Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef WEAPON_SENSORGRENADE_H
#define WEAPON_SENSORGRENADE_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_basecsgrenade.h"
#ifdef CLIENT_DLL
#define CSensorGrenade C_SensorGrenade
#endif
//-----------------------------------------------------------------------------
// SensorGrenade grenades
//-----------------------------------------------------------------------------
class CSensorGrenade : public CBaseCSGrenade { public: DECLARE_CLASS( CSensorGrenade, CBaseCSGrenade ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE();
CSensorGrenade() {}
virtual CSWeaponID GetCSWeaponID( void ) const { return WEAPON_TAGRENADE; }
#if !defined( CLIENT_DLL )
DECLARE_DATADESC();
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo ); virtual void ShotDetonate( CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo ); #endif
private: CSensorGrenade( const CSensorGrenade& ); };
#endif // WEAPON_SENSORGRENADE_H
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