Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef INTROMENU_H
#define INTROMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/Label.h>
#include <game/client/iviewport.h>
namespace vgui { class TextEntry; }
class CIntroMenu : public vgui::Frame, public IViewPortPanel { private: DECLARE_CLASS_SIMPLE( CIntroMenu, vgui::Frame );
public: CIntroMenu( IViewPort *pViewPort ); virtual ~CIntroMenu();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual const char *GetName( void ){ return PANEL_INTRO; } virtual void SetData( KeyValues *data ){ return; } virtual void Reset(); virtual void Update(); virtual bool NeedsUpdate( void ) { return false; } virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow );
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible() { return BaseClass::IsVisible(); } virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } virtual bool WantsBackgroundBlurred( void ) { return false; }
protected: // vgui overrides
virtual void OnCommand( const char *command );
IViewPort *m_pViewPort; vgui::Label *m_pTitleLabel; };
#endif // INTROMENU_H
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