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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include <vgui/ILocalize.h>
#include "c_baseplayer.h"
#include "voice_status.h"
#include "clientmode_shared.h"
#include "c_playerresource.h"
#include "voice_common.h"
#include "bitvec.h"
#include "vgui_avatarimage.h"
#include "engineinterface.h"
#include "steam/steam_api.h"
#include "tier0/memdbgon.h"
extern ConVar sv_talk_enemy_dead; extern ConVar sv_talk_enemy_living; //=============================================================================
// Icon for the local player using voice
//=============================================================================
class CHudVoiceSelfStatus : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudVoiceSelfStatus, vgui::Panel );
explicit CHudVoiceSelfStatus( const char *name );
virtual bool ShouldDraw(); virtual void Paint(); virtual void VidInit(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private: CHudTexture *m_pVoiceIcon;
Color m_clrIcon; };
//DECLARE_HUDELEMENT( CHudVoiceSelfStatus );
CHudVoiceSelfStatus::CHudVoiceSelfStatus( const char *pName ) : vgui::Panel( NULL, "HudVoiceSelfStatus" ), CHudElement( pName ) { SetParent( GetClientMode()->GetViewport() );
m_pVoiceIcon = NULL;
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_clrIcon = Color(255,255,255,255); }
void CHudVoiceSelfStatus::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings( pScheme );
}
void CHudVoiceSelfStatus::VidInit( void ) { m_pVoiceIcon = HudIcons().GetIcon( "voice_self" ); }
bool CHudVoiceSelfStatus::ShouldDraw() { C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if ( !player ) return false;
if ( GetClientVoiceMgr()->IsLocalPlayerSpeaking( player->GetSplitScreenPlayerSlot() ) == false ) return false;
return CHudElement::ShouldDraw(); }
void CHudVoiceSelfStatus::Paint() { if( !m_pVoiceIcon ) return; int x, y, w, h; GetBounds( x, y, w, h );
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if ( player && GetClientVoiceMgr()->IsLocalPlayerSpeakingAboveThreshold( player->GetSplitScreenPlayerSlot() ) ) { m_clrIcon[3] = 255; } else { // NOTE: Merge issue. This number should either be 0 or 255, dunno!
m_clrIcon[3] = 0; } m_pVoiceIcon->DrawSelf( 0, 0, w, h, m_clrIcon ); }
//=============================================================================
// Icons for other players using voice
//=============================================================================
class CHudVoiceStatus : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudVoiceStatus, vgui::Panel );
explicit CHudVoiceStatus( const char *name ); ~CHudVoiceStatus( void );
virtual bool ShouldDraw(); virtual void Paint(); virtual void VidInit(); virtual void Init(); virtual void OnThink(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
protected: void ClearActiveList(); int FindActiveSpeaker( int playerId );
private: CHudTexture *m_pVoiceIcon; int m_iDeadImageID;
Color m_clrIcon;
struct ActiveSpeaker { int playerId; CAvatarImage* pAvatar; bool bSpeaking; float fAlpha; };
CUtlLinkedList< ActiveSpeaker > m_SpeakingList;
CPanelAnimationVar( vgui::HFont, m_NameFont, "Default", "Default" );
CPanelAnimationVarAliasType( float, item_tall, "item_tall", "16", "proportional_float" ); CPanelAnimationVarAliasType( float, item_wide, "item_wide", "160", "proportional_float" ); CPanelAnimationVarAliasType( float, item_spacing, "item_spacing", "2", "proportional_float" );
