Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
//=============================================================================//
#ifndef PAINT_CLEANSER_MANAGER_H
#define PAINT_CLEANSER_MANAGER_H
#ifdef CLIENT_DLL
class C_TriggerPaintCleanser; #else
class CTriggerPaintCleanser; #endif
//The paint cleanser on client and server
#ifdef CLIENT_DLL
typedef CUtlVector<C_TriggerPaintCleanser*> PaintCleanserVector_t; #else
typedef CUtlVector<CTriggerPaintCleanser*> PaintCleanserVector_t; typedef CTriggerPaintCleanser C_TriggerPaintCleanser; #endif
#ifdef CLIENT_DLL
class CPaintCleanserManager : public CAutoGameSystemPerFrame #else
class CPaintCleanserManager : public CAutoGameSystem #endif
{ public: CPaintCleanserManager( char const *name ); ~CPaintCleanserManager();
//CAutoGameSystem members
virtual char const *Name() { return "PaintCleanserManager"; } virtual void LevelInitPreEntity(); virtual void LevelShutdownPreEntity();
void AddPaintCleanser( C_TriggerPaintCleanser *pCleanser ); void RemovePaintCleanser( C_TriggerPaintCleanser *pCleanser );
void GetPaintCleansers( PaintCleanserVector_t& paintCleansers );
#ifdef CLIENT_DLL
//CAutoGameSystemPerFrame members
virtual void Update( float frametime ); #endif
private:
#ifdef CLIENT_DLL
void UpdatePaintCleanserVisibility( void );
C_TriggerPaintCleanser *m_ppVisibleCleanser[ MAX_SPLITSCREEN_PLAYERS ]; float m_flNextPollTime; #endif
PaintCleanserVector_t m_PaintCleansers; };
extern CPaintCleanserManager PaintCleanserManager;
#endif //PAINT_CLEANSER_MANAGER_H
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