Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HUDTEXTUREHANDLE_H
#define HUDTEXTUREHANDLE_H
#ifdef _WIN32
#pragma once
#endif
class CHudTexture;
class CHudTextureHandle { public: CHudTextureHandle() { m_pValue = NULL; }
// Assign a value to the handle.
const CHudTextureHandle& operator=( const CHudTexture *t ) { m_pValue = const_cast<CHudTexture *>(t); return *this; }
void Set( CHudTexture *t ) { m_pValue = t; }
CHudTexture *Get() { return m_pValue; }
operator CHudTexture*() { return m_pValue; }
operator CHudTexture*() const { return m_pValue; }
CHudTexture *operator->() const { return m_pValue; }
private: CHudTexture *m_pValue; };
#endif // HUDTEXTUREHANDLE_H
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