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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include <ctype.h>
#include <vstdlib/vstrtools.h>
#ifdef _PS3
#include <wctype.h>
int wcsnlen( wchar_t const *wsz, int nMaxLen ) { int nLen = 0; while ( nMaxLen -- > 0 ) { if ( *( wsz ++ ) ) ++ nLen; else break; } return nLen; } #endif
#include "sentence.h"
#include "hud_closecaption.h"
#include "tier1/strtools.h"
#include <vgui_controls/Controls.h>
#include <vgui/IVGui.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include "iclientmode.h"
#include "hud_macros.h"
#include "checksum_crc.h"
#include "filesystem.h"
#include "datacache/idatacache.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "tier3/tier3.h"
#include "characterset.h"
#include "gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define CC_INSET 12
extern ISoundEmitterSystemBase *soundemitterbase;
static bool GetDefaultSubtitlesState() { return XBX_IsLocalized() && !XBX_IsAudioLocalized(); }
// Marked as FCVAR_USERINFO so that the server can cull CC messages before networking them down to us!!!
ConVar closecaption( "closecaption", GetDefaultSubtitlesState() ? "1" : "0", FCVAR_ARCHIVE | FCVAR_ARCHIVE_GAMECONSOLE, "Enable close captioning." ); extern ConVar cc_lang; static ConVar cc_linger_time( "cc_linger_time", "1.0", FCVAR_ARCHIVE, "Close caption linger time." ); static ConVar cc_predisplay_time( "cc_predisplay_time", "0.25", FCVAR_ARCHIVE, "Close caption delay before showing caption." ); static ConVar cc_captiontrace( "cc_captiontrace", "1", 0, "Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)" ); static ConVar cc_subtitles( "cc_subtitles", GetDefaultSubtitlesState() ? "1" : "0", FCVAR_ARCHIVE | FCVAR_ARCHIVE_GAMECONSOLE, "If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players)." ); ConVar english( "english", "1", FCVAR_HIDDEN, "If set to 1, running the english language set of assets." );
#define MAX_CAPTION_CHARACTERS 10200
#define CAPTION_PAN_FADE_TIME 0.5 // The time it takes for a line to fade while panning over a large entry
#define CAPTION_PAN_SLIDE_TIME 0.5 // The time it takes for a line to slide on while panning over a large entry
// A work unit is a pre-processed chunk of CC text to display
// Any state changes (font/color/etc) cause a new work unit to be precomputed
// Moving onto a new line also causes a new Work Unit
// The width and height are stored so that layout can be quickly recomputed each frame
class CCloseCaptionWorkUnit { public: CCloseCaptionWorkUnit(); ~CCloseCaptionWorkUnit();
void SetWidth( int w ); int GetWidth() const;
void SetHeight( int h ); int GetHeight() const;
void SetPos( int x, int y ); void GetPos( int& x, int &y ) const;
void SetFadeStart( float flTime ); float GetFadeStart( void ) const;
void SetBold( bool bold ); bool GetBold() const;
void SetItalic( bool ital ); bool GetItalic() const;
void SetStream( const wchar_t *stream ); const wchar_t *GetStream() const;
void SetColor( Color& clr ); Color GetColor() const;
vgui::HFont GetFont() const { return m_hFont; } void SetFont( vgui::HFont fnt ) { m_hFont = fnt; }
void Dump() { char buf[ 2048 ]; g_pVGuiLocalize->ConvertUnicodeToANSI( GetStream(), buf, sizeof( buf ) );
Msg( "x = %i, y = %i, w = %i h = %i text %s\n", m_nX, m_nY, m_nWidth, m_nHeight, buf ); }
private:
int m_nX; int m_nY; int m_nWidth; int m_nHeight; float m_flFadeStartTime;
bool m_bBold; bool m_bItalic; wchar_t *m_pszStream; vgui::HFont m_hFont; Color m_Color; };
CCloseCaptionWorkUnit::CCloseCaptionWorkUnit() : m_nWidth(0), m_nHeight(0), m_bBold(false), m_bItalic(false), m_pszStream(0), m_Color( Color( 255, 255, 255, 255 ) ), m_hFont( 0 ), m_flFadeStartTime(0) { }
CCloseCaptionWorkUnit::~CCloseCaptionWorkUnit() { delete[] m_pszStream; m_pszStream = NULL; }
void CCloseCaptionWorkUnit::SetWidth( int w ) { m_nWidth = w; }
int CCloseCaptionWorkUnit::GetWidth() const { return m_nWidth; }
void CCloseCaptionWorkUnit::SetHeight( int h ) { m_nHeight = h; }
int CCloseCaptionWorkUnit::GetHeight() const { return m_nHeight; }
void CCloseCaptionWorkUnit::SetPos( int x, int y ) { m_nX = x; m_nY = y; }
void CCloseCaptionWorkUnit::GetPos( int& x, int &y ) const { x = m_nX; y = m_nY; }
void CCloseCaptionWorkUnit::SetFadeStart( float flTime ) { m_flFadeStartTime = flTime; }
float CCloseCaptionWorkUnit::GetFadeStart( void ) const { return m_flFadeStartTime; }
void CCloseCaptionWorkUnit::SetBold( bool bold ) { m_bBold = bold; }
bool CCloseCaptionWorkUnit::GetBold() const { return m_bBold; }
void CCloseCaptionWorkUnit::SetItalic( bool ital ) { m_bItalic = ital; }
bool CCloseCaptionWorkUnit::GetItalic() const { return m_bItalic; }
void CCloseCaptionWorkUnit::SetStream( const wchar_t *stream ) { delete[] m_pszStream; m_pszStream = NULL;
#ifdef WIN32
int len = wcsnlen( stream, ( MAX_CAPTION_CHARACTERS - 1 ) ); #else
int len = wcslen( stream ); #endif
Assert( len < ( MAX_CAPTION_CHARACTERS - 1 ) ); m_pszStream = new wchar_t[ len + 1 ]; wcsncpy( m_pszStream, stream, len ); m_pszStream[ len ] = L'\0'; }
const wchar_t *CCloseCaptionWorkUnit::GetStream() const { return m_pszStream ? m_pszStream : L""; }
void CCloseCaptionWorkUnit::SetColor( Color& clr ) { m_Color = clr; }
Color CCloseCaptionWorkUnit::GetColor() const { return m_Color; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CCloseCaptionItem { public: CCloseCaptionItem( const wchar_t *stream, float timetolive, float addedtime, float predisplay, bool valid, bool fromplayer, bool bSFXEntry, bool bLowPriorityEntry ) : m_flTimeToLive( 0.0f ), m_flAddedTime( addedtime ), m_bValid( false ), m_nTotalWidth( 0 ), m_nTotalHeight( 0 ), m_bSizeComputed( false ), m_bFromPlayer( fromplayer ), m_bSFXEntry( bSFXEntry ), m_bLowPriorityEntry( bLowPriorityEntry ) { SetStream( stream ); SetTimeToLive( timetolive ); SetInitialLifeSpan( timetolive ); SetPreDisplayTime( cc_predisplay_time.GetFloat() + predisplay ); m_bValid = valid; }
CCloseCaptionItem( const CCloseCaptionItem& src ) { SetStream( src.m_szStream ); m_flTimeToLive = src.m_flTimeToLive; m_bValid = src.m_bValid; m_bFromPlayer = src.m_bFromPlayer; m_flAddedTime = src.m_flAddedTime; }
~CCloseCaptionItem( void ) { while ( m_Work.Count() > 0 ) { CCloseCaptionWorkUnit *unit = m_Work[ 0 ]; m_Work.Remove( 0 ); delete unit; }
}
void SetStream( const wchar_t *stream) { wcsncpy( m_szStream, stream, sizeof( m_szStream ) / sizeof( wchar_t ) ); }
const wchar_t *GetStream() const { return m_szStream; }
void SetTimeToLive( float ttl ) { m_flTimeToLive = ttl; }
float GetTimeToLive( void ) const { return m_flTimeToLive; }
void SetInitialLifeSpan( float t ) { m_flInitialLifeSpan = t; }
float GetInitialLifeSpan() const { return m_flInitialLifeSpan; }
bool IsValid() const { return m_bValid; }
void SetHeight( int h ) { m_nTotalHeight = h; } int GetHeight() const { return m_nTotalHeight; } void SetWidth( int w ) { m_nTotalWidth = w; } int GetWidth() const { return m_nTotalWidth; }
void AddWork( CCloseCaptionWorkUnit *unit ) { m_Work.AddToTail( unit ); }
int GetNumWorkUnits() const { return m_Work.Count(); }
CCloseCaptionWorkUnit *GetWorkUnit( int index ) { Assert( index >= 0 && index < m_Work.Count() );
return m_Work[ index ]; }
void SetSizeComputed( bool computed ) { m_bSizeComputed = computed; }
bool GetSizeComputed() const { return m_bSizeComputed; }
void SetPreDisplayTime( float t ) { m_flPreDisplayTime = t; }
float GetPreDisplayTime() const { return m_flPreDisplayTime; }
float GetAlpha( float fadeintimehidden, float fadeintime, float fadeouttime ) { float time_since_start = m_flInitialLifeSpan - m_flTimeToLive; float time_until_end = m_flTimeToLive;
float totalfadeintime = fadeintimehidden + fadeintime;
if ( totalfadeintime > 0.001f && time_since_start < totalfadeintime ) { if ( time_since_start >= fadeintimehidden ) { float f = 1.0f; if ( fadeintime > 0.001f ) { f = ( time_since_start - fadeintimehidden ) / fadeintime; } f = clamp( f, 0.0f, 1.0f ); return f; } return 0.0f; }
if ( fadeouttime > 0.001f && time_until_end < fadeouttime ) { float f = time_until_end / fadeouttime; f = clamp( f, 0.0f, 1.0f ); return f; }
return 1.0f; }
float GetAddedTime() const { return m_flAddedTime; }
void SetAddedTime( float addt ) { m_flAddedTime = addt; }
bool IsFromPlayer() const { return m_bFromPlayer; }
bool IsSFXEntry() const { return m_bSFXEntry; }
bool IsLowPriorityEntry() const { return m_bLowPriorityEntry; }
private: wchar_t m_szStream[ MAX_CAPTION_CHARACTERS ];
float m_flPreDisplayTime; float m_flTimeToLive; float m_flInitialLifeSpan; float m_flAddedTime; bool m_bValid; int m_nTotalWidth; int m_nTotalHeight;
bool m_bSizeComputed; bool m_bFromPlayer; bool m_bSFXEntry; bool m_bLowPriorityEntry;
CUtlVector< CCloseCaptionWorkUnit * > m_Work;
};
struct VisibleStreamItem { int height; int width; CCloseCaptionItem *item; };
//-----------------------------------------------------------------------------
// Purpose: The only resource manager parameter we currently care about is the name
// of the .vcd to cache into memory
//-----------------------------------------------------------------------------
struct asynccaptionparams_t { const char *dbfile; int fileindex; int blocktoload; int blockoffset; int blocksize; };
// 16K of cache for close caption data
#define MAX_ASYNCCAPTION_MEMORY_CACHE (int)( 64.0 * 1024.0f )
void CaptionAsyncLoaderCallback( const FileAsyncRequest_t &request, int numReadBytes, FSAsyncStatus_t asyncStatus );
struct AsyncCaptionData_t { int m_nBlockNum; byte *m_pBlockData; int m_nFileIndex; int m_nBlockSize; bool m_bLoadPending : 1; bool m_bLoadCompleted : 1;
FSAsyncControl_t m_hAsyncControl;
AsyncCaptionData_t() : m_nBlockNum( -1 ), m_pBlockData( 0 ), m_nFileIndex( -1 ), m_nBlockSize( 0 ), m_bLoadPending( false ), m_bLoadCompleted( false ), m_hAsyncControl( NULL ) { }
// APIS required by CDataManager
void DestroyResource() { if ( m_bLoadPending && !m_bLoadCompleted ) { filesystem->AsyncFinish( m_hAsyncControl, true ); } filesystem->AsyncRelease( m_hAsyncControl );
WipeData(); delete this; }
void ReleaseData() { filesystem->AsyncRelease( m_hAsyncControl ); m_hAsyncControl = 0; WipeData(); m_bLoadCompleted = false; Assert( !m_bLoadPending ); }