CPanelAnimationVarAliasType( bool, show_avatar, "show_avatar", "0", "bool" ); CPanelAnimationVarAliasType( bool, show_friend, "show_friend", "1", "bool" ); CPanelAnimationVarAliasType( float, avatar_ypos, "avatar_ypos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, avatar_xpos, "avatar_xpos", "16", "proportional_float" ); CPanelAnimationVarAliasType( float, avatar_tall, "avatar_tall", "16", "proportional_float" ); CPanelAnimationVarAliasType( float, avatar_wide, "avatar_wide", "16", "proportional_float" );
CPanelAnimationVarAliasType( bool, show_voice_icon, "show_voice_icon", "1", "bool" ); CPanelAnimationVarAliasType( float, voice_icon_ypos, "icon_ypos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, voice_icon_xpos, "icon_xpos", "24", "proportional_float" ); CPanelAnimationVarAliasType( float, voice_icon_tall, "icon_tall", "16", "proportional_float" ); CPanelAnimationVarAliasType( float, voice_icon_wide, "icon_wide", "16", "proportional_float" );
CPanelAnimationVarAliasType( bool, show_dead_icon, "show_dead_icon", "1", "bool" ); CPanelAnimationVarAliasType( float, dead_icon_ypos, "dead_ypos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, dead_icon_xpos, "dead_xpos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, dead_icon_tall, "dead_tall", "16", "proportional_float" ); CPanelAnimationVarAliasType( float, dead_icon_wide, "dead_wide", "16", "proportional_float" );
CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "40", "proportional_float" );
CPanelAnimationVarAliasType( float, fade_in_time, "fade_in_time", "0.0", "float" ); CPanelAnimationVarAliasType( float, fade_out_time, "fade_out_time", "0.0", "float" ); };
//DECLARE_HUDELEMENT( CHudVoiceStatus );
CHudVoiceStatus::CHudVoiceStatus( const char *pName ) : vgui::Panel( NULL, "HudVoiceStatus" ), CHudElement( pName ) { SetParent( GetClientMode()->GetViewport() );
m_pVoiceIcon = NULL;
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_clrIcon = Color(255,255,255,255);
m_iDeadImageID = surface()->DrawGetTextureId( "hud/leaderboard_dead" ); if ( m_iDeadImageID == -1 ) // we didn't find it, so create a new one
{ m_iDeadImageID = surface()->CreateNewTextureID(); }
surface()->DrawSetTextureFile( m_iDeadImageID, "hud/leaderboard_dead", true, false ); }
CHudVoiceStatus::~CHudVoiceStatus() { ClearActiveList(); }
void CHudVoiceStatus::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings( pScheme ); }
void CHudVoiceStatus::Init( void ) { ClearActiveList(); }
void CHudVoiceStatus::VidInit( void ) { m_pVoiceIcon = HudIcons().GetIcon( "voice_player" ); }
void CHudVoiceStatus::OnThink( void ) { for ( int iPlayerIndex=1; iPlayerIndex<=gpGlobals->maxClients; iPlayerIndex++ ) { int activeSpeakerIndex = FindActiveSpeaker(iPlayerIndex); bool bSpeaking = GetClientVoiceMgr()->IsPlayerSpeaking(iPlayerIndex);
if (activeSpeakerIndex != m_SpeakingList.InvalidIndex() ) { // update their speaking status
m_SpeakingList[activeSpeakerIndex].bSpeaking = bSpeaking; } else { // [Forrest] Don't use UTIL_PlayerByIndex here. It may be null for some players when
// a match starts because the server only passes full player info as it affects
// the client.
// if they are talking and not in the list, add them to the end
if( bSpeaking ) { ActiveSpeaker activeSpeaker; activeSpeaker.playerId = iPlayerIndex; activeSpeaker.bSpeaking = true; activeSpeaker.fAlpha = 0.0f; activeSpeaker.pAvatar = NULL;
// [pfreese] If a player is now talking set up their avatar
activeSpeaker.pAvatar = new CAvatarImage(); #ifdef CSTRIKE_DLL
// [jpaquin] this allows counter strike to display default avatars for bots. It can't be a virtual function on
// C_BasePlayer because there would be no way to get a game specific default image if the player is null.
