Counter Strike : Global Offensive Source Code
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Exposes client-server neutral interfaces implemented in both places
//
// $NoKeywords: $
//=============================================================================//
#ifndef SHAREDINTERFACE_H
#define SHAREDINTERFACE_H
#ifdef POSIX
#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor
#endif
class IFileSystem; class IUniformRandomStream; class CGaussianRandomStream; class IEngineSound; class IMapData; class IGameTypes;
extern IFileSystem *filesystem; #if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL))
namespace _SUBSYSTEM { extern IUniformRandomStream *random; } #else
extern IUniformRandomStream *random; #endif
extern CGaussianRandomStream *randomgaussian; extern IEngineSound *enginesound; extern IMapData *g_pMapData; // TODO: current implementations of the
// interface are in TF2, should probably move
// to TF2/HL2 neutral territory
#if defined( CSTRIKE15 )
extern IGameTypes *g_pGameTypes; #endif
#endif // SHAREDINTERFACE_H
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