Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "initializer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#if 0
Initializer *Initializer::s_pInitializers = 0;
Initializer::Initializer(void **pVar, CreateInitializerObjectFn createFn, DeleteInitializerObjectFn deleteFn) { m_pVar = pVar; m_CreateFn = createFn; m_DeleteFn = deleteFn; m_pNext = s_pInitializers; s_pInitializers = this; }
bool Initializer::InitializeAllObjects() { for(Initializer *pCur=s_pInitializers; pCur; pCur=pCur->m_pNext) { if(void *ptr = pCur->m_CreateFn()) { *pCur->m_pVar = ptr; } else { // Don't worry if we're not actually trying to initialize a global
if (pCur->m_pVar) { FreeAllObjects(); return false; } } }
return true; }
void Initializer::FreeAllObjects() { for(Initializer *pCur=s_pInitializers; pCur; pCur=pCur->m_pNext) { if (pCur->m_pVar) { pCur->m_DeleteFn(*pCur->m_pVar); *pCur->m_pVar = 0; } } }
#endif
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