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//========= Copyright � 1996-2003, Valve LLC, All rights reserved. ============
//
// Purpose: Attributable entities contain one of these, which handles game specific handling:
// - Save / Restore
// - Networking
// - Attribute providers
// - Application of attribute effects
//
//=============================================================================
#ifndef ATTRIBUTE_MANAGER_H
#define ATTRIBUTE_MANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "econ_item_view.h"
#include "ihasattributes.h"
// Provider types
enum attributeprovidertypes_t { PROVIDER_GENERIC, PROVIDER_WEAPON, };
float CollateAttributeValues( const CEconItemAttribute *pAttrib1, const CEconItemAttribute *pAttrib2 );
//-----------------------------------------------------------------------------
// Macros for hooking the application of attributes
#define CALL_ATTRIB_HOOK( vartype, retval, hookName, who, itemlist ) \
retval = CAttributeManager::AttribHookValue<vartype>( retval, #hookName, static_cast<const CBaseEntity*>( who ), itemlist, true );
#define CALL_ATTRIB_HOOK_INT( retval, hookName ) CALL_ATTRIB_HOOK( int, retval, hookName, this, NULL )
#define CALL_ATTRIB_HOOK_FLOAT( retval, hookName ) CALL_ATTRIB_HOOK( float, retval, hookName, this, NULL )
#define CALL_ATTRIB_HOOK_INT_ON_OTHER( other, retval, hookName ) CALL_ATTRIB_HOOK( int, retval, hookName, other, NULL )
#define CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( other, retval, hookName ) CALL_ATTRIB_HOOK( float, retval, hookName, other, NULL )
#define CALL_ATTRIB_HOOK_BOOL( hookName ) ( 0 != CAttributeManager::AttribHookValue<int>( 0, #hookName, static_cast<const CBaseEntity*>( this ), NULL, true ) )
#define CALL_ATTRIB_HOOK_BOOL_ON_OTHER( other, hookName ) ( 0 != CAttributeManager::AttribHookValue<int>( 0, #hookName, static_cast<const CBaseEntity*>( other ), NULL, true ) )
template< class T > T AttributeConvertFromFloat( float flValue ); template<> float AttributeConvertFromFloat<float>( float flValue ); template<> int AttributeConvertFromFloat<int>( float flValue );
//-----------------------------------------------------------------------------
// Purpose: Base Attribute manager.
// This class knows how to apply attribute effects that have been
// provided to its owner by other entities, but doesn't contain attributes itself.
//-----------------------------------------------------------------------------
class CAttributeManager { DECLARE_CLASS_NOBASE( CAttributeManager ); public: DECLARE_DATADESC(); DECLARE_EMBEDDED_NETWORKVAR();
virtual ~CAttributeManager() {}
// Call this inside your entity's Spawn()
virtual void InitializeAttributes( CBaseEntity *pEntity );
CBaseEntity *GetOuter( void ) { return m_hOuter.Get(); }
//--------------------------------------------------------
// Attribute providers.
// Other entities that are providing attributes to this entity (i.e. weapons being carried by a player)
void ProvideTo( CBaseEntity *pProvider ); void StopProvidingTo( CBaseEntity *pProvider );
protected: // Not to be called directly. Use ProvideTo() or StopProvidingTo() above.
void AddProvider( CBaseEntity *pProvider ); void RemoveProvider( CBaseEntity *pProvider );
public: int GetNumProviders( void ) { return m_Providers.Count(); } CBaseEntity *GetProvider( int iIndex );
// Return true if this entity is providing attributes to the specified entity
bool IsProvidingTo( CBaseEntity *pEntity );
// Return true if this entity is being provided attributes by the specified entity
bool IsBeingProvidedToBy( CBaseEntity *pEntity );
// Provider types are used to prevent specified providers supplying to certain initiators
void SetProviderType( attributeprovidertypes_t tType ) { m_ProviderType = tType; } attributeprovidertypes_t GetProviderType( void ) { return m_ProviderType; }
//--------------------------------------------------------
// Attribute hook. Use the CALL_ATTRIB_HOOK macros above.
template <class T> static T AttribHookValue( T TValue, const char *pszAttribHook, const CBaseEntity *pEntity, CUtlVector<CBaseEntity*> *pItemList = NULL, bool bIsGlobalConstString = false ) { // Do we have a hook?