void WipeData() { delete[] m_pBlockData; m_pBlockData = NULL; }
AsyncCaptionData_t *GetData() { return this; } unsigned int Size() { return sizeof( *this ) + m_nBlockSize; }
void AsyncLoad( const char *fileName, int blockOffset ) { // Already pending
Assert ( !m_hAsyncControl );
// async load the file
FileAsyncRequest_t fileRequest; fileRequest.pContext = (void *)this; fileRequest.pfnCallback = ::CaptionAsyncLoaderCallback; fileRequest.pData = m_pBlockData; fileRequest.pszFilename = fileName; fileRequest.nOffset = blockOffset; fileRequest.flags = 0; fileRequest.nBytes = m_nBlockSize; fileRequest.priority = -1; fileRequest.pszPathID = "GAME"; // queue for async load
MEM_ALLOC_CREDIT(); filesystem->AsyncRead( fileRequest, &m_hAsyncControl ); }
// you must implement these static functions for the ResourceManager
// -----------------------------------------------------------
static AsyncCaptionData_t *CreateResource( const asynccaptionparams_t ¶ms ) { AsyncCaptionData_t *data = new AsyncCaptionData_t; data->m_nBlockNum = params.blocktoload; data->m_nFileIndex = params.fileindex; data->m_nBlockSize = params.blocksize; data->m_pBlockData = new byte[ data->m_nBlockSize ]; return data; }
static unsigned int EstimatedSize( const asynccaptionparams_t ¶ms ) { // The block size is assumed to be 4K
return ( sizeof( AsyncCaptionData_t ) + params.blocksize ); } };
//-----------------------------------------------------------------------------
// Purpose: This manages the instanced scene memory handles. We essentially grow a handle list by scene filename where
// the handle is a pointer to a AsyncCaptionData_t defined above. If the resource manager uncaches the handle, we reload the
// .vcd from disk. Precaching a .vcd calls into FindOrAddBlock which moves the .vcd to the head of the LRU if it's in memory
// or it reloads it from disk otherwise.
//-----------------------------------------------------------------------------
class CAsyncCaptionResourceManager : public CAutoGameSystem, public CManagedDataCacheClient< AsyncCaptionData_t, asynccaptionparams_t > { public: CAsyncCaptionResourceManager() : CAutoGameSystem( "CAsyncCaptionResourceManager" ) { }
void SetDbInfo( const CUtlVector< AsyncCaption_t > & info ) { m_Db = info; }
virtual bool Init() { CCacheClientBaseClass::Init( g_pDataCache, "Captions", MAX_ASYNCCAPTION_MEMORY_CACHE ); return true; } virtual void Shutdown() { Clear(); CCacheClientBaseClass::Shutdown(); }
//-----------------------------------------------------------------------------
// Purpose: Spew a cache summary to the console
//-----------------------------------------------------------------------------
void SpewMemoryUsage() { GetCacheSection()->OutputReport();
DataCacheStatus_t status; DataCacheLimits_t limits; GetCacheSection()->GetStatus( &status, &limits ); int bytesUsed, bytesTotal; float percent; bytesUsed = status.nBytes; bytesTotal = limits.nMaxBytes; percent = 100.0f * (float)bytesUsed / (float)bytesTotal;
int count = 0; for ( int i = 0; i < m_Db.Count(); ++i ) { count += m_Db[ i ].m_RequestedBlocks.Count(); }
DevMsg( "CAsyncCaptionResourceManager: %i blocks total %s, %.2f %% of capacity\n", count, Q_pretifymem( bytesUsed, 2 ), percent ); }
virtual void LevelInitPostEntity() { }
void CaptionAsyncLoaderCallback( const FileAsyncRequest_t &request, int numReadBytes, FSAsyncStatus_t asyncStatus ) { // get our preserved data
AsyncCaptionData_t *pData = ( AsyncCaptionData_t * )request.pContext;
Assert( pData );
// mark as completed in single atomic operation
pData->m_bLoadCompleted = true; }
int ComputeBlockOffset( int fileIndex, int blockNum ) { return m_Db[ fileIndex ].m_Header.dataoffset + blockNum * m_Db[ fileIndex ].m_Header.blocksize; }
void GetBlockInfo( int fileIndex, int blockNum, bool& entry, bool& pending, bool& loaded ) { pending = false; loaded = false; AsyncCaption_t::BlockInfo_t search; search.fileindex = fileIndex; search.blocknum = blockNum;
CUtlRBTree< AsyncCaption_t::BlockInfo_t, unsigned short >& requested = m_Db[ fileIndex ].m_RequestedBlocks;
int idx = requested.Find( search ); if ( idx == requested.InvalidIndex() ) { entry = false; return; } entry = true;
DataCacheHandle_t handle = requested[ idx ].handle; AsyncCaptionData_t *pCaptionData = CacheLock( handle ); if ( pCaptionData ) { if ( pCaptionData->m_bLoadPending ) { pending = true; } else if ( pCaptionData->m_bLoadCompleted ) { loaded = true; } CacheUnlock( handle ); } }
// Either commences async loading or polls for async loading once per frame to wait for it to complete...
void PollForAsyncLoading( CHudCloseCaption *hudCloseCaption, int dbFileIndex, int blockNum ) { const char *dbname = m_Db[ dbFileIndex ].m_DataBaseFile.String();
CUtlRBTree< AsyncCaption_t::BlockInfo_t, unsigned short >& requested = m_Db[ dbFileIndex ].m_RequestedBlocks;
int idx = FindOrAddBlock( dbFileIndex, blockNum ); if ( idx == requested.InvalidIndex() ) { Assert( 0 ); return; }
DataCacheHandle_t handle = requested[ idx ].handle;
AsyncCaptionData_t *pCaptionData = CacheLock( handle ); if ( !pCaptionData ) { // Try and reload it
char fn[ 256 ]; Q_strncpy( fn, dbname, sizeof( fn ) ); Q_FixSlashes( fn ); Q_strlower( fn );
asynccaptionparams_t params; params.dbfile = fn; params.blocktoload = blockNum; params.blocksize = m_Db[ dbFileIndex ].m_Header.blocksize; params.blockoffset = ComputeBlockOffset( dbFileIndex, blockNum ); params.fileindex = dbFileIndex;
handle = requested[ idx ].handle = CacheCreate( params ); pCaptionData = CacheLock( handle ); if ( !pCaptionData ) { Assert( pCaptionData ); return; } }
if ( pCaptionData->m_bLoadCompleted ) { pCaptionData->m_bLoadPending = false; // Copy in data at this point
Assert( hudCloseCaption ); if ( hudCloseCaption ) { hudCloseCaption->OnFinishAsyncLoad( requested[ idx ].fileindex, requested[ idx ].blocknum, pCaptionData ); }
// This finalizes the load (unlocks the handle)
GetCacheSection()->BreakLock( handle ); return; }
if ( pCaptionData->m_bLoadPending ) { CacheUnlock( handle ); return; }
// Commence load (locks handle for entire async load) (unlocked above)
pCaptionData->m_bLoadPending = true; pCaptionData->AsyncLoad( dbname, ComputeBlockOffset( dbFileIndex, blockNum ) ); } //-----------------------------------------------------------------------------
// Purpose: Touch the cache or load the scene into the cache for the first time
// Input : *filename -
//-----------------------------------------------------------------------------
int FindOrAddBlock( int dbFileIndex, int blockNum ) { const char *dbname = m_Db[ dbFileIndex ].m_DataBaseFile.String();
CUtlRBTree< AsyncCaption_t::BlockInfo_t, unsigned short >& requested = m_Db[ dbFileIndex ].m_RequestedBlocks;
AsyncCaption_t::BlockInfo_t search; search.blocknum = blockNum; search.fileindex = dbFileIndex;
int idx = requested.Find( search ); if ( idx != requested.InvalidIndex() ) { // Move it to head of LRU
CacheTouch( requested[ idx ].handle ); return idx; }
char fn[ 256 ]; Q_strncpy( fn, dbname, sizeof( fn ) ); Q_FixSlashes( fn ); Q_strlower( fn );
asynccaptionparams_t params; params.dbfile = fn; params.blocktoload = blockNum; params.blockoffset = ComputeBlockOffset( dbFileIndex, blockNum ); params.blocksize = m_Db[ dbFileIndex ].m_Header.blocksize; params.fileindex = dbFileIndex;
memhandle_t handle = CacheCreate( params );
AsyncCaption_t::BlockInfo_t info; info.fileindex = dbFileIndex; info.blocknum = blockNum; info.handle = handle; // Add scene filename to dictionary
idx = requested.Insert( info ); return idx; }
void Flush() { CacheFlush(); }
void Clear() { for ( int file = 0; file < m_Db.Count(); ++file ) { CUtlRBTree< AsyncCaption_t::BlockInfo_t, unsigned short >& requested = m_Db[ file ].m_RequestedBlocks;
int c = requested.Count(); for ( int i = 0; i < c; ++i ) { memhandle_t dat = requested[ i ].handle; CacheRemove( dat ); }
requested.RemoveAll(); } }
private: CUtlVector< AsyncCaption_t > m_Db; };
CAsyncCaptionResourceManager g_AsyncCaptionResourceManager;
void CaptionAsyncLoaderCallback( const FileAsyncRequest_t &request, int numReadBytes, FSAsyncStatus_t asyncStatus ) { g_AsyncCaptionResourceManager.CaptionAsyncLoaderCallback( request, numReadBytes, asyncStatus ); }
DECLARE_HUDELEMENT_FLAGS( CHudCloseCaption, HUDELEMENT_SS_FULLSCREEN_ONLY );
DECLARE_HUD_MESSAGE( CHudCloseCaption, CloseCaption ); DECLARE_HUD_MESSAGE( CHudCloseCaption, CloseCaptionDirect );
CHudCloseCaption::CHudCloseCaption( const char *pElementName ) : CHudElement( pElementName ), vgui::Panel( NULL, "HudCloseCaption" ), m_CloseCaptionRepeats( 0, 0, CaptionTokenLessFunc ), m_CurrentLanguage( UTL_INVAL_SYMBOL ), m_bPaintDebugInfo( false ), m_ColorMap( k_eDictCompareTypeCaseInsensitive ) { vgui::Panel *pParent = GetFullscreenClientMode()->GetViewport(); SetParent( pParent );
SetProportional( true );
m_nGoalHeight = 0; m_nCurrentHeight = 0; m_flGoalAlpha = 1.0f; m_flCurrentAlpha = 1.0f;
m_flGoalHeightStartTime = 0; m_flGoalHeightFinishTime = 0;
m_bLocked = false; m_bVisibleDueToDirect = false;
SetPaintBorderEnabled( false ); SetPaintBackgroundEnabled( false );
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
if ( !IsGameConsole() ) { g_pVGuiLocalize->AddFile( "resource/closecaption_%language%.txt", "GAME", true ); }
HOOK_HUD_MESSAGE( CHudCloseCaption, CloseCaption ); HOOK_HUD_MESSAGE( CHudCloseCaption, CloseCaptionDirect );
char uilanguage[ 64 ]; engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
if ( !Q_stricmp( uilanguage, "english" ) ) { english.SetValue( 1 ); } else { english.SetValue( 0 ); }
InitCaptionDictionary( uilanguage );
LoadColorMap( "resource/captioning_colors.txt" );
m_bLevelShutDown = false; m_bUseAsianWordWrapping = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudCloseCaption::~CHudCloseCaption() { m_CloseCaptionRepeats.RemoveAll();
ClearAsyncWork(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *newmap -
//-----------------------------------------------------------------------------
void CHudCloseCaption::LevelInit( void ) { CreateFonts();
// Reset repeat counters per level
m_CloseCaptionRepeats.RemoveAll();
// Wipe any stale pending work items...
