Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_KNIFE_H
#define WEAPON_KNIFE_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_csbase.h"
#if defined( CLIENT_DLL )
#define CKnife C_Knife
#define CKnifeGG C_KnifeGG
#endif
// ----------------------------------------------------------------------------- //
// CKnife class definition.
// ----------------------------------------------------------------------------- //
class CKnife : public CWeaponCSBase { public: DECLARE_CLASS( CKnife, CWeaponCSBase ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE();
CKnife();
// We say yes to this so the weapon system lets us switch to it.
virtual bool HasPrimaryAmmo(); virtual bool CanBeSelected(); virtual void Precache();
void Spawn(); bool SwingOrStab( CSWeaponMode weaponMode ); void PrimaryAttack(); void SecondaryAttack(); void WeaponAnimation( int iAnimation );
virtual bool Deploy();
bool CanDrop();
void WeaponIdle();
virtual CSWeaponID GetCSWeaponID( void ) const { return WEAPON_KNIFE; }
private: CKnife( const CKnife & ) {}
#ifndef CLIENT_DLL
bool m_swingLeft;
#endif
};
class CKnifeGG : public CKnife { public: DECLARE_CLASS( CKnifeGG, CKnife ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE();
virtual CSWeaponID GetCSWeaponID( void ) const { return WEAPON_KNIFE_GG; } };
#endif // WEAPON_KNIFE_H
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