Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // Define local cl_dll hooks to the renderable textures in material system
  6. //
  7. //=============================================================================//
  8. #ifndef RENDERTARGETS_H
  9. #define RENDERTARGETS_H
  10. ITexture *GetPowerOfTwoFrameBufferTexture( void );
  11. ITexture *GetFullFrameFrameBufferTexture( int textureIndex );
  12. ITexture *GetWaterReflectionTexture( void );
  13. ITexture *GetWaterRefractionTexture( void );
  14. ITexture *GetFullscreenTexture( void );
  15. ITexture *GetCameraTexture( void );
  16. ITexture *GetFullFrameDepthTexture( void );
  17. ITexture *GetCustomWeaponTexture();
  18. ITexture *GetCustomWeaponTextureExp();
  19. // SmallBufferHDRx=r16g16b16a16 quarter-sized texture
  20. ITexture *GetSmallBufferHDR0( void );
  21. ITexture *GetSmallBufferHDR1( void );
  22. ITexture *GetSmallBuffer0( void ); // quarter-sized texture, same fmt as screen
  23. ITexture *GetSmallBuffer1( void ); // quarter-sized texture, same fmt as screen
  24. #define MAX_TEENY_TEXTURES 3
  25. ITexture *GetTeenyTexture(int which); // tiny 32x32 texture, always 8888
  26. void ReleaseRenderTargets( void );
  27. #endif // RENDERTARGETS_H