Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "hud_vehicle.h"
#include "iclientmode.h"
#include "view.h"
#include <vgui_controls/Controls.h>
#include <vgui/ISurface.h>
#include "iclientvehicle.h"
#include "c_prop_vehicle.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
DECLARE_HUDELEMENT( CHudVehicle );
CHudVehicle::CHudVehicle( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudVehicle" ) { vgui::Panel *pParent = GetClientMode()->GetViewport(); SetParent( pParent );
SetHiddenBits( HIDEHUD_PLAYERDEAD | HIDEHUD_VEHICLE_CROSSHAIR ); }
void CHudVehicle::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme );
SetPaintBackgroundEnabled( false ); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : IClientVehicle
//-----------------------------------------------------------------------------
IClientVehicle *CHudVehicle::GetLocalPlayerVehicle() { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer || !pPlayer->IsInAVehicle() ) { return NULL; }
return pPlayer->GetVehicle(); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CHudVehicle::ShouldDraw() { // Don't draw if we're getting into/out of the vehicle
IClientVehicle *pVehicle = GetLocalPlayerVehicle(); if ( pVehicle ) { C_PropVehicleDriveable *pDrivable = dynamic_cast<C_PropVehicleDriveable*>(pVehicle); if ( ( pDrivable ) && ( pDrivable->IsRunningEnterExitAnim() ) ) return false;
return CHudElement::ShouldDraw(); }
return false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudVehicle::Paint( void ) { IClientVehicle *v = GetLocalPlayerVehicle(); if ( !v ) return;
// Vehicle-based hud...
v->DrawHudElements(); }
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