Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "c_tesla.h"
#include "fx.h"
#include <bitbuf.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT( C_Tesla, DT_Tesla, CTesla ) RecvPropString( RECVINFO( m_SoundName ) ), RecvPropString( RECVINFO( m_iszSpriteName ) ) END_RECV_TABLE()
C_Tesla::C_Tesla() { }
void C_Tesla::ReceiveMessage( int classID, bf_read &msg ) { CTeslaInfo teslaInfo;
msg.ReadBitVec3Coord( teslaInfo.m_vPos ); teslaInfo.m_vAngles.Init();
teslaInfo.m_nEntIndex = msg.ReadShort(); teslaInfo.m_flRadius = msg.ReadFloat();
teslaInfo.m_vColor.x = ((unsigned char)msg.ReadChar()) / 255.0f; teslaInfo.m_vColor.y = ((unsigned char)msg.ReadChar()) / 255.0f; teslaInfo.m_vColor.z = ((unsigned char)msg.ReadChar()) / 255.0f; float flAlpha = 0; flAlpha = ((unsigned char)msg.ReadChar()) / 255.0f;
teslaInfo.m_nBeams = msg.ReadChar(); teslaInfo.m_flBeamWidth = msg.ReadFloat(); teslaInfo.m_flTimeVisible = msg.ReadFloat(); teslaInfo.m_pszSpriteName = m_iszSpriteName;
EmitSound( m_SoundName );
m_QueuedCommands.AddToTail( teslaInfo ); SetNextClientThink( CLIENT_THINK_ALWAYS ); }
void C_Tesla::ClientThink() { FOR_EACH_LL( m_QueuedCommands, i ) { FX_Tesla( m_QueuedCommands[i] ); } m_QueuedCommands.Purge(); SetNextClientThink( CLIENT_THINK_NEVER ); }
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