Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=====================================================================================//
  7. #include "cbase.h"
  8. #if defined ( GAME_DLL )
  9. #include "Effects/inferno.h"
  10. #define INFERNOCLASS CInferno
  11. #define FIRECRACKERBLASTCLASS CFireCrackerBlast
  12. #endif
  13. #if defined( CLIENT_DLL )
  14. #include "Effects/clientinferno.h"
  15. #define INFERNOCLASS C_Inferno
  16. #define FIRECRACKERBLASTCLASS C_FireCrackerBlast
  17. #endif
  18. // NOTE: This has to be the last file included!
  19. #include "tier0/memdbgon.h"
  20. //---------------------------------------------------------
  21. const char *INFERNOCLASS::GetParticleEffectName()
  22. {
  23. return "molotov_groundfire";
  24. }
  25. #if defined( GAME_DLL )
  26. const char *INFERNOCLASS::GetImpactParticleEffectName()
  27. {
  28. return "molotov_explosion";
  29. }
  30. #endif
  31. //---------------------------------------------------------
  32. const char *FIRECRACKERBLASTCLASS::GetParticleEffectName()
  33. {
  34. return "firework_crate_ground_effect";
  35. }
  36. #if defined( GAME_DLL )
  37. const char *FIRECRACKERBLASTCLASS::GetImpactParticleEffectName()
  38. {
  39. return "firework_crate_explosion_01";
  40. }
  41. #endif