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//====== Copyright (c), Valve Corporation, All rights reserved. =======
//
// Purpose: Holds constants for the econ item system
//
//=============================================================================
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *g_szQualityStrings[] = { "normal", "genuine", "vintage", "unusual", "unique", "community", "developer", "selfmade", "customized", "strange", "completed", "haunted", "tournament", "favored" };
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szQualityStrings ) == AE_MAX_TYPES );
const char *EconQuality_GetQualityString( EEconItemQuality eQuality ) { // This is a runtime check and not an assert because we could theoretically bounce the GC with new
// qualities while the client is running.
if ( eQuality >= 0 && eQuality < AE_MAX_TYPES ) return g_szQualityStrings[ eQuality ];
return NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *g_szQualityColorStrings[] = { "QualityColorNormal", "QualityColorGenuine", "QualityColorVintage", "QualityColorUnusual", "QualityColorUnique", "QualityColorCommunity", "QualityColorDeveloper", "QualityColorSelfMade", "QualityColorSelfMadeCustomized", "QualityColorStrange", "QualityColorCompleted", "QualityColorHaunted", // AE_HAUNTED, // same as AE_UNUSUAL
"QualityColorTournament", "QualityColorFavored", };
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szQualityColorStrings ) == AE_MAX_TYPES );
const char *EconQuality_GetColorString( EEconItemQuality eQuality ) { if ( eQuality >= 0 && eQuality < AE_MAX_TYPES ) return g_szQualityColorStrings[ eQuality ];
return NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *g_szQualityLocalizationStrings[] = { "#normal", "#genuine", "#vintage", "#unusual", "#unique", "#community", "#developer", "#selfmade", "#customized", "#strange", "#completed", "#haunted", "#tournament", "#favored" };
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szQualityLocalizationStrings ) == AE_MAX_TYPES );
const char *EconQuality_GetLocalizationString( EEconItemQuality eQuality ) { if ( eQuality >= 0 && eQuality < AE_MAX_TYPES ) return g_szQualityLocalizationStrings[ eQuality ];
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Sort order for rarities
//-----------------------------------------------------------------------------
int g_nRarityScores[] = { 11, // AE_NORMAL = 0,
9, // AE_GENUINE = 1,
5, // AE_VINTAGE
7, // AE_UNUSUAL,
0, // AE_UNIQUE,
2, // AE_COMMUNITY,
3, // AE_DEVELOPER,
-1, // AE_SELFMADE,
4, // AE_CUSTOMIZED,
10, // AE_STRANGE,
12, // AE_COMPLETED,
1, // AE_HAUNTED, // same as AE_UNIQUE
13, // AE_TOURNAMENT,
14, // AE_FAVORED
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_nRarityScores ) == AE_MAX_TYPES );
int EconQuality_GetRarityScore( EEconItemQuality eQuality ) { if ( eQuality >= 0 && eQuality < AE_MAX_TYPES ) return g_nRarityScores[ eQuality ];
return 0; }
int EconRarity_CombinedItemAndPaintRarity( int nItemDefRarity, int nPaintRarity ) { return clamp( ( nItemDefRarity + nPaintRarity ) - 1, 0, ( nPaintRarity == 7 ) ? 7 : 6 ); }
int EconWear_ToIntCategory( float flWear ) { if ( flWear < 0.07f ) { return 0; } else if ( flWear < 0.15f ) { return 1; } else if ( flWear < 0.38f ) { return 2; } else if ( flWear < 0.45f ) { return 3; } else { return 4; } }
float EconWear_FromIntCategory( int nWearCategory ) { if ( nWearCategory <= 0 ) return 0.05f; else if ( nWearCategory == 1 ) return 0.14f; else if ( nWearCategory == 2 ) return 0.37f; else if ( nWearCategory == 3 ) return 0.44f; else return 0.5f; }
