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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements a dialog for showing the input connections of an entity
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "GlobalFunctions.h"
#include "MapDoc.h"
#include "MapEntity.h"
#include "MapWorld.h"
#include "ObjectProperties.h"
#include "OP_Input.h"
#include "MainFrm.h"
#include "Selection.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//
// Column indices for the list control.
//
const int ICON_COLUMN = 0; const int SOURCE_NAME_COLUMN = 1; const int OUTPUT_NAME_COLUMN = 2; const int INPUT_NAME_COLUMN = 3; const int PARAMETER_COLUMN = 4; const int DELAY_COLUMN = 5; const int ONLY_ONCE_COLUMN = 6;
#define ICON_CONN_BAD 0
#define ICON_CONN_GOOD 1
#define ICON_CONN_BAD_GREY 2
#define ICON_CONN_GOOD_GREY 3
IMPLEMENT_DYNCREATE(COP_Input, CObjectPage)
BEGIN_MESSAGE_MAP(COP_Input, CObjectPage) //{{AFX_MSG_MAP(COP_Input)
ON_BN_CLICKED(IDC_MARK, OnMark) ON_WM_SIZE() ON_WM_DESTROY() //}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Static vars
//-----------------------------------------------------------------------------
CImageList* COP_Input::m_pImageList = NULL;
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
COP_Input::COP_Input(void) : CObjectPage(COP_Input::IDD) { m_pObjectList = NULL; m_pEntityList = new CMapEntityList; m_pEditObjectRuntimeClass = RUNTIME_CLASS(editCMapClass); m_nSortColumn = OUTPUT_NAME_COLUMN;
//
// All columns initially sort in ascending order.
//
for (int i = 0; i < OUTPUT_LIST_NUM_COLUMNS; i++) { m_eSortDirection[i] = Sort_Ascending; } }
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
COP_Input::~COP_Input(void) { // Delete my list
delete m_pEntityList; }
//-----------------------------------------------------------------------------
// Purpose: Compares by delays. Used as a secondary sort by all other columns.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareDelaysSecondary(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareDelaysSecondary(pConn1,pConn2,eDirection)); }
//-----------------------------------------------------------------------------
// Purpose: Compares by delays, does a secondary compare by output name.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareDelays(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareDelays(pConn1, pConn2,eDirection)); }
//-----------------------------------------------------------------------------
// Purpose: Compares by output name, does a secondary compare by delay.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareOutputNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareOutputNames(pConn1,pConn2,eDirection)); }
//-----------------------------------------------------------------------------
// Purpose: Compares by input name, does a secondary compare by delay.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareInputNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareInputNames(pConn1,pConn2,eDirection)); }
//-----------------------------------------------------------------------------
// Purpose: Compares by source name, does a secondary compare by delay.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareSourceNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareSourceNames(pConn1,pConn2,eDirection)); }
//-----------------------------------------------------------------------------
// Purpose: Compares by target name, does a secondary compare by delay.
