Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose : Singleton manager for spatial entities on the client
//
// $NoKeywords: $
//===========================================================================//
#ifndef SPATIALENTITYMGR_H
#define SPATIALENTITYMGR_H
#ifdef _WIN32
#pragma once
#endif
#include "igamesystem.h"
class C_SpatialEntity;
//------------------------------------------------------------------------------
// Purpose : Singleton manager for spatial entities on the client
//------------------------------------------------------------------------------
class CSpatialEntityMgr : public CAutoGameSystemPerFrame { // Inherited from IGameSystemPerFrame
public: virtual char const *Name() { return "Spatial Entity Mgr"; }
// Gets called each frame
virtual void Update( float frametime );
// Other public methods
public:
// Create, destroy spatial entity
void AddSpatialEntity( C_SpatialEntity *pSpatialEntity ); void RemoveSpatialEntity( C_SpatialEntity *pSpatialEntity );
CUtlVector<C_SpatialEntity*> m_SpatialEntities; };
#endif // SPATIALENTITYMGR_H
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