int EconMinutes_ToRoundMinHrsCategory( float flMinutes ) { int32 iMinutes = int32( flMinutes ); if ( iMinutes <= 120 ) return iMinutes;
iMinutes /= 60; iMinutes *= 60; ++ iMinutes; // this way we round up all minutes above 2 hours to a whole number of hours + 1 minute
return iMinutes; }
float EconMinutes_FromRoundMinHrsCategory( int nRoundMinHrsCategory ) { return nRoundMinHrsCategory; }
int EconTintID_ToRoundCategory( uint32 unTintID ) { return unTintID & 0xFF; }
uint32 EconTintID_FromRoundCategory( int nRoundCategory ) { return nRoundCategory; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSchemaColorDefHandle g_AttribColorDefs[] = { CSchemaColorDefHandle( "desc_level" ), // ATTRIB_COL_LEVEL
CSchemaColorDefHandle( "desc_attrib_neutral" ), // ATTRIB_COL_NEUTRAL
CSchemaColorDefHandle( "desc_attrib_positive" ), // ATTRIB_COL_POSITIVE
CSchemaColorDefHandle( "desc_attrib_negative" ), // ATTRIB_COL_NEGATIVE
CSchemaColorDefHandle( "desc_itemset_name" ), // ATTRIB_COL_ITEMSET_NAME
CSchemaColorDefHandle( "desc_itemset_equipped" ), // ATTRIB_COL_ITEMSET_EQUIPPED
CSchemaColorDefHandle( "desc_itemset_missing" ), // ATTRIB_COL_ITEMSET_MISSING
CSchemaColorDefHandle( "desc_bundle" ), // ATTRIB_COL_BUNDLE_ITEM
CSchemaColorDefHandle( "desc_limited_use" ), // ATTRIB_COL_LIMITED_USE
CSchemaColorDefHandle( "desc_flags" ), // ATTRIB_COL_ITEM_FLAGS
CSchemaColorDefHandle( "desc_default" ), // ATTRIB_COL_RARITY_DEFAULT
CSchemaColorDefHandle( "desc_common" ), // ATTRIB_COL_RARITY_COMMON
CSchemaColorDefHandle( "desc_uncommon" ), // ATTRIB_COL_RARITY_UNCOMMON
CSchemaColorDefHandle( "desc_rare" ), // ATTRIB_COL_RARITY_RARE
CSchemaColorDefHandle( "desc_mythical" ), // ATTRIB_COL_RARITY_MYTHICAL
CSchemaColorDefHandle( "desc_legendary" ), // ATTRIB_COL_RARITY_LEGENDARY
CSchemaColorDefHandle( "desc_ancient" ), // ATTRIB_COL_RARITY_ANCIENT
CSchemaColorDefHandle( "desc_immortal" ), // ATTRIB_COL_RARITY_IMMORTAL
CSchemaColorDefHandle( "desc_arcana" ), // ATTRIB_COL_RARITY_ARCANA
CSchemaColorDefHandle( "desc_strange" ), // ATTRIB_COL_STRANGE
CSchemaColorDefHandle( "desc_unusual" ), // ATTRIB_COL_UNUSUAL
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_AttribColorDefs ) == NUM_ATTRIB_COLORS );
attrib_colors_t GetAttribColorIndexForName( const char* pszName ) { for ( int i=0; i<NUM_ATTRIB_COLORS; ++i ) { if ( !Q_strcmp( g_AttribColorDefs[i].GetName(), pszName ) ) return (attrib_colors_t) i; }
return (attrib_colors_t) 0; }
const char *GetColorNameForAttribColor( attrib_colors_t unAttribColor ) { Assert( unAttribColor >= 0 ); Assert( unAttribColor < NUM_ATTRIB_COLORS );
return g_AttribColorDefs[unAttribColor] ? g_AttribColorDefs[unAttribColor]->GetColorName() : "ItemAttribNeutral"; }
const char *GetHexColorForAttribColor( attrib_colors_t unAttribColor ) { Assert( unAttribColor >= 0 ); Assert( unAttribColor < NUM_ATTRIB_COLORS );
return g_AttribColorDefs[unAttribColor] ? g_AttribColorDefs[unAttribColor]->GetHexColor() : "#ebe2ca"; }
entityquality_t GetItemQualityFromString( const char *sQuality ) { for ( int i = 0; i < AE_MAX_TYPES; i++ ) { if ( !Q_strnicmp( sQuality, g_szQualityStrings[i], 16 ) ) return (entityquality_t)i; }
return AE_NORMAL; }
const char *g_szRecipeCategoryStrings[] = { "crafting", // RECIPE_CATEGORY_CRAFTINGITEMS = 0,
"commonitem", // RECIPE_CATEGORY_COMMONITEMS,
"rareitem", // RECIPE_CATEGORY_RAREITEMS,
"special", // RECIPE_CATEGORY_SPECIAL,
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szRecipeCategoryStrings ) == NUM_RECIPE_CATEGORIES );
//-----------------------------------------------------------------------------
// Item acquisition.