//-----------------------------------------------------------------------------
static int CALLBACK InputCompareTargetNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection) { CEntityConnection *pConn1 = pInputConn1->m_pConnection; CEntityConnection *pConn2 = pInputConn2->m_pConnection; return(CEntityConnection::CompareTargetNames(pConn1,pConn2,eDirection)); }
//------------------------------------------------------------------------------
// Purpose : Returns true if given item number from list control is a valid
// connection type
// Input :
// Output :
//------------------------------------------------------------------------------
bool COP_Input::ValidateConnections(int nItem) { CInputConnection *pInputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem);
// Early out
if (!pInputConn) { return false; }
CEntityConnection *pConnection = pInputConn->m_pConnection; if (pConnection != NULL) { // Validate input
if (!MapEntityList_HasInput(m_pEntityList, pConnection->GetInputName())) { return false; } // Validate output
CMapEntity *pEntity = pInputConn->m_pEntity; if (!CEntityConnection::ValidateOutput(pEntity,pConnection->GetOutputName())) { return false; } } return true; }
//------------------------------------------------------------------------------
// Purpose : Updates the validity flag on the given item in the list control
// Input :
// Output :
//------------------------------------------------------------------------------
void COP_Input::UpdateItemValidity(int nItem) { int nIcon; if (ValidateConnections(nItem)) { nIcon = (m_bMultipleTargetNames ? ICON_CONN_GOOD_GREY : ICON_CONN_GOOD); } else { nIcon = (m_bMultipleTargetNames ? ICON_CONN_BAD_GREY : ICON_CONN_BAD); } m_ListCtrl.SetItem(nItem,0,LVIF_IMAGE, 0, nIcon, 0, 0, 0 ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pEntity -
// bFirst -
//-----------------------------------------------------------------------------
void COP_Input::AddEntityConnections(const char *pTargetName, CMapEntity *pTestEntity) { int nConnCount = pTestEntity->Connections_GetCount();
if (nConnCount != 0) { int nItemCount = m_ListCtrl.GetItemCount(); m_ListCtrl.SetItemCount(nItemCount + nConnCount);
for (int i = 0; i < nConnCount; i++) { CEntityConnection *pConnection = pTestEntity->Connections_Get(i); if (pConnection != NULL && !CompareEntityNames(pConnection->GetTargetName(), pTargetName)) { // Update source name for correct sorting
const char *pszTestName = pTestEntity->GetKeyValue("targetname"); if (pszTestName == NULL) { pszTestName = pTestEntity->GetClassName(); } pConnection->SetSourceName(pszTestName);
m_ListCtrl.InsertItem(LVIF_IMAGE, nItemCount, "", 0, 0, ICON_CONN_GOOD, 0);
m_ListCtrl.SetItemText(nItemCount, OUTPUT_NAME_COLUMN, pConnection->GetOutputName()); m_ListCtrl.SetItemText(nItemCount, SOURCE_NAME_COLUMN, pConnection->GetSourceName()); m_ListCtrl.SetItemText(nItemCount, INPUT_NAME_COLUMN, pConnection->GetInputName()); // Build the string for the delay.
float fDelay = pConnection->GetDelay(); char szTemp[MAX_PATH]; sprintf(szTemp, "%.2f", fDelay); m_ListCtrl.SetItemText(nItemCount, DELAY_COLUMN, szTemp); m_ListCtrl.SetItemText(nItemCount, ONLY_ONCE_COLUMN, (pConnection->GetTimesToFire() == EVENT_FIRE_ALWAYS) ? "No" : "Yes"); m_ListCtrl.SetItemText(nItemCount, PARAMETER_COLUMN, pConnection->GetParam()); // Set list ctrl data
CInputConnection *pInputConn = new CInputConnection; pInputConn->m_pConnection = pConnection; pInputConn->m_pEntity = pTestEntity; m_ListCtrl.SetItemData(nItemCount, (DWORD)pInputConn);
nItemCount++; } } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pDX -
//-----------------------------------------------------------------------------
void COP_Input::DoDataExchange(CDataExchange *pDX) { CObjectPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COP_Input)
DDX_Control(pDX, IDC_LIST, m_ListCtrl); //}}AFX_DATA_MAP
}
//------------------------------------------------------------------------------
// Purpose : Take the user to the output page of the selected entity that
// targets me.
// Input :
// Output :
//------------------------------------------------------------------------------
void COP_Input::OnMark(void) { // This should always be 1 as dialog is set up to be single select
if (m_ListCtrl.GetSelectedCount() == 1) { int nCount = m_ListCtrl.GetItemCount(); CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if (nCount > 0 && pDoc) { for (int nItem = nCount - 1; nItem >= 0; nItem--) { if (m_ListCtrl.GetItemState(nItem, LVIS_SELECTED) & LVIS_SELECTED) { CInputConnection *pInputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem); CMapEntity *pEntity = pInputConn->m_pEntity; CEntityConnection *pConnection = pInputConn->m_pConnection;
// Shouldn't happen but just in case
if (!pEntity || !pConnection) { return; }
// Switch to object selection mode so we only select the entity.
pDoc->GetSelection()->SetMode(selectObjects);
// Now switch to the output page with the selected connection
CMapObjectList Select; Select.AddToTail(pEntity); pDoc->SelectObjectList(&Select);
// (a bit squirly way of doing this)
GetMainWnd()->pObjectProperties->SetPageToOutput(pConnection); pDoc->Center2DViewsOnSelection(); return; } } } } }
//-----------------------------------------------------------------------------
// Purpose: Sets up the list view columns, initial sort column.
