Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VEHICLE_CHOREO_GENERIC_SHARED_H
#define VEHICLE_CHOREO_GENERIC_SHARED_H
#if defined( _WIN32 )
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct vehicleview_t { DECLARE_CLASS_NOBASE( vehicleview_t ); DECLARE_EMBEDDED_NETWORKVAR();
#ifndef CLIENT_DLL
DECLARE_DATADESC(); #endif
CNetworkVar( bool, bClampEyeAngles ); // Perform eye Z clamping
CNetworkVar( float, flPitchCurveZero ); // Pitch values below this are clamped to zero.
CNetworkVar( float, flPitchCurveLinear ); // Pitch values above this are mapped directly.
// Spline in between.
CNetworkVar( float, flRollCurveZero ); // Pitch values below this are clamped to zero.
CNetworkVar( float, flRollCurveLinear ); // Roll values above this are mapped directly.
// Spline in between.
CNetworkVar( float, flFOV ); // FOV when in the vehicle.
CNetworkVar( float, flYawMin ); CNetworkVar( float, flYawMax );
CNetworkVar( float, flPitchMin ); CNetworkVar( float, flPitchMax ); };
#endif // VEHICLE_CHOREO_GENERIC_SHARED_H
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