//-----------------------------------------------------------------------------
// Strings shown to the local player in the pickup dialog
const char *g_pszItemPickupMethodStrings[] = { "#NewItemMethod_Dropped", // UNACK_ITEM_DROPPED = 1,
"#NewItemMethod_Crafted", // UNACK_ITEM_CRAFTED,
"#NewItemMethod_Traded", // UNACK_ITEM_TRADED,
"#NewItemMethod_Purchased", // UNACK_ITEM_PURCHASED,
"#NewItemMethod_FoundInCrate", // UNACK_ITEM_FOUND_IN_CRATE,
"#NewItemMethod_Gifted", // UNACK_ITEM_GIFTED,
"#NewItemMethod_Support", // UNACK_ITEM_SUPPORT,
"#NewItemMethod_Promotion", // UNACK_ITEM_PROMOTION,
"#NewItemMethod_Earned", // UNACK_ITEM_EARNED,
"#NewItemMethod_Refunded", // UNACK_ITEM_REFUNDED,
"#NewItemMethod_GiftWrapped", // UNACK_ITEM_GIFT_WRAPPED,
"#NewItemMethod_Foreign", // UNACK_ITEM_FOREIGN,
"#NewItemMethod_CollectionReward", // UNACK_ITEM_COLLECTION_REWARD
"#NewItemMethod_PreviewItem", // UNACK_ITEM_PREVIEW_ITEM
"#NewItemMethod_PreviewItemPurchased", // UNACK_ITEM_PREVIEW_ITEM_PURCHASED
"#NewItemMethod_PeriodicScoreReward",// UNACK_ITEM_PERIODIC_SCORE_REWARD
"#NewItemMethod_Recycling", // UNACK_ITEM_RECYCLING
"#NewItemMethod_TournamentDrop", // UNACK_ITEM_TOURNAMENT_DROP
"#NewItemMethod_QuestReward", // UNACK_ITEM_QUEST_REWARD
"#NewItemMethod_LevelUpReward", // UNACK_ITEM_LEVEL_UP_REWARD
#ifdef ENABLE_STORE_RENTAL_BACKEND
"#NewItemMethod_RentalPurchase", // UNACK_ITEM_RENTAL_PURCHASE
#endif
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszItemPickupMethodStrings ) == UNACK_NUM_METHODS );
const char *g_pszItemPickupMethodStringsUnloc[] = { "dropped", // UNACK_ITEM_DROPPED = 1,
"crafted", // UNACK_ITEM_CRAFTED,
"traded", // UNACK_ITEM_TRADED,
"purchased", // UNACK_ITEM_PURCHASED,
"found_in_crate", // UNACK_ITEM_FOUND_IN_CRATE,
"gifted", // UNACK_ITEM_GIFTED,
"support", // UNACK_ITEM_SUPPORT,
"promotion", // UNACK_ITEM_PROMOTION,
"earned", // UNACK_ITEM_EARNED,
"refunded", // UNACK_ITEM_REFUNDED,
"gift_wrapped", // UNACK_ITEM_GIFT_WRAPPED
"foreign", // UNACK_ITEM_FOREIGN
"collection_reward",// UNACK_ITEM_COLLECTION_REWARD
"preview_item", // UNACK_ITEM_PREVIEW_ITEM
"preview_item_purchased", // UNACK_ITEM_PREVIEW_ITEM_PURCHASED
"periodic_score_reward", // UNACK_ITEM_PERIODIC_SCORE_REWARD
"recycling", // UNACK_ITEM_RECYCLING
"tournament_drop", // UNACK_ITEM_TOURNAMENT_DROP
"quest_reward", // UNACK_ITEM_QUEST_REWARD
"level_up_reward", // UNACK_ITEM_LEVEL_UP_REWARD
#ifdef ENABLE_STORE_RENTAL_BACKEND
"rental_purchase", // UNACK_ITEM_RENTAL_PURCHASE
#endif
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszItemPickupMethodStringsUnloc ) == UNACK_NUM_METHODS );
// Strings shown to other players in the chat dialog
const char *g_pszItemFoundMethodStrings[] = { "#Item_Found", // UNACK_ITEM_DROPPED = 1,
"#Item_Crafted", // UNACK_ITEM_CRAFTED,
"#Item_Traded", // UNACK_ITEM_TRADED,
NULL, // UNACK_ITEM_PURCHASED,
"#Item_FoundInCrate", // UNACK_ITEM_FOUND_IN_CRATE,
"#Item_Gifted", // UNACK_ITEM_GIFTED,
NULL, // UNACK_ITEM_SUPPORT,
NULL, // UNACK_ITEM_PROMOTION
"#Item_Earned", // UNACK_ITEM_EARNED
"#Item_Refunded", // UNACK_ITEM_REFUNDED
