Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "proxyentity.h"
#include "iclientrenderable.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Cleanup
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::Release( void ) { delete this; }
//-----------------------------------------------------------------------------
// Helper class to deal with floating point inputs
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::OnBind( void *pRenderable ) { if( !pRenderable ) return;
IClientRenderable *pRend = ( IClientRenderable* )pRenderable; C_BaseEntity *pEnt = pRend->GetIClientUnknown()->GetBaseEntity(); if ( pEnt ) { OnBind( pEnt ); } }
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