extern vgui::IImage* GetDefaultAvatarImage( C_BasePlayer *pPlayer ); activeSpeaker.pAvatar->SetDefaultImage( GetDefaultAvatarImage( UTIL_PlayerByIndex( activeSpeaker.playerId ) ) ); #endif
activeSpeaker.pAvatar->SetDrawFriend(show_friend); player_info_t pi; if ( engine->GetPlayerInfo( iPlayerIndex, &pi ) ) { if ( steamapicontext != NULL && steamapicontext->SteamUtils() != NULL ) { CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual ); activeSpeaker.pAvatar->SetAvatarSteamID( steamIDForPlayer, eAvatarSmall ); } }
activeSpeaker.pAvatar->SetAvatarSize( avatar_wide, avatar_tall);
m_SpeakingList.AddToTail(activeSpeaker); } } }
float fTime = gpGlobals->frametime;
for ( int i = m_SpeakingList.Head(); i != m_SpeakingList.InvalidIndex(); ) { ActiveSpeaker& activeSpeaker = m_SpeakingList[i];
if (activeSpeaker.bSpeaking) { if ( fade_in_time > 0.0f ) { activeSpeaker.fAlpha += fTime / fade_in_time; if ( activeSpeaker.fAlpha > 1.0f ) activeSpeaker.fAlpha = 1.0f; } else { activeSpeaker.fAlpha = 1.0f; } } else { if ( fade_out_time > 0.0f ) { activeSpeaker.fAlpha -= fTime / fade_out_time; } else { activeSpeaker.fAlpha = 0.0f; }
if ( activeSpeaker.fAlpha <= 0.0f ) { // completely faded, remove them them from the list
delete activeSpeaker.pAvatar; int iNext = m_SpeakingList.Next(i); m_SpeakingList.Remove(i); i = iNext; continue; } } i = m_SpeakingList.Next(i); } }
bool CHudVoiceStatus::ShouldDraw() { if ( IsInFreezeCam() == true ) return false;
return true; }
void CHudVoiceStatus::Paint() { if( !m_pVoiceIcon ) return; int x, y, w, h; GetBounds( x, y, w, h );
// Heights to draw the current voice item at
int ypos = h - item_tall;
bool bAnySpeakers = ( m_SpeakingList.Count() > 0 );
int iFontHeight = 0;
if( bAnySpeakers ) { surface()->DrawSetTextFont( m_NameFont ); surface()->DrawSetTextColor( Color(255,255,255,255) ); iFontHeight = surface()->GetFontTall( m_NameFont ); }
bool bHearEnemy = false; C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer( );
//draw everyone in the list!
FOR_EACH_LL(m_SpeakingList, i) { int playerId = m_SpeakingList[i].playerId; bool bIsAlive = g_PR->IsAlive( playerId );
float oldAlphaMultiplier = surface()->DrawGetAlphaMultiplier(); surface()->DrawSetAlphaMultiplier(oldAlphaMultiplier * m_SpeakingList[i].fAlpha);
Color c = g_PR->GetTeamColor( g_PR ? g_PR->GetTeam(playerId) : TEAM_UNASSIGNED );
c[3] = 128;
const char *pName = g_PR ? g_PR->GetPlayerName(playerId) : "unknown"; wchar_t szconverted[ 64 ];
// Add the location, if any
bool usedLocation = false;
if ( sv_talk_enemy_living.GetBool( ) && sv_talk_enemy_dead.GetBool( ) ) { bHearEnemy = true; } else if ( !pLocalPlayer->IsAlive( ) && !bIsAlive ) { bHearEnemy = sv_talk_enemy_dead.GetBool( ); } else if ( pLocalPlayer->IsAlive( ) && bIsAlive ) { bHearEnemy = sv_talk_enemy_living.GetBool( ); }