"#Item_GiftWrapped", // UNACK_ITEM_GIFT_WRAPPED
"#Item_Foreign", // UNACK_ITEM_FOREIGN
"#Item_CollectionReward", // UNACK_ITEM_COLLECTION_REWARD
"#Item_PreviewItem", // UNACK_ITEM_PREVIEW_ITEM
"#Item_PreviewItemPurchased",// UNACK_ITEM_PREVIEW_ITEM_PURCHASED
"#Item_PeriodicScoreReward",// UNACK_ITEM_PERIODIC_SCORE_REWARD
"#Item_Recycling", // UNACK_ITEM_RECYCLING
"#Item_TournamentDrop", // UNACK_ITEM_TOURNAMENT_DROP
"#Item_QuestReward", // UNACK_ITEM_QUEST_REWARD
"#Item_LevelUpReward", // UNACK_ITEM_LEVEL_UP_REWARD
#ifdef ENABLE_STORE_RENTAL_BACKEND
NULL, // UNACK_ITEM_RENTAL_PURCHASE
#endif
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct kill_eater_attr_pair_t { kill_eater_attr_pair_t( const char *pScoreAttrName, const char *pTypeAttrName, bool bIsUserCustomizable ) : m_attrScore( pScoreAttrName ) , m_attrType( pTypeAttrName ) , m_bIsUserCustomizable( bIsUserCustomizable ) { //
}
CSchemaAttributeDefHandle m_attrScore; CSchemaAttributeDefHandle m_attrType; bool m_bIsUserCustomizable; };
kill_eater_attr_pair_t g_KillEaterAttr[] = { kill_eater_attr_pair_t( "kill eater", "kill eater score type", false ), // kill_eater_attr_pair_t( "kill eater 2", "kill eater score type 2", false ),
//
// // assumption: all of the user-customizable attributes will follow all of the schema-specified attributes
// kill_eater_attr_pair_t( "kill eater user 1", "kill eater user score type 1", true ),
// kill_eater_attr_pair_t( "kill eater user 2", "kill eater user score type 2", true ),
// kill_eater_attr_pair_t( "kill eater user 3", "kill eater user score type 3", true ),
};
int GetKillEaterAttrPairCount() { return ARRAYSIZE( g_KillEaterAttr ); }
const CEconItemAttributeDefinition *GetKillEaterAttrPair_Score( int i ) { Assert( i >= 0 ); Assert( i < GetKillEaterAttrPairCount() );
return g_KillEaterAttr[i].m_attrScore; }
const CEconItemAttributeDefinition *GetKillEaterAttrPair_Type( int i ) { Assert( i >= 0 ); Assert( i < GetKillEaterAttrPairCount() );
return g_KillEaterAttr[i].m_attrType; }
bool GetKillEaterAttrPair_IsUserCustomizable( int i ) { Assert( i >= 0 ); Assert( i < GetKillEaterAttrPairCount() );
return g_KillEaterAttr[i].m_bIsUserCustomizable; }
bool EventRequiresVictim( kill_eater_event_t ke_event ) { switch( ke_event ) { case kKillEaterEvent_MVPs: return false; default: break; }
return true; }
// -----------------------------------------------------------------------------
// Purpose: convert the paint color float into rgb string. Char buffer should be at least 7 char long
// -----------------------------------------------------------------------------
void GetHexStringFromPaintColor( float flPaint, char *pszRGB ) { uint32 unValue = (uint32)flPaint; Color rgb; rgb.SetRawColor( unValue );
// it appears to be in bgr instead of rgb, so reverse the values when we read them out here
byte b = rgb.r(); byte g = rgb.g(); byte r = rgb.b(); V_binarytohex( &r, 1, pszRGB, 3 ); V_binarytohex( &g, 1, pszRGB + 2, 3 ); V_binarytohex( &b, 1, pszRGB + 4, 3 ); }
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