ClearAsyncWork(); }
static ConVar cc_minvisibleitems( "cc_minvisibleitems", "1", 0, "Minimum number of caption items to show." );
void CHudCloseCaption::TogglePaintDebug() { m_bPaintDebugInfo = !m_bPaintDebugInfo; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudCloseCaption::Paint( void ) { int w, h; GetSize( w, h );
if ( m_bPaintDebugInfo ) { int blockWide = 350; int startx = 50; int y = 0; int size = 8; int sizewithgap = size + 1;
for ( int a = 0; a < m_AsyncCaptions.Count(); ++a ) { int x = startx;
int c = m_AsyncCaptions[ a ].m_Header.numblocks; for ( int i = 0 ; i < c; ++i ) { bool entry, pending, loaded; g_AsyncCaptionResourceManager.GetBlockInfo( a, i, entry, pending, loaded );
if ( !entry ) { vgui::surface()->DrawSetColor( Color( 0, 0, 0, 127 ) ); } else if ( pending ) { vgui::surface()->DrawSetColor( Color( 0, 0, 255, 127 ) ); } else if ( loaded ) { vgui::surface()->DrawSetColor( Color( 0, 255, 0, 127 ) ); } else { vgui::surface()->DrawSetColor( Color( 255, 255, 0, 127 ) ); }
vgui::surface()->DrawFilledRect( x, y, x + size, y + size ); x += sizewithgap; if ( x >= startx + blockWide ) { x = startx; y += sizewithgap; } }
y += sizewithgap; } }
wrect_t rcOutput; rcOutput.left = 0; rcOutput.right = w; rcOutput.bottom = h; rcOutput.top = m_nTopOffset;
wrect_t rcText = rcOutput;
int avail_width = rcText.right - rcText.left - 2 * CC_INSET; int avail_height = rcText.bottom - rcText.top - 2 * CC_INSET;
int totalheight = 0; int i; CUtlVector< VisibleStreamItem > visibleitems; int c = m_Items.Count(); int maxwidth = 0;
for ( i = 0; i < c; i++ ) { CCloseCaptionItem *item = m_Items[ i ];
// Not ready for display yet.
if ( item->GetPreDisplayTime() > 0.0f ) { continue; }
if ( !item->GetSizeComputed() ) { ComputeStreamWork( avail_width, item ); }
int itemwidth = item->GetWidth(); int itemheight = item->GetHeight();
totalheight += itemheight; if ( itemwidth > maxwidth ) { maxwidth = itemwidth; }
VisibleStreamItem si; si.height = itemheight; si.width = itemwidth; si.item = item;
visibleitems.AddToTail( si );
int iSizeCheck = 0;
// Pop the oldest SFX items off the stack first if we're out of space
while ( totalheight > avail_height && visibleitems.Count() > cc_minvisibleitems.GetInt() && iSizeCheck <= visibleitems.Count() - 1 ) { VisibleStreamItem & pop = visibleitems[ iSizeCheck ]; if ( pop.item->IsSFXEntry() ) { totalheight -= pop.height;
// And make it die right away...
pop.item->SetTimeToLive( 0.0f );
visibleitems.Remove( iSizeCheck ); continue; } iSizeCheck++; }
iSizeCheck = 0;
// Pop the oldest low priority items off the stack next if we're still out of space
while ( totalheight > avail_height && visibleitems.Count() > cc_minvisibleitems.GetInt() && iSizeCheck <= visibleitems.Count() - 1 ) { VisibleStreamItem & pop = visibleitems[ iSizeCheck ]; if ( pop.item->IsLowPriorityEntry() ) { totalheight -= pop.height;
// And make it die right away...
pop.item->SetTimeToLive( 0.0f );
visibleitems.Remove( iSizeCheck ); continue; } iSizeCheck++; }
// Start popping really old items off the stack if we're still out of space
while ( itemheight <= avail_height && totalheight > avail_height && visibleitems.Count() > cc_minvisibleitems.GetInt() ) { VisibleStreamItem & pop = visibleitems[ 0 ]; totalheight -= pop.height;
// And make it die right away...
pop.item->SetTimeToLive( 0.0f );
visibleitems.Remove( 0 ); } }
float desiredAlpha = visibleitems.Count() >= 1 ? 1.0f : 0.0f;
// Always return at least one line height for drawing the surrounding box
totalheight = MAX( totalheight, m_nLineHeight );
// Trigger box growing
if ( totalheight != m_nGoalHeight ) { m_nGoalHeight = totalheight; m_flGoalHeightStartTime = gpGlobals->curtime; m_flGoalHeightFinishTime = gpGlobals->curtime + m_flGrowTime; } if ( desiredAlpha != m_flGoalAlpha ) { m_flGoalAlpha = desiredAlpha; m_flGoalHeightStartTime = gpGlobals->curtime; m_flGoalHeightFinishTime = gpGlobals->curtime + m_flGrowTime; }
// If shrunk to zero and faded out, nothing left to do
if ( !visibleitems.Count() && m_nGoalHeight == m_nCurrentHeight && m_flGoalAlpha == m_flCurrentAlpha ) { m_flGoalHeightStartTime = 0; m_flGoalHeightFinishTime = 0; return; }
bool growingDown = false;
// Continue growth?
if ( m_flGoalHeightFinishTime && m_flGoalHeightStartTime && m_flGoalHeightFinishTime > m_flGoalHeightStartTime ) { float togo = m_nGoalHeight - m_nCurrentHeight; float alphatogo = m_flGoalAlpha - m_flCurrentAlpha;
growingDown = togo < 0.0f ? true : false;
float dt = m_flGoalHeightFinishTime - m_flGoalHeightStartTime; float frac = ( gpGlobals->curtime - m_flGoalHeightStartTime ) / dt; frac = clamp( frac, 0.0f, 1.0f ); int newHeight = m_nCurrentHeight + (int)( frac * togo ); m_nCurrentHeight = newHeight; float newAlpha = m_flCurrentAlpha + frac * alphatogo; m_flCurrentAlpha = clamp( newAlpha, 0.0f, 1.0f ); } else { m_nCurrentHeight = m_nGoalHeight; m_flCurrentAlpha = m_flGoalAlpha; }
rcText.top = rcText.bottom - m_nCurrentHeight - 2 * CC_INSET; Color bgColor = GetBgColor(); bgColor[3] = m_flBackgroundAlpha; DrawBox( rcText.left, MAX(rcText.top,0), rcText.right - rcText.left, rcText.bottom - MAX(rcText.top,0), bgColor, m_flCurrentAlpha );
if ( !visibleitems.Count() ) { return; }
rcText.left += CC_INSET; rcText.right -= CC_INSET;
int textHeight = m_nCurrentHeight; if ( growingDown ) { // If growing downward, keep the text locked to the bottom of the window instead of anchored to the top
textHeight = totalheight; }
rcText.top = rcText.bottom - textHeight - CC_INSET;
// Now draw them
c = visibleitems.Count(); for ( i = 0; i < c; i++ ) { VisibleStreamItem *si = &visibleitems[ i ];
// If the oldest/top item was created with additional time, we can remove that now
if ( i == 0 ) { if ( si->item->GetAddedTime() > 0.0f ) { float ttl = si->item->GetTimeToLive(); ttl -= si->item->GetAddedTime(); ttl = MAX( 0.0f, ttl ); si->item->SetTimeToLive( ttl ); si->item->SetAddedTime( 0.0f ); } }
int height = si->height; CCloseCaptionItem *item = si->item; int iFadeLine = -1; float flFadeLineAlpha = 1.0; // If the height is greater than the total height of the element,
// we need to slowly pan over this item.
if ( height > avail_height ) { // Figure out how many lines we'll need to move to see the whole caption
int units = item->GetNumWorkUnits(); int extraheight = (height - avail_height); for ( int j = 0 ; j < units; j++ ) { CCloseCaptionWorkUnit *wu = item->GetWorkUnit( j ); extraheight -= wu->GetHeight(); if ( extraheight <= 0 ) { units = j+2; // Add an extra line since we want to scroll over the lifetime of the audio and the last scroll is at the end time
break; } }
// Figure out the delta between each point where we move the line
float flMoveDelta = item->GetInitialLifeSpan() / (float)units; float flCurMove = item->GetInitialLifeSpan() - item->GetTimeToLive(); int iHeightToMove = 0;
int iLinesToMove = clamp( floor( flCurMove / flMoveDelta ), 0, units ); if ( iLinesToMove ) { int iCurrentLineHeight = 0; for ( int j = 0 ; j < iLinesToMove; j++ ) { iHeightToMove = iCurrentLineHeight;
CCloseCaptionWorkUnit *wu = item->GetWorkUnit( j ); iCurrentLineHeight += wu->GetHeight(); }
// Slide to the desired distance, once the fade is done
float flTimePostMove = flCurMove - (flMoveDelta * iLinesToMove); if ( flTimePostMove < CAPTION_PAN_FADE_TIME ) { iFadeLine = iLinesToMove-1;
// It's time to fade out the top line. If it hasn't started fading yet, start it.
