Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PORTAL_DYNAMICMESHRENDERINGUTILS_H
#define PORTAL_DYNAMICMESHRENDERINGUTILS_H
#ifdef _WIN32
#pragma once
#endif
#include "materialsystem/IMaterial.h"
#include "mathlib/mathlib.h"
#include "portalrender.h"
struct PortalMeshPoint_t { Vector vWorldSpacePosition; Vector2D texCoord; };
int ClipPolyToPlane_LerpTexCoords( PortalMeshPoint_t *inVerts, int vertCount, PortalMeshPoint_t *outVerts, const Vector& normal, float dist, float fOnPlaneEpsilon ); void RenderPortalMeshConvexPolygon( PortalMeshPoint_t *pVerts, int iVertCount, const IMaterial *pMaterial, void *pBind );
void Clip_And_Render_Convex_Polygon( PortalMeshPoint_t *pVerts, int iVertCount, const IMaterial *pMaterial, void *pBind );
bool ClipPortalPolyToPlane( PortalMeshPoint_t *pInVerts, int nVertCount, PortalMeshPoint_t *pFrontVerts, int *pFrontVertCount, const Vector& normal, float flDist );
void ProjectPortalPolyToPlane( PortalMeshPoint_t *pInVerts, int nVertCount, const Vector& normal, float flDist, const Vector &vCameraPos );
#endif //#ifndef PORTAL_DYNAMICMESHRENDERINGUTILS_H
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