Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds defintion for game ammo types
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef CS_BLACKMARKET_H
#define CS_BLACKMARKET_H
#include "cs_weapon_parse.h"
#ifdef CLIENT_DLL
#include "c_cs_player.h"
#else
#include "cs_player.h"
#endif
#ifdef _WIN32
#pragma once
#endif
struct blackmarket_items_t { const char *pClassname; int iDefaultPrice; };
extern blackmarket_items_t blackmarket_items[];
void BlackMarketAddWeapon( const char *pWeaponName, CCSPlayer *pBuyer );
#ifndef CLIENT_DLL
class CBlackMarketElement { public:
DECLARE_CLASS_NOBASE( CBlackMarketElement );
// For CNetworkVars.
void NetworkStateChanged(); void NetworkStateChanged( void *pVar );
CBlackMarketElement() { m_iPrice = 0; m_iTimesBought = 0; m_iWeaponID = 0; }
CNetworkVar( int, m_iPrice ); CNetworkVar( int, m_iWeaponID );
int m_iTimesBought; };
#else
class C_BlackMarketElement { public:
// This allows the datatables to access private members.
ALLOW_DATATABLES_PRIVATE_ACCESS();
int m_iWeaponID; int m_iPrice; };
#define CBlackMarketElement C_BlackMarketElement
#endif
#endif // CS_BLACKMARKET_H
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