CCloseCaptionWorkUnit *wu = item->GetWorkUnit(iFadeLine); if ( wu->GetFadeStart() == 0 ) { wu->SetFadeStart( gpGlobals->curtime ); }
// Fade out quickly
float flFadeTime = (gpGlobals->curtime - wu->GetFadeStart()) / CAPTION_PAN_FADE_TIME; flFadeLineAlpha = clamp( 1.0 - flFadeTime, 0, 1 ); } else if ( flTimePostMove < (CAPTION_PAN_FADE_TIME+CAPTION_PAN_SLIDE_TIME) ) { flTimePostMove -= CAPTION_PAN_FADE_TIME; float flSlideTime = clamp( flTimePostMove / 0.25, 0, 1 ); iHeightToMove += ceil((iCurrentLineHeight - iHeightToMove) * flSlideTime); iFadeLine = iLinesToMove-1; flFadeLineAlpha = 0.0f; } else { iHeightToMove = iCurrentLineHeight; } }
// Minor adjustment to center the caption text within the window.
rcText.top = -iHeightToMove + 2; }
rcText.bottom = rcText.top + height; wrect_t rcOut = rcText; rcOut.right = rcOut.left + si->width + 6; DrawStream( rcOut, rcOutput, item, iFadeLine, flFadeLineAlpha );
rcText.top += height; rcText.bottom += height;
if ( rcText.top >= rcOutput.bottom ) break; } }
void CHudCloseCaption::OnTick( void ) { // See if any async work has completed
ProcessAsyncWork();
float dt = gpGlobals->frametime;
int c = m_Items.Count(); int i;
if ( m_bVisibleDueToDirect ) { SetVisible( true ); if ( !c ) { // Don't clear our force visible if we're waiting for the caption to load
if ( m_AsyncWork.Count() == 0 ) { m_bVisibleDueToDirect = false; } } } else { SetVisible( closecaption.GetBool() ); }
// Pass one decay all timers
for ( i = 0 ; i < c ; ++i ) { CCloseCaptionItem *item = m_Items[ i ];
float predisplay = item->GetPreDisplayTime(); if ( predisplay > 0.0f ) { predisplay -= dt; predisplay = MAX( 0.0f, predisplay ); item->SetPreDisplayTime( predisplay ); } else { // remove time from actual playback
float ttl = item->GetTimeToLive(); ttl -= dt; ttl = MAX( 0.0f, ttl ); item->SetTimeToLive( ttl ); } }
// Pass two, remove from head until we get to first item with time remaining
bool foundfirstnondeletion = false; for ( i = 0 ; i < c ; ++i ) { CCloseCaptionItem *item = m_Items[ i ];
// Skip items not yet showing...
float predisplay = item->GetPreDisplayTime(); if ( predisplay > 0.0f ) { continue; }
float ttl = item->GetTimeToLive(); if ( ttl > 0.0f ) { foundfirstnondeletion = true; continue; }
// Skip the remainder of the items after we find the first/oldest active item
if ( foundfirstnondeletion ) { continue; }
delete item; m_Items.Remove( i ); --i; --c; } }
void CHudCloseCaption::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
// must get/reget fonts when scheme changes due to video resolution changes
CreateFonts();
SetUseAsianWordWrapping(); }
void CHudCloseCaption::Reset( void ) { if ( m_bLevelShutDown || !g_pGameRules || !g_pGameRules->IsMultiplayer() ) { m_Items.PurgeAndDeleteElements();
ClearAsyncWork(); Unlock(); } }
bool CHudCloseCaption::SplitCommand( wchar_t const **ppIn, wchar_t *cmd, wchar_t *args ) const { const wchar_t *in = *ppIn; const wchar_t *oldin = in;
if ( *in != L'<' ) { *ppIn += ( oldin - in ); return false; }
args[ 0 ] = 0; cmd[ 0 ]= 0; wchar_t *out = cmd; in++; while ( *in != L'\0' && *in != L':' && *in != L'>' && !V_isspace( *in ) ) { *out++ = *in++; } *out = L'\0';
if ( *in != L':' ) { *ppIn += ( in - oldin ); return true; }
in++; out = args; while ( *in != L'\0' && *in != L'>' ) { *out++ = *in++; } *out = L'\0';
//if ( *in == L'>' )
// in++;
*ppIn += ( in - oldin ); return true; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *stream -
// *findcmd -
// value -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CHudCloseCaption::GetFloatCommandValue( const wchar_t *stream, const wchar_t *findcmd, float& value ) const { const wchar_t *curpos = stream; for ( ; curpos && *curpos != L'\0'; ++curpos ) { wchar_t cmd[ 256 ]; wchar_t args[ 256 ];
if ( SplitCommand( &curpos, cmd, args ) ) { if ( !wcscmp( cmd, findcmd ) ) { value = (float)wcstod( args, NULL ); return true; } continue; } }
return false; }
bool CHudCloseCaption::StreamHasCommand( const wchar_t *stream, const wchar_t *findcmd ) const { const wchar_t *curpos = stream; for ( ; curpos && *curpos != L'\0'; ++curpos ) { wchar_t cmd[ 256 ]; wchar_t args[ 256 ];
if ( SplitCommand( &curpos, cmd, args ) ) { if ( !wcscmp( cmd, findcmd ) ) { return true; } continue; } }
return false; }
//-----------------------------------------------------------------------------
// Purpose: It's blank or only comprised of whitespace/space characters...
// Input : *stream -
// Output : static bool
//-----------------------------------------------------------------------------
static bool IsAllSpaces( const wchar_t *stream ) { const wchar_t *p = stream; while ( *p != L'\0' ) { if ( !iswspace( *p ) ) return false;
p++; }
return true; }
bool CHudCloseCaption::StreamHasCommand( const wchar_t *stream, const wchar_t *search ) { for ( const wchar_t *curpos = stream; curpos && *curpos != L'\0'; ++curpos ) { wchar_t cmd[ 256 ]; wchar_t args[ 256 ];
if ( SplitCommand( &curpos, cmd, args ) ) { if ( !wcscmp( cmd, search ) ) { return true; } } } return false; }
void CHudCloseCaption::Process( const wchar_t *stream, float duration, bool fromplayer, bool direct ) { if ( !direct ) { if ( !closecaption.GetBool() ) return;
// If we're locked, ignore all closecaption commands
if ( m_bLocked ) return; }
// Nothing to do...
if ( IsAllSpaces( stream) ) { return; }
bool bSFXEntry = StreamHasCommand( stream, L"sfx" ); bool bLowPriorityEntry = StreamHasCommand( stream, L"low" );
// If subtitling, don't show sfx captions at all
if ( cc_subtitles.GetBool() && bSFXEntry ) { return; }
bool valid = true; if ( !wcsncmp( stream, L"!!!", wcslen( L"!!!" ) ) ) { // It's in the text file, but hasn't been translated...
valid = false; }
if ( !wcsncmp( stream, L"-->", wcslen( L"-->" ) ) ) { // It's in the text file, but hasn't been translated...
valid = false; if ( cc_captiontrace.GetInt() < 2 ) { if ( cc_captiontrace.GetInt() == 1 ) { Msg( "Missing caption for '%S'\n", stream ); }
return; } }
float lifespan = duration + cc_linger_time.GetFloat(); float addedlife = 0.0f;
if ( m_Items.Count() > 0 ) { // Get the remaining life span of the last item
CCloseCaptionItem *final = m_Items[ m_Items.Count() - 1 ]; float prevlife = final->GetTimeToLive();
if ( prevlife > lifespan ) { addedlife = prevlife - lifespan; }
lifespan = MAX( lifespan, prevlife ); } float delay = 0.0f; float override_duration = 0.0f;
wchar_t phrase[ MAX_CAPTION_CHARACTERS ]; wchar_t *out = phrase;
for ( const wchar_t *curpos = stream; curpos && *curpos != L'\0'; ++curpos ) { wchar_t cmd[ 256 ]; wchar_t args[ 256 ];
const wchar_t *prevpos = curpos;
if ( SplitCommand( &curpos, cmd, args ) ) { if ( !wcscmp( cmd, L"delay" ) ) {
// End current phrase
*out = L'\0';
if ( phrase[ 0 ] != L'\0' ) { CCloseCaptionItem *item = new CCloseCaptionItem( phrase, lifespan, addedlife, delay, valid, fromplayer, bSFXEntry, bLowPriorityEntry ); m_Items.AddToTail( item ); if ( StreamHasCommand( phrase, L"sfx" ) ) { // SFX show up instantly.
item->SetPreDisplayTime( 0.0f ); } if ( GetFloatCommandValue( phrase, L"len", override_duration ) ) { item->SetTimeToLive( override_duration ); } }
// Start new phrase
out = phrase;
// Delay must be positive
delay = MAX( 0.0f, (float)wcstod( args, NULL ) );
continue; }
int copychars = curpos - prevpos; while ( --copychars >= 0 ) { *out++ = *prevpos++; } }
*out++ = *curpos; }
// End final phrase, if any
*out = L'\0'; if ( phrase[ 0 ] != L'\0' ) { CCloseCaptionItem *item = new CCloseCaptionItem( phrase, lifespan, addedlife, delay, valid, fromplayer, bSFXEntry, bLowPriorityEntry ); m_Items.AddToTail( item );
if ( StreamHasCommand( phrase, L"sfx" ) ) { // SFX show up instantly.
