Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which is rendered image on top of an entity
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_ENTITYIMAGEPANEL_H
#define VGUI_ENTITYIMAGEPANEL_H
#include "vgui_EntityPanel.h"
#include "shareddefs.h"
//-----------------------------------------------------------------------------
// forward declarations
//-----------------------------------------------------------------------------
class C_BaseEntity; class KeyValues; class BitmapImage;
//-----------------------------------------------------------------------------
// This is a base class for a panel which always is rendered on top of an entity
//-----------------------------------------------------------------------------
class CEntityImagePanel : public CEntityPanel { DECLARE_CLASS( CEntityImagePanel, CEntityPanel );
public: // constructor
CEntityImagePanel( vgui::Panel* pParent, const char *panelName ); ~CEntityImagePanel();
// initialization
virtual bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
bool ShouldDraw();
virtual void Paint( void ); virtual void PaintBackground( void ) {}
private: // The bitmap to render
BitmapImage *m_pImage;
protected: int m_r, m_g, m_b, m_a; };
//-----------------------------------------------------------------------------
// Purpose: Same as above, but understands how to parse color/material out of
// Team1/Team2 sections
//-----------------------------------------------------------------------------
class CEntityTeamImagePanel : public CEntityImagePanel { DECLARE_CLASS( CEntityTeamImagePanel, CEntityImagePanel );
public: CEntityTeamImagePanel( vgui::Panel* pParent, const char *panelName ); ~CEntityTeamImagePanel( void ); // initialization
virtual bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
virtual void Paint( void );
private: struct TEAMIMAGE { BitmapImage *m_pImage; int m_r, m_g, m_b, m_a; };
TEAMIMAGE m_Images[ MAX_TEAMS ]; };
#endif // VGUI_ENTITYIMAGEPANEL_H
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