Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=====================================================================================//
#include "cbase.h"
#if defined ( GAME_DLL )
#include "Effects/inferno.h"
#define INFERNOCLASS CInferno
#define FIRECRACKERBLASTCLASS CFireCrackerBlast
#endif
#if defined( CLIENT_DLL )
#include "Effects/clientinferno.h"
#define INFERNOCLASS C_Inferno
#define FIRECRACKERBLASTCLASS C_FireCrackerBlast
#endif
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
//---------------------------------------------------------
const char *INFERNOCLASS::GetParticleEffectName() { return "molotov_groundfire"; } #if defined( GAME_DLL )
const char *INFERNOCLASS::GetImpactParticleEffectName() { return "molotov_explosion"; } #endif
//---------------------------------------------------------
const char *FIRECRACKERBLASTCLASS::GetParticleEffectName() { return "firework_crate_ground_effect"; } #if defined( GAME_DLL )
const char *FIRECRACKERBLASTCLASS::GetImpactParticleEffectName() { return "firework_crate_explosion_01"; } #endif
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