m_vecOrigin.x ); msg->SetFloat( "originy", m_vecOrigin.y ); msg->SetFloat( "originz", m_vecOrigin.z ); msg->SetFloat( "directionx", m_vecNormal.x ); msg->SetFloat( "directiony", m_vecNormal.y ); msg->SetFloat( "directionz", m_vecNormal.z ); msg->SetString( "model", pModelName ); msg->SetFloat( "scale", m_fScale ); msg->SetInt( "framerate", m_nFrameRate ); msg->SetInt( "flags", m_nFlags ); msg->SetInt( "materialtype", m_chMaterialType ); msg->SetInt( "radius", m_nRadius ); msg->SetInt( "magnitude", m_nMagnitude );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TEExplosion::PostDataUpdate( DataUpdateType_t updateType ) { RecordExplosion();
AffectRagdolls();
// Filter out a water explosion
if ( UTIL_PointContents( m_vecOrigin, MASK_WATER ) & CONTENTS_WATER ) { WaterExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); return; }
if ( !( m_nFlags & TE_EXPLFLAG_NOFIREBALL ) ) { if ( CExplosionOverlay *pOverlay = new CExplosionOverlay ) { pOverlay->m_flLifetime = 0; pOverlay->m_vPos = m_vecOrigin; pOverlay->m_nSprites = 1; pOverlay->m_vBaseColors[0].Init( 1.0f, 0.9f, 0.7f );
pOverlay->m_Sprites[0].m_flHorzSize = 0.05f; pOverlay->m_Sprites[0].m_flVertSize = pOverlay->m_Sprites[0].m_flHorzSize*0.5f;
pOverlay->Activate(); } }
BaseExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); }
void C_TEExplosion::RenderParticles( CParticleRenderIterator *pIterator ) { }
void C_TEExplosion::SimulateParticles( CParticleSimulateIterator *pIterator ) { pIterator->RemoveAllParticles(); }
void TE_Explosion( IRecipientFilter& filter, float delay, const Vector& pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, const Vector& normal, unsigned char materialType = 'C', bool bShouldAffectRagdolls = true ) { // Major hack to access singleton object for doing this event (simulate receiving network message)
__g_C_TEExplosion.m_nModelIndex = modelindex; __g_C_TEExplosion.m_fScale = scale; __g_C_TEExplosion.m_nFrameRate = framerate; __g_C_TEExplosion.m_nFlags = flags; __g_C_TEExplosion.m_vecOrigin = pos; __g_C_TEExplosion.m_vecNormal = normal; __g_C_TEExplosion.m_chMaterialType = materialType; __g_C_TEExplosion.m_nRadius = radius; __g_C_TEExplosion.m_nMagnitude = magnitude; __g_C_TEExplosion.m_bShouldAffectRagdolls = bShouldAffectRagdolls;
__g_C_TEExplosion.PostDataUpdate( DATA_UPDATE_CREATED );
}
void TE_Explosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { Vector vecOrigin, vecNormal; vecOrigin.x = pKeyValues->GetFloat( "originx" ); vecOrigin.y = pKeyValues->GetFloat( "originy" ); vecOrigin.z = pKeyValues->GetFloat( "originz" ); vecNormal.x = pKeyValues->GetFloat( "directionx" ); vecNormal.y = pKeyValues->GetFloat( "directiony" ); vecNormal.z = pKeyValues->GetFloat( "directionz" ); const char *pModelName = pKeyValues->GetString( "model" ); int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; float flScale = pKeyValues->GetFloat( "scale" ); int nFrameRate = pKeyValues->GetInt( "framerate" ); int nFlags = pKeyValues->GetInt( "flags" ); int nMaterialType = pKeyValues->GetInt( "materialtype" ); int nRadius = pKeyValues->GetInt( "radius" ); int nMagnitude = pKeyValues->GetInt( "magnitude" ); TE_Explosion( filter, 0.0f, vecOrigin, nModelIndex, flScale, nFrameRate, nFlags, nRadius, nMagnitude, vecNormal, (unsigned char)nMaterialType, false ); }
|