item->SetPreDisplayTime( 0.0f ); }
if ( GetFloatCommandValue( phrase, L"len", override_duration ) ) { item->SetTimeToLive( override_duration ); item->SetInitialLifeSpan( override_duration ); } } }
void CHudCloseCaption::CreateFonts( void ) { vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "basemodui_scheme" ) );
if ( !IsGameConsole() ) { m_hFonts[CCFONT_NORMAL] = pScheme->GetFont( "CloseCaption_Normal", true ); m_hFonts[CCFONT_BOLD] = pScheme->GetFont( "CloseCaption_Bold", true ); m_hFonts[CCFONT_ITALIC] = pScheme->GetFont( "CloseCaption_Italic", true ); m_hFonts[CCFONT_ITALICBOLD] = pScheme->GetFont( "CloseCaption_BoldItalic", true );
m_nLineHeight = MAX( 6, vgui::surface()->GetFontTall( m_hFonts[ CCFONT_NORMAL ] ) ); } else { m_hFonts[CCFONT_CONSOLE] = pScheme->GetFont( "CloseCaption_Console", true );
m_nLineHeight = MAX( 6, vgui::surface()->GetFontTall( m_hFonts[ CCFONT_CONSOLE ] ) ); } }
struct WorkUnitParams { WorkUnitParams() { Q_memset( stream, 0, sizeof( stream ) ); out = stream; x = 0; y = 0; width = 0; bold = italic = false; clr = Color( 255, 255, 255, 255 ); newline = false; font = 0; }
~WorkUnitParams() { }
void Finalize( int lineheight ) { *out = L'\0'; }
void Next( int lineheight ) { // Restart output
Q_memset( stream, 0, sizeof( stream ) ); out = stream;
x += width;
width = 0; // Leave bold, italic and color alone!!!
if ( newline ) { newline = false; x = 0; y += lineheight; } }
int GetFontNumber() { return CHudCloseCaption::GetFontNumber( bold, italic ); }
wchar_t stream[ MAX_CAPTION_CHARACTERS ]; wchar_t *out;
int x; int y; int width; bool bold; bool italic; Color clr; bool newline; vgui::HFont font; };
void CHudCloseCaption::AddWorkUnit( CCloseCaptionItem *item, WorkUnitParams& params ) { params.Finalize( vgui::surface()->GetFontTall( params.font ) );
if ( params.stream[ 0 ] != L'\0' ) { CCloseCaptionWorkUnit *wu = new CCloseCaptionWorkUnit();
wu->SetStream( params.stream ); wu->SetColor( params.clr ); wu->SetBold( params.bold ); wu->SetItalic( params.italic ); wu->SetWidth( params.width ); wu->SetHeight( vgui::surface()->GetFontTall( params.font ) ); wu->SetPos( params.x, params.y ); wu->SetFont( params.font ); wu->SetFadeStart( 0 );
int curheight = item->GetHeight(); int curwidth = item->GetWidth();
curheight = MAX( curheight, params.y + wu->GetHeight() ); curwidth = MAX( curwidth, params.x + params.width );
item->SetHeight( curheight ); item->SetWidth( curwidth );
// Add it
item->AddWork( wu );
params.Next( vgui::surface()->GetFontTall( params.font ) ); } }
void CHudCloseCaption::ComputeStreamWork( int available_width, CCloseCaptionItem *item ) { // Start with a clean param block
WorkUnitParams params;
const wchar_t *curpos = item->GetStream(); CUtlVector< Color > colorStack;
// Need to distinguish wspace breaks from Asian word wrapping breaks
bool most_recent_break_was_wspace = true; const wchar_t *most_recent_space = NULL; int most_recent_space_w = -1;
for ( ; curpos && *curpos != L'\0'; ++curpos ) { wchar_t cmd[ 256 ]; wchar_t args[ 256 ];
if ( SplitCommand( &curpos, cmd, args ) ) { if ( !wcscmp( cmd, L"cr" ) ) { params.newline = true; AddWorkUnit( item, params); } else if ( !wcscmp( cmd, L"clr" ) ) { AddWorkUnit( item, params );
if ( args[0] == 0 && colorStack.Count()>= 2) { colorStack.Remove( colorStack.Count() - 1 ); params.clr = colorStack[ colorStack.Count() - 1 ]; } else { int r, g, b; Color newcolor; bool bColorValid = false; if ( 3 == swscanf( args, L"%i,%i,%i", &r, &g, &b ) ) { newcolor = Color( r, g, b, 255 ); bColorValid = true; }
if ( bColorValid ) { // lookup the alternate color using the color map
if ( curpos[0] == L'>' ) { // identify a possible announcer tag
wchar_t announcerName[128]; const wchar_t *pColon = wcsstr( curpos+1, L":" ); if ( pColon ) { // parse away any <???> commands after the color
const wchar_t *pStart = curpos + 1; while ( pStart[0] == L'<' ) { pStart = wcsstr( pStart, L">" ); if ( !pStart ) { // should have found matched >
// go back to original position
pStart = curpos + 1; break; } pStart++; }
int nLength = MIN( sizeof( announcerName ), ( pColon - pStart + 1 ) * 2 ); V_wcsncpy( announcerName, pStart, nLength );
Color tagColor; bool bFound = FindColorForTag( announcerName, tagColor ); if ( bFound ) { newcolor = tagColor; } } }
colorStack.AddToTail( newcolor ); params.clr = colorStack[ colorStack.Count() - 1 ]; } } } else if ( !wcscmp( cmd, L"playerclr" ) ) { AddWorkUnit( item, params );
if ( args[0] == 0 && colorStack.Count()>= 2) { colorStack.Remove( colorStack.Count() - 1 ); params.clr = colorStack[ colorStack.Count() - 1 ]; } else { // player and npc color selector
// e.g.,. 255,255,255:200,200,200
int pr, pg, pb, nr, ng, nb; Color newcolor; if ( 6 == swscanf( args, L"%i,%i,%i:%i,%i,%i", &pr, &pg, &pb, &nr, &ng, &nb ) ) { newcolor = item->IsFromPlayer() ? Color( pr, pg, pb, 255 ) : Color( nr, ng, nb, 255 ); colorStack.AddToTail( newcolor ); params.clr = colorStack[ colorStack.Count() - 1 ]; } } } else if ( !wcscmp( cmd, L"I" ) ) { AddWorkUnit( item, params ); params.italic = !params.italic; } else if ( !wcscmp( cmd, L"B" ) ) { AddWorkUnit( item, params ); params.bold = !params.bold; }
continue; }
int font; if ( !IsGameConsole() ) { font = params.GetFontNumber(); } else { // consoles cannot support the varied fonts
font = CCFONT_CONSOLE; } vgui::HFont useF = m_hFonts[font]; params.font = useF;
int w, h;
wchar_t sz[2]; sz[ 0 ] = *curpos; sz[ 1 ] = L'\0'; vgui::surface()->GetTextSize( useF, sz, w, h );
if ( ( params.x + params.width ) + w > available_width ) { if ( most_recent_space && curpos >= most_recent_space + 1 ) { // Roll back to previous space character if there is one...
int goback = curpos - most_recent_space - 1; params.out -= ( goback + ( most_recent_break_was_wspace ? 1 : 0 ) ); // Don't drop the character before the wrap if it's not whitespace!
params.width = most_recent_space_w; wchar_t *extra = new wchar_t[ goback + 1 ]; wcsncpy( extra, most_recent_space + 1, goback ); extra[ goback ] = L'\0';
params.newline = true; AddWorkUnit( item, params );
wcsncpy( params.out, extra, goback ); params.out += goback; int textw, texth; vgui::surface()->GetTextSize( useF, extra, textw, texth );
params.width = textw;
delete[] extra;
most_recent_space = NULL; most_recent_space_w = -1; } else { params.newline = true; AddWorkUnit( item, params ); } } *params.out++ = *curpos; params.width += w;
if ( isbreakablewspace( *curpos ) ) { most_recent_break_was_wspace = true; most_recent_space = curpos; most_recent_space_w = params.width; } else if ( m_bUseAsianWordWrapping && AsianWordWrap::CanBreakAfter( curpos ) ) { most_recent_break_was_wspace = false; most_recent_space = curpos; most_recent_space_w = params.width; } }
// Add the final unit.
params.newline = true; AddWorkUnit( item, params );
item->SetSizeComputed( true );
// DumpWork( item );
}
void CHudCloseCaption:: DumpWork( CCloseCaptionItem *item ) { int c = item->GetNumWorkUnits(); for ( int i = 0 ; i < c; ++i ) { CCloseCaptionWorkUnit *wu = item->GetWorkUnit( i ); wu->Dump(); } }
void CHudCloseCaption::DrawStream( wrect_t &rcText, wrect_t &rcWindow, CCloseCaptionItem *item, int iFadeLine, float flFadeLineAlpha ) { int c = item->GetNumWorkUnits();
wrect_t rcOut;
float alpha = item->GetAlpha( m_flItemHiddenTime, m_flItemFadeInTime, m_flItemFadeOutTime );
for ( int i = 0 ; i < c; ++i ) { int x = 0; int y = 0;
CCloseCaptionWorkUnit *wu = item->GetWorkUnit( i ); vgui::HFont useF = wu->GetFont();
wu->GetPos( x, y );
rcOut.left = rcText.left + x + 3; rcOut.right = rcOut.left + wu->GetWidth(); rcOut.top = rcText.top + y; rcOut.bottom = rcOut.top + wu->GetHeight();
// Adjust alpha to handle fade in/out at the top & bottom of the element.
// Used for single commentary entries that are too big to fit into the element.
