Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2007, Valve Corporation, All rights reserved. =======
//
// Purpose: VGUI panel which can play back video, in-engine
//
//=============================================================================
#ifndef VGUI_VIDEO_H
#define VGUI_VIDEO_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/EditablePanel.h>
#include "vgui_controls/Label.h"
#include "vgui_controls/ImagePanel.h"
#include "vgui_controls/Frame.h"
#include "avi/ibik.h"
class CSubtitlePanel;
class VideoPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( VideoPanel, vgui::Frame ); public:
VideoPanel( unsigned int nXPos, unsigned int nYPos, unsigned int nHeight, unsigned int nWidth );
~VideoPanel( void );
virtual void Activate( void ); virtual void Paint( void ); virtual void DoModal( void ); virtual void OnKeyCodeTyped( vgui::KeyCode code ); virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnMousePressed( vgui::MouseCode code ); virtual void OnClose( void ); virtual void GetPanelPos( int &xpos, int &ypos );
void SetExitCommand( const char *pExitCommand ) { if ( pExitCommand && pExitCommand[0] ) { m_ExitCommand = pExitCommand; } }
bool BeginPlayback( const char *pFilename ); // terminate is a forceful instant shutdown, no exit commands fire
void StopPlayback( bool bTerminate = false );
void SetLooping( bool bLooping ) { m_bLooping = bLooping; } void SetFadeInTime( float flTime ); void SetFadeOutTime( float flTime );
void SetBlackBackground( bool bBlack ){ m_bBlackBackground = bBlack; } void SetAllowInterrupt( int nAllowInterrupt ) { m_nAllowInterruption = nAllowInterrupt; } void SetIsTransitionVideo( bool bIsTransitionVideo ) { m_bIsTransitionVideo = bIsTransitionVideo; } bool IsTransitionVideo( void ) { return m_bIsTransitionVideo; } void SetShouldPreload( bool bShouldPreload ) { m_bShouldPreload = bShouldPreload; }
#if defined( PORTAL2 )
void EnablePartnerUI( bool bEnablePartnerUI ); #endif
bool IsPlaying();
protected:
virtual void OnTick( void ); virtual void OnCommand( const char *pcCommand ) { BaseClass::OnCommand( pcCommand ); } virtual void OnVideoOver(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PostChildPaint();
protected: float DrawMovieFrame();
BIKMaterial_t m_BIKHandle; IMaterial *m_pMaterial; int m_nPlaybackHeight; // Calculated to address ratio changes
int m_nPlaybackWidth; CUtlString m_ExitCommand; // This call is fired at the engine when the video finishes or is interrupted
float m_flU; // U,V ranges for video on its sheet
float m_flV;
float m_flStartPlayTime; float m_flFadeInTime; float m_flFadeInEndTime; float m_flFadeOutTime; float m_flFadeOutEndTime;
int m_nAllowInterruption; int m_nShutdownCount;
bool m_bLooping; bool m_bStopAllSounds; bool m_bBlackBackground; bool m_bIsTransitionVideo; bool m_bShouldPreload; bool m_bStarted;
private: void LoadLayout(); #if defined( PORTAL2 )
void SetupPartnerInScience( bool bEnable ); void SetPartnerInScienceAlpha( int alpha ); #endif
void SetupCaptioning( const char *pFilename, int nPlaybackHeight );
bool m_bEnablePartnerUI;
vgui::Label *m_pWaitingForPlayers; vgui::ImagePanel *m_pPnlGamerPic; vgui::Label *m_pLblGamerTag; vgui::Label *m_pLblGamerTagStatus;
float m_flCurrentVolume;
CSubtitlePanel *m_pSubtitlePanel; };
// Creates a VGUI panel which plays a video and executes a client command at its finish (if specified)
extern bool VideoPanel_Create( unsigned int nXPos, unsigned int nYPos, unsigned int nWidth, unsigned int nHeight, const char *pVideoFilename, const char *pExitCommand = NULL );
extern void VGui_StopAllVideoPanels();
#endif // VGUI_VIDEO_H
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