Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined PERFVISUALBENCHMARK_H
#define PERFVISUALBENCHMARK_H
#define FPS_STABILIZE_TIME 1.5
#define FPS_STABILIZE_TIME_RELOAD_MATERIALS 10.0
#define FPS_MEASURE_TIME 2.0
#ifdef _WIN32
#pragma once
#endif
#include <igameevents.h>
#include <igamesystem.h>
class CPerfVisualBenchmark : public CBaseGameSystemPerFrame { public: CPerfVisualBenchmark(); virtual ~CPerfVisualBenchmark();
public: // CBaseGameSystem overrides
virtual char const *Name() { return "CPerfVisualBenchmark"; }
virtual bool Init(); virtual void PreRender( );
void Start(); void Stop();
private: void Print(); struct RunInfo_t { const char *m_pVarName; const char *m_pOnVal; const char *m_pOffVal; const char *m_pDescription; float m_flStabilizeTime; float m_flFPS; };
private: CUtlVector<RunInfo_t> m_RunInfo; bool m_bIsOn; //is this thing on?
int m_iCurVar; //what convar are we at?
float m_flTimer; //time since we started measuring the current convar
float m_flStartMeasureTime; int m_nStartFrameCount; bool m_bSaveMouseEnable; // remember this so that we can reset it after the benchmark
bool m_bWaiting; };
extern IGameSystem* PerfVisualBenchmark();
#endif // PERFVISUALBENCHMARK_H
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