float flLineAlpha = alpha; if ( i == iFadeLine ) { flLineAlpha *= flFadeLineAlpha; } else if ( rcOut.top < rcWindow.top ) { // We're off the top of the element, so don't draw
continue; } else if ( rcOut.bottom > rcWindow.bottom ) { continue; } else if ( rcOut.top > rcWindow.bottom ) { float flFadeHeight = (float)wu->GetHeight() * 0.25; float flDist = (float)(rcOut.top - rcWindow.bottom) / flFadeHeight; flDist = Bias( flDist, 0.2 ); if ( flDist > 1 ) continue;
flLineAlpha *= 1.0 - flDist; }
Color useColor = wu->GetColor();
useColor[ 3 ] *= flLineAlpha;
if ( !item->IsValid() ) { useColor = Color( 255, 255, 255, 255 * flLineAlpha ); rcOut.right += 2; vgui::surface()->DrawSetColor( Color( 100, 100, 40, 255 * flLineAlpha ) ); vgui::surface()->DrawFilledRect( rcOut.left, rcOut.top, rcOut.right, rcOut.bottom ); }
vgui::surface()->DrawSetTextFont( useF ); vgui::surface()->DrawSetTextPos( rcOut.left, rcOut.top ); vgui::surface()->DrawSetTextColor( useColor ); #ifdef WIN32
int len = wcsnlen( wu->GetStream(), MAX_CAPTION_CHARACTERS ) ; #else
int len = wcslen( wu->GetStream() ) ; #endif
vgui::surface()->DrawPrintText( wu->GetStream(), len ); } }
bool CHudCloseCaption::GetNoRepeatValue( const wchar_t *caption, float &retval ) { retval = 0.0f; const wchar_t *curpos = caption; for ( ; curpos && *curpos != L'\0'; ++curpos ) { wchar_t cmd[ 256 ]; wchar_t args[ 256 ];
if ( SplitCommand( &curpos, cmd, args ) ) { if ( !wcscmp( cmd, L"norepeat" ) ) { retval = (float)wcstod( args, NULL ); return true; } continue; } } return false; }
bool CHudCloseCaption::CaptionTokenLessFunc( const CaptionRepeat &lhs, const CaptionRepeat &rhs ) { return ( lhs.m_nTokenIndex < rhs.m_nTokenIndex ); }
static bool CaptionTrace( const char *token ) { static CUtlSymbolTable s_MissingCloseCaptions;
// Make sure we only show the message once
if ( UTL_INVAL_SYMBOL == s_MissingCloseCaptions.Find( token ) ) { s_MissingCloseCaptions.AddString( token ); return true; }
return false; }
static ConVar cc_sentencecaptionnorepeat( "cc_sentencecaptionnorepeat", "4", 0, "How often a sentence can repeat." );
int CRCString( const char *str ) { int len = Q_strlen( str ); CRC32_t crc; CRC32_Init( &crc ); CRC32_ProcessBuffer( &crc, str, len ); CRC32_Final( &crc );
return ( int )crc; }
class CAsyncCaption { public: CAsyncCaption() : m_flDuration( 0.0f ), m_bIsStream( false ), m_bFromPlayer( false ) { }
~CAsyncCaption() { int c = m_Tokens.Count(); for ( int i = 0; i < c; ++i ) { delete m_Tokens[ i ]; } m_Tokens.Purge(); }
void StartRequesting( CHudCloseCaption *hudCloseCaption, CUtlVector< AsyncCaption_t >& directories ) { // Issue pending async requests for each token in string
int c = m_Tokens.Count(); for ( int i = 0; i < c; ++i ) { caption_t *caption = m_Tokens[ i ]; Assert( !caption->stream ); Assert( caption->dirindex >= 0 );
CaptionLookup_t& entry = directories[ caption->fileindex ].m_CaptionDirectory[ caption->dirindex ];
// Request this block, and if it's there, it'll call OnDataLoaded immediately
g_AsyncCaptionResourceManager.PollForAsyncLoading( hudCloseCaption, caption->fileindex, entry.blockNum ); } }
void OnDataArrived( CUtlVector< AsyncCaption_t >& directories, int nFileIndex, int nBlockNum, AsyncCaptionData_t *pData ) { int c = m_Tokens.Count(); for ( int i = 0; i < c; ++i ) { caption_t *caption = m_Tokens[ i ]; if ( !caption || caption->stream != NULL || caption->fileindex != nFileIndex ) continue;
// Lookup the data
CaptionLookup_t &entry = directories[ nFileIndex ].m_CaptionDirectory[ caption->dirindex ]; if ( entry.blockNum != nBlockNum ) continue;
const wchar_t *pIn = ( const wchar_t *)&pData->m_pBlockData[ entry.offset ]; caption->stream = new wchar_t[ entry.length >> 1 ]; memcpy( (void *)caption->stream, pIn, entry.length ); } }
void ProcessAsyncWork( CHudCloseCaption *hudCloseCaption, CUtlVector< AsyncCaption_t >& directories ) { int c = m_Tokens.Count(); for ( int i = 0; i < c; ++i ) { caption_t *caption = m_Tokens[ i ]; if ( caption->stream != NULL ) continue;
CaptionLookup_t& entry = directories[ caption->fileindex].m_CaptionDirectory[ caption->dirindex ];
// Request this block, and if it's there, it'll call OnDataLoaded immediately
g_AsyncCaptionResourceManager.PollForAsyncLoading( hudCloseCaption, caption->fileindex, entry.blockNum ); } }
bool GetStream( OUT_Z_BYTECAP(bufSizeInBytes) wchar_t *buf, int bufSizeInBytes ) { buf[ 0 ] = L'\0';
int c = m_Tokens.Count(); for ( int i = 0; i < c; ++i ) { caption_t *caption = m_Tokens[ i ]; if ( !caption || caption->stream == NULL ) { return false; } }
unsigned int curlen = 0; unsigned int maxlen = bufSizeInBytes / sizeof( wchar_t );
// Compose full stream from tokens
for ( int i = 0; i < c; ++i ) { caption_t *caption = m_Tokens[ i ]; #ifdef WIN32
unsigned int len = wcsnlen( caption->stream, maxlen ) + 1; #else
unsigned int len = wcslen( caption->stream ) + 1; #endif
Assert( len < maxlen );
if ( curlen + len >= maxlen ) break;
wcscat( buf, caption->stream ); if ( i < c - 1 ) { wcscat( buf, L" " ); }
curlen += len; }
return true; }
bool IsStream() const { return m_bIsStream; }
void SetIsStream( bool state ) { m_bIsStream = state; }
void AddRandomToken( CUtlVector< AsyncCaption_t >& directories ) { int dc = directories.Count(); int fileindex = RandomInt( 0, dc - 1 );
int c = directories[ fileindex ].m_CaptionDirectory.Count(); int idx = RandomInt( 0, c - 1 );
caption_t *caption = new caption_t; char foo[ 32 ]; Q_snprintf( foo, sizeof( foo ), "%d", idx ); caption->token = strdup( foo ); CaptionLookup_t help; help.SetHash( foo ); caption->hash = help.hash; caption->dirindex = idx; caption->stream = NULL; caption->fileindex = fileindex;
m_Tokens.AddToTail( caption ); }
bool AddTokenByHash ( CUtlVector< AsyncCaption_t >& directories, unsigned int hash, char const *pchToken ) { CaptionLookup_t search; search.hash = hash;
int idx = -1; int i; int dc = directories.Count(); for ( i = 0; i < dc; ++i ) { idx = directories[ i ].m_CaptionDirectory.Find( search ); if ( idx == directories[ i ].m_CaptionDirectory.InvalidIndex() ) continue;
break; }
if ( i >= dc || idx == -1 ) { AssertMsgOnce( *pchToken, "Should never fail to find a caption by hash, since server side has searched for hash!!!" ); return false; }
caption_t *caption = new caption_t; caption->token = strdup( pchToken ); caption->hash = hash; caption->dirindex = idx; caption->stream = NULL; caption->fileindex = i;
m_Tokens.AddToTail( caption ); return true; }
bool AddToken ( CUtlVector< AsyncCaption_t >& directories, const char *token ) { CaptionLookup_t search; search.SetHash( token ); return AddTokenByHash( directories, search.hash, token ); }
int Count() const { return m_Tokens.Count(); }
const char *GetToken( int index ) { return m_Tokens[ index ]->token; }
void GetOriginalStream( char *buf, size_t bufsize ) { buf[ 0 ] = 0; int c = Count(); for ( int i = 0 ; i < c; ++i ) { Q_strncat( buf, GetToken( i ), bufsize, COPY_ALL_CHARACTERS ); if ( i != c - 1 ) { Q_strncat( buf, " ", bufsize, COPY_ALL_CHARACTERS ); } } }
void SetDuration( float t ) { m_flDuration = t; }
float GetDuration() { return m_flDuration; }
bool IsFromPlayer() { return m_bFromPlayer; }
void SetFromPlayer( bool state ) { m_bFromPlayer = state; }
bool IsDirect() { return m_bDirect; }
void SetDirect( bool state ) { m_bDirect = state; }
unsigned int GetHash() const { if ( m_bIsStream ) return 0u; if ( m_Tokens.Count() == 0 ) return 0u; return m_Tokens[ 0 ]->hash; } private: float m_flDuration; bool m_bIsStream : 1; bool m_bFromPlayer : 1; bool m_bDirect : 1;
struct caption_t { caption_t() : token( 0 ), hash( 0u ), dirindex( -1 ), fileindex( -1 ), stream( 0 ) { }
~caption_t() { free( token ); delete[] stream; }
void SetStream( const wchar_t *in ) { delete[] stream; stream = 0; if ( !in ) return;
#ifdef WIN32
int len = wcsnlen( in, ( MAX_CAPTION_CHARACTERS - 1 ) ); #else
int len = wcslen( in ); #endif
Assert( len < ( MAX_CAPTION_CHARACTERS - 1 ) );
stream = new wchar_t[ len + 1 ]; wcsncpy( stream, in, len + 1 ); } char *token; unsigned int hash; int dirindex; int fileindex; wchar_t *stream; };
CUtlVector< caption_t * > m_Tokens; };
void CHudCloseCaption::ProcessAsyncWork() { int i; for( i = m_AsyncWork.Head(); i != m_AsyncWork.InvalidIndex(); i = m_AsyncWork.Next( i ) ) { // check for data arrival
CAsyncCaption *item = m_AsyncWork[ i ];
Assert( item ); if ( item ) { item->ProcessAsyncWork( this, m_AsyncCaptions ); } } // Now operate on any new data which arrived
for( i = m_AsyncWork.Head(); i != m_AsyncWork.InvalidIndex(); ) { int n = m_AsyncWork.Next( i );
CAsyncCaption *item = m_AsyncWork[ i ]; wchar_t stream[ MAX_CAPTION_CHARACTERS ];
// If we get to the first item with pending async work, stop processing
if ( !item || !item->GetStream( stream, sizeof( stream ) ) ) { break; }
if ( stream[ 0 ] != L'\0' ) { char original[ 512 ]; item->GetOriginalStream( original, sizeof( original ) );
// Process it now
if ( item->IsStream() ) { _ProcessSentenceCaptionStream( item->Count(), original, stream ); } else { #if defined( POSIX ) && !defined( PLATFORM_PS3 )
wchar_t localStream[ MAX_CAPTION_CHARACTERS ]; // we persist to disk as ucs2 so convert back to real unicode here
V_UCS2ToUnicode( (ucs2 *)stream, localStream, sizeof(localStream) ); _ProcessCaption( localStream, item->GetHash(), item->GetDuration(), item->IsFromPlayer(), item->IsDirect() ); #else
_ProcessCaption( stream, item->GetHash(), item->GetDuration(), item->IsFromPlayer(), item->IsDirect() ); #endif
} }
m_AsyncWork.Remove( i ); delete item;
i = n; } }
void CHudCloseCaption::ClearAsyncWork() { for ( int i = m_AsyncWork.Head(); i != m_AsyncWork.InvalidIndex(); i = m_AsyncWork.Next( i ) ) { CAsyncCaption *item = m_AsyncWork[ i ]; delete item; } m_AsyncWork.Purge(); }
extern void Hack_FixEscapeChars( char *str );
void CHudCloseCaption::ProcessCaptionDirect( const char *tokenname, float duration, bool fromplayer /* = false */ ) { m_bVisibleDueToDirect = true;
char token[ 512 ]; Q_strncpy( token, tokenname, sizeof( token ) ); if ( Q_strstr( token, "\\" ) ) { Hack_FixEscapeChars( token ); }
ProcessCaption( token, duration, fromplayer, true ); }
void CHudCloseCaption::PlayRandomCaption() { if ( !closecaption.GetBool() ) return; CAsyncCaption *async = new CAsyncCaption; async->SetIsStream( false ); async->AddRandomToken( m_AsyncCaptions ); async->SetDuration( RandomFloat( 1.0f, 3.0f ) ); async->SetFromPlayer( RandomInt( 0, 1 ) == 0 ? true : false ); async->StartRequesting( this, m_AsyncCaptions ); m_AsyncWork.AddToTail( async ); }
bool CHudCloseCaption::AddAsyncWork( char const *tokenstream, bool bIsStream, float duration, bool fromplayer, bool direct /*=false*/ ) { if ( !closecaption.GetBool() && !direct ) return false; bool bret = true;
CAsyncCaption *async = new CAsyncCaption(); async->SetIsStream( bIsStream ); async->SetDirect( direct ); if ( !bIsStream ) { bret = async->AddToken ( m_AsyncCaptions, tokenstream ); } else { // The first token from the stream is the name of the sentence
char tokenname[ 512 ]; tokenname[ 0 ] = 0; const char *p = tokenstream; p = nexttoken( tokenname, p, ' ' ); // p points to reset of sentence tokens, build up a unicode string from them...
