Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2006, Valve Corporation, All rights reserved. ======//
//
// Purpose: event time stamping for hammer
//
//===========================================================================//
#include "stdafx.h"
#include "tier0/platform.h"
#include "mathlib/mathlib.h"
#include "hammer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static int g_EventTimeCounters[100]; static float g_EventTimes[100];
void SignalUpdate(int ev) { g_EventTimes[ev]=Plat_FloatTime(); g_EventTimeCounters[ev]++; }
int GetUpdateCounter(int ev) { return g_EventTimeCounters[ev]; }
float GetUpdateTime(int ev) { return g_EventTimes[ev]; }
void SignalGlobalUpdate(void) { float stamp=Plat_FloatTime(); for(int i=0;i<NELEMS(g_EventTimes);i++) { g_EventTimes[i] = stamp; g_EventTimeCounters[i]++; } }
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