if ( bHearEnemy ) { C_BasePlayer *pPlayer = UTIL_PlayerByIndex( playerId ); if ( pPlayer ) { const char *asciiLocation = pPlayer->GetLastKnownPlaceName(); if ( asciiLocation && *asciiLocation ) { const wchar_t *unicodeLocation = g_pVGuiLocalize->Find( asciiLocation ); if ( unicodeLocation && *unicodeLocation ) { wchar_t *formatStr = g_pVGuiLocalize->Find( "#Voice_UseLocation" ); if ( formatStr ) { wchar_t unicodeName[ 64 ]; g_pVGuiLocalize->ConvertANSIToUnicode( pName, unicodeName, sizeof( unicodeName ) );
g_pVGuiLocalize->ConstructString( szconverted, sizeof( szconverted ), formatStr, 2, unicodeName, unicodeLocation );
usedLocation = true; } } } } }
if ( !usedLocation ) { g_pVGuiLocalize->ConvertANSIToUnicode( pName, szconverted, sizeof(szconverted) ); }
// Draw the item background
surface()->DrawSetColor( c ); surface()->DrawFilledRect( 0, ypos, item_wide, ypos + item_tall );
if ( show_dead_icon && bIsAlive == false && m_iDeadImageID != -1 ) { Vertex_t vert[4]; float uv1 = 0.0f; float uv2 = 1.0f;
// Draw the dead material
surface()->DrawSetTexture( m_iDeadImageID );
vert[0].Init( Vector2D( dead_icon_xpos, ypos + dead_icon_ypos ), Vector2D( uv1, uv1 ) ); vert[1].Init( Vector2D( dead_icon_xpos + dead_icon_wide, ypos + dead_icon_ypos ), Vector2D( uv2, uv1 ) ); vert[2].Init( Vector2D( dead_icon_xpos + dead_icon_wide, ypos + dead_icon_ypos + dead_icon_tall ), Vector2D( uv2, uv2 ) ); vert[3].Init( Vector2D( dead_icon_xpos, ypos + dead_icon_ypos + dead_icon_tall ), Vector2D( uv1, uv2 ) );
surface()->DrawSetColor(COLOR_WHITE); surface()->DrawTexturedPolygon( 4, vert ); }
// Draw the players icon
if (show_avatar && m_SpeakingList[i].pAvatar) { m_SpeakingList[i].pAvatar->SetPos( avatar_xpos, ypos + avatar_ypos ); m_SpeakingList[i].pAvatar->Paint(); }
// Draw the voice icon
if (show_voice_icon) m_pVoiceIcon->DrawSelf( voice_icon_xpos, ypos + voice_icon_ypos, voice_icon_wide, voice_icon_tall, m_clrIcon );
// Draw the player's name
surface()->DrawSetTextColor(COLOR_WHITE); surface()->DrawSetTextPos( text_xpos, ypos + ( item_tall / 2 ) - ( iFontHeight / 2 ) );
int iTextSpace = item_wide - text_xpos;
// write as much of the name as will fit, truncate the rest and add ellipses
int iNameLength = wcslen(szconverted); const wchar_t *pszconverted = szconverted; int iTextWidthCounter = 0; for( int j=0;j<iNameLength;j++ ) { iTextWidthCounter += surface()->GetCharacterWidth( m_NameFont, pszconverted[j] );
if( iTextWidthCounter > iTextSpace ) { if( j > 3 ) { szconverted[j-2] = '.'; szconverted[j-1] = '.'; szconverted[j] = '\0'; } break; } }
surface()->DrawPrintText( szconverted, wcslen(szconverted) ); ypos -= ( item_spacing + item_tall );
surface()->DrawSetAlphaMultiplier(oldAlphaMultiplier); } }
int CHudVoiceStatus::FindActiveSpeaker( int playerId ) { FOR_EACH_LL(m_SpeakingList, i) { if (m_SpeakingList[i].playerId == playerId) return i; } return m_SpeakingList.InvalidIndex(); }
void CHudVoiceStatus::ClearActiveList() { FOR_EACH_LL(m_SpeakingList, i) { delete m_SpeakingList[i].pAvatar; }
m_SpeakingList.RemoveAll(); }
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