while ( p && Q_strlen( tokenname ) > 0 ) { p = nexttoken( tokenname, p, ' ' );
if ( Q_strlen( tokenname ) == 0 ) break;
async->AddToken ( m_AsyncCaptions, tokenname ); } }
m_AsyncWork.AddToTail( async );
async->SetDuration( duration ); async->SetFromPlayer( fromplayer ); // Do this last as the block might be resident already and this will finish immediately...
async->StartRequesting( this, m_AsyncCaptions ); return bret; }
bool CHudCloseCaption::AddAsyncWorkByHash( unsigned int hash, float duration, bool fromplayer, bool direct /*=false*/ ) { if ( !closecaption.GetBool() && !direct ) return false; bool bret = true;
CAsyncCaption *async = new CAsyncCaption(); async->SetIsStream( false ); async->SetDirect( direct ); bret = async->AddTokenByHash ( m_AsyncCaptions, hash, "" );
m_AsyncWork.AddToTail( async );
async->SetDuration( duration ); async->SetFromPlayer( fromplayer ); // Do this last as the block might be resident already and this will finish immediately...
async->StartRequesting( this, m_AsyncCaptions ); return bret; }
void CHudCloseCaption::ProcessSentenceCaptionStream( const char *tokenstream ) { float interval = cc_sentencecaptionnorepeat.GetFloat(); interval = clamp( interval, 0.1f, 60.0f );
// The first token from the stream is the name of the sentence
char tokenname[ 512 ];
tokenname[ 0 ] = 0;
const char *p = tokenstream;
p = nexttoken( tokenname, p, ' ' );
if ( Q_strlen( tokenname ) > 0 ) { // Use it to check for "norepeat" rules
CaptionRepeat entry; entry.m_nTokenIndex = CRCString( tokenname );
int idx = m_CloseCaptionRepeats.Find( entry ); if ( m_CloseCaptionRepeats.InvalidIndex() == idx ) { entry.m_flLastEmitTime = gpGlobals->curtime; entry.m_nLastEmitTick = gpGlobals->tickcount; entry.m_flInterval = interval; m_CloseCaptionRepeats.Insert( entry ); } else { CaptionRepeat &entry = m_CloseCaptionRepeats[ idx ]; if ( gpGlobals->curtime < ( entry.m_flLastEmitTime + entry.m_flInterval ) ) { return; }
entry.m_flLastEmitTime = gpGlobals->curtime; entry.m_nLastEmitTick = gpGlobals->tickcount; } }
AddAsyncWork( tokenstream, true, 0.0f, false ); }
void CHudCloseCaption::_ProcessSentenceCaptionStream( int wordCount, const char *tokenstream, const wchar_t *caption_full ) { if ( caption_full[ 0 ] != L'\0' ) { Process( caption_full, ( wordCount + 1 ) * 0.75f, false /*never from player!*/ ); } }
bool CHudCloseCaption::ProcessCaption( const char *tokenname, float duration, bool fromplayer /* = false */, bool direct /* = false */ ) { return AddAsyncWork( tokenname, false, duration, fromplayer, direct ); }
bool CHudCloseCaption::ProcessCaptionByHash( unsigned int hash, float duration, bool fromplayer, bool direct /* = false */ ) { return AddAsyncWorkByHash( hash, duration, fromplayer, direct ); }
void CHudCloseCaption::_ProcessCaption( const wchar_t *caption, unsigned int hash, float duration, bool fromplayer, bool direct ) { // Get the string for the token
float interval = 0.0f; bool hasnorepeat = GetNoRepeatValue( caption, interval );
CaptionRepeat entry; entry.m_nTokenIndex = hash;
int idx = m_CloseCaptionRepeats.Find( entry ); if ( m_CloseCaptionRepeats.InvalidIndex() == idx ) { entry.m_flLastEmitTime = gpGlobals->curtime; entry.m_nLastEmitTick = gpGlobals->tickcount; entry.m_flInterval = interval; m_CloseCaptionRepeats.Insert( entry ); } else { CaptionRepeat &entry = m_CloseCaptionRepeats[ idx ];
// Interval of 0.0 means just don't double emit on same tick #
if ( entry.m_flInterval <= 0.0f ) { if ( gpGlobals->tickcount <= entry.m_nLastEmitTick ) { return; } } else if ( hasnorepeat ) { if ( gpGlobals->curtime < ( entry.m_flLastEmitTime + entry.m_flInterval ) ) { return; } }
entry.m_flLastEmitTime = gpGlobals->curtime; entry.m_nLastEmitTick = gpGlobals->tickcount; }
Process( caption, duration, fromplayer, direct ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// iSize -
// *pbuf -
//-----------------------------------------------------------------------------
bool CHudCloseCaption::MsgFunc_CloseCaption(const CCSUsrMsg_CloseCaption &msg) { unsigned int hash; hash = msg.hash(); float duration = msg.duration() * 0.1f; bool fromplayer = msg.from_player();
ProcessCaptionByHash( hash, duration, fromplayer );
return true; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// iSize -
// *pbuf -
//-----------------------------------------------------------------------------
bool CHudCloseCaption::MsgFunc_CloseCaptionDirect(const CCSUsrMsg_CloseCaptionDirect &msg) { unsigned int hash; hash = msg.hash(); float duration = msg.duration() * 0.1f; bool fromplayer = msg.from_player();
m_bVisibleDueToDirect = true;
ProcessCaptionByHash( hash, duration, fromplayer, true );
return true; }
int CHudCloseCaption::GetFontNumber( bool bold, bool italic ) { if ( IsGameConsole() ) { return CHudCloseCaption::CCFONT_CONSOLE; }
if ( bold || italic ) { if( bold && italic ) { return CHudCloseCaption::CCFONT_ITALICBOLD; }
if ( bold ) { return CHudCloseCaption::CCFONT_BOLD; }
if ( italic ) { return CHudCloseCaption::CCFONT_ITALIC; } }
return CHudCloseCaption::CCFONT_NORMAL; }
void CHudCloseCaption::Flush() { g_AsyncCaptionResourceManager.Flush(); }
void CHudCloseCaption::InitCaptionDictionary( const char *language, bool bForce ) { if ( !bForce && m_CurrentLanguage.IsValid() && !Q_stricmp( m_CurrentLanguage.String(), language ) ) return;
if ( !language && bForce && m_CurrentLanguage.IsValid() ) { // use existing language
language = m_CurrentLanguage.String(); } else { m_CurrentLanguage = language; }
// Make sure we've finished all out async work before rebuilding the dictionary
const float flMaxAsyncProcessTime = 0.5f; float flStartProcessTime = Plat_FloatTime();
while ( m_AsyncWork.Count() > 0 ) { ProcessAsyncWork();
if ( Plat_FloatTime() - flStartProcessTime >= flMaxAsyncProcessTime ) { DevWarning( "Could not finish async caption work after %f seconds of processing before caption dictionary init!\n", flMaxAsyncProcessTime ); m_AsyncWork.RemoveAll(); break; } }
m_AsyncCaptions.Purge();
g_AsyncCaptionResourceManager.Clear();
bool bAdded = AddFileToCaptionDictionary( VarArgs( "resource/closecaption_%s.dat", language ) ); if ( !bAdded && V_stricmp( language, "english" ) ) { // non-english can fallback to english
AddFileToCaptionDictionary( "resource/closecaption_english.dat" ); }
bAdded = AddFileToCaptionDictionary( VarArgs( "resource/subtitles_%s.dat", language ) ); if ( !bAdded && V_stricmp( language, "english" ) ) { // non-english can fallback to english
AddFileToCaptionDictionary( "resource/subtitles_english.dat" ); }
g_AsyncCaptionResourceManager.SetDbInfo( m_AsyncCaptions ); }
bool CHudCloseCaption::AddFileToCaptionDictionary( const char *filename ) { int searchPathLen = filesystem->GetSearchPath( "GAME", true, NULL, 0 ); char *searchPaths = (char *)stackalloc( searchPathLen + 1 ); filesystem->GetSearchPath( "GAME", true, searchPaths, searchPathLen ); bool bAddedCaptions = false; for ( char *path = strtok( searchPaths, ";" ); path; path = strtok( NULL, ";" ) ) { if ( IsGameConsole() && ( filesystem->GetDVDMode() == DVDMODE_STRICT ) && !V_stristr( path, ".zip" ) ) { // only want zip paths
continue; }
if ( IsPS3() && !V_stristr( path, ".zip" ) ) { // PS3 cannot convert dvddev subtitles files, must be in the zip
Warning( "Client: skipped dvddev caption file: %s\n", filename ); continue; }
char fullpath[MAX_PATH]; Q_snprintf( fullpath, sizeof( fullpath ), "%s%s", path, filename ); Q_FixSlashes( fullpath ); Q_strlower( fullpath );
if ( IsGameConsole() ) { char fullpath360[MAX_PATH]; UpdateOrCreateCaptionFile( fullpath, fullpath360, sizeof( fullpath360 ) ); Q_strncpy( fullpath, fullpath360, sizeof( fullpath ) ); }
int idx = m_AsyncCaptions.AddToTail(); AsyncCaption_t& entry = m_AsyncCaptions[ idx ]; if ( !entry.LoadFromFile( fullpath ) ) { m_AsyncCaptions.Remove( idx ); } else { DevMsg( "Client: added caption file: %s\n", fullpath ); bAddedCaptions = true; } }
return bAddedCaptions; }
void CHudCloseCaption::OnFinishAsyncLoad( int nFileIndex, int nBlockNum, AsyncCaptionData_t *pData ) { // Fill in data for all users of pData->m_nBlockNum
FOR_EACH_LL( m_AsyncWork, i ) { CAsyncCaption *item = m_AsyncWork[ i ]; if ( item ) { item->OnDataArrived( m_AsyncCaptions, nFileIndex, nBlockNum, pData ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudCloseCaption::Lock( void ) { m_bLocked = true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudCloseCaption::Unlock( void ) { m_bLocked = false; }
