Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "materialsystem/imaterialproxy.h"
#include "materialsystem/imaterial.h"
#include "imaterialproxydict.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CDummyMaterialProxy : public IMaterialProxy { public: CDummyMaterialProxy(); virtual ~CDummyMaterialProxy(); virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); virtual void OnBind( void *pC_BaseEntity ); virtual void Release( void ) { delete this; } virtual IMaterial *GetMaterial() { return NULL; } };
CDummyMaterialProxy::CDummyMaterialProxy() { DevMsg( 1, "CDummyMaterialProxy::CDummyMaterialProxy()\n" ); }
CDummyMaterialProxy::~CDummyMaterialProxy() { DevMsg( 1, "CDummyMaterialProxy::~CDummyMaterialProxy()\n" ); }
bool CDummyMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) { DevMsg( 1, "CDummyMaterialProxy::Init( material = \"%s\" )\n", pMaterial->GetName() ); return true; }
void CDummyMaterialProxy::OnBind( void *pC_BaseEntity ) { DevMsg( 1, "CDummyMaterialProxy::OnBind( %p )\n", pC_BaseEntity ); }
EXPOSE_MATERIAL_PROXY( CDummyMaterialProxy, Dummy );
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