if ( pszAttribHook == NULL || pszAttribHook[0] == '\0' ) return TValue;
// Verify that we have an entity, at least as "this"
if ( pEntity == NULL ) return TValue;
IHasAttributes *pAttribInterface = dynamic_cast<IHasAttributes*>( (CBaseEntity*) pEntity ); Assert(pAttribInterface); // If you hit this, you've probably got a hook incorrectly setup, because the entity it's hooking on doesn't know about attributes.
if ( pAttribInterface && pAttribInterface->GetAttributeManager() ) { string_t iszAttribHook = bIsGlobalConstString ? AllocPooledStringConstant(pszAttribHook) : AllocPooledString(pszAttribHook); float flValue = pAttribInterface->GetAttributeManager()->ApplyAttributeFloatWrapper( static_cast<float>( TValue ), (CBaseEntity*) pEntity, iszAttribHook, pItemList ); TValue = AttributeConvertFromFloat<T>( flValue ); }
return TValue; } virtual float ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook = NULL_STRING, CUtlVector<CBaseEntity*> *pItemList = NULL );
//--------------------------------------------------------
// Networking
#ifdef CLIENT_DLL
virtual void OnPreDataChanged( DataUpdateType_t updateType ); virtual void OnDataChanged( DataUpdateType_t updateType ); #endif
//--------------------------------------------------------
// memory handling
void *operator new( size_t stAllocateBlock ); void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
protected: CUtlVector<EHANDLE> m_Providers; CNetworkVarForDerived( int, m_iReapplyProvisionParity ); CNetworkVarForDerived( EHANDLE, m_hOuter ); bool m_bPreventLoopback; CNetworkVarForDerived( attributeprovidertypes_t, m_ProviderType );
public: void ClearCache( void );
private:
virtual float ApplyAttributeFloatWrapper( float flValue, CBaseEntity *pInitiator, string_t pszAttribHook, CUtlVector<CBaseEntity*> *pItemList = NULL );
private:
// Cached attribute results
// We cache off requests for data, and wipe the cache whenever our providers change.
struct cached_attribute_float_t { float flIn; string_t iAttribHook; float flOut; }; CUtlVector<cached_attribute_float_t> m_CachedResults;
#ifdef CLIENT_DLL
public: // Data received from the server
int m_iOldReapplyProvisionParity; #endif
};
//-----------------------------------------------------------------------------
// Purpose: This is an attribute manager that also knows how to contain attributes.
//-----------------------------------------------------------------------------
class CAttributeContainer : public CAttributeManager { public: DECLARE_DATADESC(); DECLARE_CLASS( CAttributeContainer, CAttributeManager ); DECLARE_EMBEDDED_NETWORKVAR();
virtual void InitializeAttributes( CBaseEntity *pEntity );
//--------------------------------------------------------
// Attribute hook. Use the CALL_ATTRIB_HOOK macros above.
virtual float ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook = NULL_STRING, CUtlVector<CBaseEntity*> *pItemList = NULL ) OVERRIDE;
CEconItemView *GetItem( void ) { return m_Item.Get(); } const CEconItemView *GetItem( void ) const { return m_Item.Get(); } void SetItem( CEconItemView *pItem ) { m_Item.CopyFrom( *pItem ); }
private: CNetworkVarEmbedded( CEconItemView, m_Item ); };
//-----------------------------------------------------------------------------
// Purpose: An attribute manager that uses a player's shared attributes.
//-----------------------------------------------------------------------------
#if defined( TF_DLL ) || defined( CSTRIKE_DLL )
class CAttributeContainerPlayer : public CAttributeManager { public: DECLARE_DATADESC(); DECLARE_CLASS( CAttributeContainerPlayer, CAttributeManager ); DECLARE_EMBEDDED_NETWORKVAR();
virtual void InitializeAttributes( CBaseEntity *pEntity ); virtual float ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook = NULL_STRING, CUtlVector<CBaseEntity*> *pItemList = NULL ) OVERRIDE;
CBasePlayer* GetPlayer( void ) { return m_hPlayer; } void SetPlayer( CBasePlayer *pPlayer ) { m_hPlayer = pPlayer; }
private: CNetworkHandle( CBasePlayer, m_hPlayer ); }; #endif
#ifdef CLIENT_DLL
EXTERN_RECV_TABLE( DT_AttributeManager ); EXTERN_RECV_TABLE( DT_AttributeContainer ); #else
EXTERN_SEND_TABLE( DT_AttributeManager ); EXTERN_SEND_TABLE( DT_AttributeContainer ); #endif
#endif // ATTRIBUTE_MANAGER_H
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