Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2003, Valve LLC, All rights reserved. ============
//
// Purpose:
//
//=============================================================================
#ifndef CSTRIKE15_ITEM_SYSTEM_H
#define CSTRIKE15_ITEM_SYSTEM_H
#ifdef _WIN32
#pragma once
#endif
#include "econ_item_system.h"
//#include "cstrike15_item_constants.h"
//-----------------------------------------------------------------------------
// Criteria used by the system to generate a base item for a slot in a class's loadout
//-----------------------------------------------------------------------------
struct baseitemcriteria_t { baseitemcriteria_t() { iClass = 0; iSlot = LOADOUT_POSITION_INVALID; }
int iClass; int iSlot; };
class CCStrike15ItemSystem : public CEconItemSystem { public: // Select and return the base item definition index for a class's load-out slot
virtual int GenerateBaseItem( baseitemcriteria_t *pCriteria ); };
CCStrike15ItemSystem *CStrike15ItemSystem( void );
#endif // CSTRIKE15_ITEM_SYSTEM_H
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