Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2007, Valve Corporation, All rights reserved. =======
//
// Purpose: VGUI panel which can play back video, in-engine
//
//=============================================================================
#ifndef VGUI_HUDVIDEO_H
#define VGUI_HUDVIDEO_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_video.h"
class HUDVideoPanel : public VideoPanel { DECLARE_CLASS_SIMPLE( HUDVideoPanel, VideoPanel ); public:
HUDVideoPanel( vgui::Panel *parent, const char *name );
virtual void Paint( void ); virtual void Activate( void ); virtual void DoModal( void );
virtual void OnVideoOver();
void ReturnToLoopVideo( void ); void PlayTempVideo( const char *pFilename, const char *pTransitionFilename = NULL ); void SetLoopVideo( const char *pFilename, int nNumLoopAlternatives = 0, float fAlternateChance = 1.0f );
const char* GetCurrentVideo( void ) const; const char* GetLoopVideo( void ) const { return m_szLoopVideo; } const char* GetLastTempVideo( void ) const { return m_szLastTempVideo; }
private: char m_szLoopVideo[ FILENAME_MAX ]; char m_szLastTempVideo[ FILENAME_MAX ]; int m_nNumLoopAlternatives; float m_fAlternateChance; bool m_bIsLoopVideo; bool m_bIsTransition; };
HUDVideoPanel *HUDVideoPanel_Create( vgui::Panel *pParent, unsigned int iWide, unsigned int iTall, const char *pVideoFilename, const char *pExitCommand = NULL, float flFadeInTime = 1, bool bLoop = false, bool bPreloadVideo = false );
#endif // VGUI_HUDVIDEO_H
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