static int EmitCaptionCompletion( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] ) { int current = 0; if ( !g_pVGuiLocalize || IsGameConsole() ) return current;
const char *cmdname = "cc_emit"; char *substring = NULL; int substringLen = 0; if ( Q_strstr( partial, cmdname ) && strlen(partial) > strlen(cmdname) + 1 ) { substring = (char *)partial + strlen( cmdname ) + 1; substringLen = strlen(substring); } vgui::StringIndex_t i = g_pVGuiLocalize->GetFirstStringIndex();
while ( i != vgui::INVALID_STRING_INDEX && current < COMMAND_COMPLETION_MAXITEMS ) { const char *ccname = g_pVGuiLocalize->GetNameByIndex( i ); if ( ccname ) { if ( !substring || !Q_strncasecmp( ccname, substring, substringLen ) ) { Q_snprintf( commands[ current ], sizeof( commands[ current ] ), "%s %s", cmdname, ccname ); current++; } } i = g_pVGuiLocalize->GetNextStringIndex( i ); }
return current; }
CON_COMMAND_F_COMPLETION( cc_emit, "Emits a closed caption", 0, EmitCaptionCompletion ) { if ( args.ArgC() != 2 ) { Msg( "usage: cc_emit tokenname\n" ); return; }
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption ); if ( hudCloseCaption ) { hudCloseCaption->ProcessCaption( args[1], 5.0f ); } }
CON_COMMAND( cc_random, "Emits a random caption" ) { int count = 1; if ( args.ArgC() == 2 ) { count = MAX( 1, atoi( args[ 1 ] ) ); }
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption ); if ( hudCloseCaption ) { for ( int i = 0; i < count; ++i ) { hudCloseCaption->PlayRandomCaption(); } } }
CON_COMMAND( cc_flush, "Flushes async'd captions." ) { CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption ); if ( hudCloseCaption ) { hudCloseCaption->Flush(); } }
CON_COMMAND( cc_showblocks, "Toggles showing which blocks are pending/loaded async." ) { CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption ); if ( hudCloseCaption ) { hudCloseCaption->TogglePaintDebug(); } }
void OnCaptionLanguageChanged( IConVar *pConVar, const char *pOldString, float flOldValue ) { if ( !g_pVGuiLocalize ) return;
ConVarRef var( pConVar );
char fn[ 512 ]; Q_snprintf( fn, sizeof( fn ), "resource/closecaption_%s.txt", var.GetString() );
// Re-adding the file, even if it's "english" will overwrite the tokens as needed
if ( !IsGameConsole() ) { g_pVGuiLocalize->AddFile( "resource/closecaption_%language%.txt", "GAME", true ); }
char uilanguage[ 64 ]; if (engine) { engine->GetUILanguage( uilanguage, sizeof( uilanguage ) ); } else { Msg( "Unable to get default ui language, using \'english\'\n" ); Q_strcpy( uilanguage, "english" ); }
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption ); if ( !hudCloseCaption ) return;
// If it's not the default, load the language on top of the user's default language
if ( Q_strlen( var.GetString() ) > 0 && Q_stricmp( var.GetString(), uilanguage ) ) { if ( !IsGameConsole() ) { if ( g_pFullFileSystem->FileExists( fn ) ) { g_pVGuiLocalize->AddFile( fn, "GAME", true ); } else { char fallback[ 512 ]; Q_snprintf( fallback, sizeof( fallback ), "resource/closecaption_%s.txt", uilanguage );
Msg( "%s not found\n", fn ); Msg( "%s will be used\n", fallback ); } }
hudCloseCaption->InitCaptionDictionary( var.GetString() ); } else { hudCloseCaption->InitCaptionDictionary( uilanguage ); } DevMsg( "cc_lang = %s\n", var.GetString() ); }
ConVar cc_lang( "cc_lang", "", FCVAR_ARCHIVE, "Current close caption language (emtpy = use game UI language)", OnCaptionLanguageChanged );
#if defined( _GAMECONSOLE )
// internal issued command evented by DLC mount, not meant for users
CON_COMMAND_F( cc_reload, "", 0 ) { CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption ); if ( hudCloseCaption ) { // minimal changes, TU DLC hack
// Clears a private store that otherwise prevents the cc's from a rull re-init, the language hasn't changed, but the underlying data has
// due to new search path mounts.
hudCloseCaption->ClearCurrentLanguage(); OnCaptionLanguageChanged( &cc_lang, cc_lang.GetString(), cc_lang.GetFloat() ); } } #endif
CON_COMMAND( cc_findsound, "Searches for soundname which emits specified text." ) { if ( args.ArgC() != 2 ) { Msg( "usage: cc_findsound 'substring'\n" ); return; }
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption ); if ( hudCloseCaption ) { hudCloseCaption->FindSound( args.Arg( 1 ) ); } }
void CHudCloseCaption::FindSound( char const *pchANSI ) { // Now do the searching
ucs2 stream[ 1024 ]; char streamANSI[ 1024 ];
for ( int i = 0 ; i < m_AsyncCaptions.Count(); ++i ) { AsyncCaption_t &data = m_AsyncCaptions[ i ];
byte *block = new byte[ data.m_Header.blocksize ];
int nLoadedBlock = -1;
Q_memset( block, 0, data.m_Header.blocksize ); CaptionDictionary_t &dict = data.m_CaptionDirectory; for ( int j = 0; j < dict.Count(); ++j ) { CaptionLookup_t &lu = dict[ j ];
int blockNum = lu.blockNum;
const char *dbname = data.m_DataBaseFile.String();
// Try and reload it
char fn[ 256 ]; Q_strncpy( fn, dbname, sizeof( fn ) ); Q_FixSlashes( fn ); Q_strlower( fn );
asynccaptionparams_t params; params.dbfile = fn; params.blocktoload = blockNum; params.blocksize = data.m_Header.blocksize; params.blockoffset = data.m_Header.dataoffset + blockNum *data.m_Header.blocksize; params.fileindex = i;
if ( blockNum != nLoadedBlock ) { nLoadedBlock = blockNum;
FileHandle_t fh = filesystem->Open( fn, "rb" ); filesystem->Seek( fh, params.blockoffset, FILESYSTEM_SEEK_CURRENT ); filesystem->Read( block, data.m_Header.blocksize, fh ); filesystem->Close( fh ); }
// Now we have the data
const ucs2 *pIn = ( const ucs2 *)&block[ lu.offset ]; Q_memcpy( (void *)stream, pIn, MIN( lu.length, sizeof( stream ) ) );
// Now search for search text
V_UCS2ToUTF8( stream, streamANSI, sizeof( streamANSI ) ); streamANSI[ sizeof( streamANSI ) - 1 ] = 0;
if ( Q_stristr( streamANSI, pchANSI ) ) { CaptionLookup_t search;
Msg( "found '%s' in %s\n", streamANSI, fn );
// Now find the sounds that will hash to this
for ( int k = soundemitterbase->First(); k != soundemitterbase->InvalidIndex(); k = soundemitterbase->Next( k ) ) { char const *pchSoundName = soundemitterbase->GetSoundName( k );
// Hash it
search.SetHash( pchSoundName );
if ( search.hash == lu.hash ) { Msg( " '%s' matches\n", pchSoundName ); } }
if ( IsPC() ) { for ( LocalizeStringIndex_t r = g_pVGuiLocalize->GetFirstStringIndex(); r != vgui::INVALID_STRING_INDEX; r = g_pVGuiLocalize->GetNextStringIndex( r ) ) { const char *strName = g_pVGuiLocalize->GetNameByIndex( r );
search.SetHash( strName );
if ( search.hash == lu.hash ) { Msg( " '%s' localization matches\n", strName ); } } } } }
delete[] block; } }
void CHudCloseCaption::ClearCurrentLanguage() { m_CurrentLanguage = UTL_INVAL_SYMBOL; }
void CHudCloseCaption::LoadColorMap( const char *pFilename ) { CUtlBuffer colorMapBuffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( !g_pFullFileSystem->ReadFile( pFilename, "MOD", colorMapBuffer ) ) return;
characterset_t breakSet; CharacterSetBuild( &breakSet, "" );
for ( ;; ) { char tagToken[MAX_PATH]; int nTokenSize = colorMapBuffer.ParseToken( &breakSet, tagToken, sizeof( tagToken ) ); if ( nTokenSize <= 0 ) { break; }
char colorToken[MAX_PATH]; nTokenSize = colorMapBuffer.ParseToken( &breakSet, colorToken, sizeof( colorToken ) ); if ( nTokenSize <= 0 ) { break; }
if ( !StringHasPrefix( colorToken, "<clr:" ) ) { // unrecognized color format
continue; }
int r, g, b; if ( sscanf( colorToken + V_strlen( "<clr:" ), "%i,%i,%i", &r, &g, &b ) != 3 ) { // bad color format
continue; }
Color tagColor = Color( r, g, b, 255 );
int iIndex = m_ColorMap.Find( tagToken ); if ( iIndex == m_ColorMap.InvalidIndex() ) { iIndex = m_ColorMap.Insert( tagToken ); } m_ColorMap[iIndex] = tagColor; } }
bool CHudCloseCaption::FindColorForTag( wchar_t *pTag, Color &tagColor ) { char buf[128]; g_pVGuiLocalize->ConvertUnicodeToANSI( pTag, buf, sizeof( buf ) );
int iIndex = m_ColorMap.Find( buf ); if ( iIndex != m_ColorMap.InvalidIndex() ) { tagColor = m_ColorMap[iIndex]; return true; }
// not found
return false; }
void CHudCloseCaption::SetUseAsianWordWrapping() { static bool bCheckForAsianLanguage = false; static bool bIsAsianLanguage = false;
if ( !bCheckForAsianLanguage ) { bCheckForAsianLanguage = true; const char *pLanguage = vgui::scheme()->GetLanguage(); if ( pLanguage ) { if ( !V_stricmp( pLanguage, "japanese" ) || !V_stricmp( pLanguage, "schinese" ) || !V_stricmp( pLanguage, "tchinese" ) ) { bIsAsianLanguage = true; } } }
m_bUseAsianWordWrapping = bIsAsianLanguage; }
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