//-----------------------------------------------------------------------------
BOOL COP_Input::OnInitDialog(void) { CObjectPage::OnInitDialog();
m_ListCtrl.SetExtendedStyle(LVS_EX_FULLROWSELECT | LVS_EX_GRIDLINES | LVS_EX_HEADERDRAGDROP); m_ListCtrl.InsertColumn(ICON_COLUMN, "", LVCFMT_CENTER, 20); m_ListCtrl.InsertColumn(SOURCE_NAME_COLUMN, "Source", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(OUTPUT_NAME_COLUMN, "Output", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(INPUT_NAME_COLUMN, "My Input", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(DELAY_COLUMN, "Delay", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(ONLY_ONCE_COLUMN, "Once", LVCFMT_LEFT, 70); m_ListCtrl.InsertColumn(PARAMETER_COLUMN, "Parameter", LVCFMT_LEFT, 70);
UpdateConnectionList();
SetSortColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]);
// Force an update of the column header text so that the sort indicator is shown.
UpdateColumnHeaderText(m_nSortColumn, true, m_eSortDirection[m_nSortColumn]);
if (m_ListCtrl.GetItemCount() > 0) { m_ListCtrl.SetColumnWidth(OUTPUT_NAME_COLUMN, LVSCW_AUTOSIZE); m_ListCtrl.SetColumnWidth(SOURCE_NAME_COLUMN, LVSCW_AUTOSIZE); m_ListCtrl.SetColumnWidth(INPUT_NAME_COLUMN, LVSCW_AUTOSIZE); m_ListCtrl.SetColumnWidth(DELAY_COLUMN, LVSCW_AUTOSIZE_USEHEADER); m_ListCtrl.SetColumnWidth(ONLY_ONCE_COLUMN, LVSCW_AUTOSIZE_USEHEADER); m_ListCtrl.SetColumnWidth(PARAMETER_COLUMN, LVSCW_AUTOSIZE); }
// Create image list. Is deleted automatically when listctrl is deleted
if (!m_pImageList) { CWinApp *pApp = AfxGetApp(); m_pImageList = new CImageList(); Assert(m_pImageList != NULL); // serious allocation failure checking
m_pImageList->Create(16, 16, TRUE, 1, 0); m_pImageList->Add(pApp->LoadIcon( IDI_INPUTBAD )); m_pImageList->Add(pApp->LoadIcon( IDI_INPUT )); m_pImageList->Add(pApp->LoadIcon( IDI_INPUTBAD_GREY )); m_pImageList->Add(pApp->LoadIcon( IDI_INPUT_GREY )); } m_ListCtrl.SetImageList(m_pImageList, LVSIL_SMALL );
CAnchorDef anchorDefs[] = { CAnchorDef( IDC_LIST, k_eSimpleAnchorAllSides ), CAnchorDef( IDC_MARK, k_eSimpleAnchorBottomSide ), CAnchorDef( IDC_INFO_TEXT, k_eSimpleAnchorBottomSide ) }; m_AnchorMgr.Init( GetSafeHwnd(), anchorDefs, ARRAYSIZE( anchorDefs ) );
return(TRUE); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : wParam -
// lParam -
// pResult -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL COP_Input::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult) { NMHDR *pnmh = (NMHDR *)lParam;
if (pnmh->idFrom == IDC_LIST) { switch (pnmh->code) { case LVN_COLUMNCLICK: { NMLISTVIEW *pnmv = (NMLISTVIEW *)lParam; if (pnmv->iSubItem < OUTPUT_LIST_NUM_COLUMNS) { SortDirection_t eSortDirection = m_eSortDirection[pnmv->iSubItem];
//
// If they clicked on the current sort column, reverse the sort direction.
//
if (pnmv->iSubItem == m_nSortColumn) { if (m_eSortDirection[m_nSortColumn] == Sort_Ascending) { eSortDirection = Sort_Descending; } else { eSortDirection = Sort_Ascending; } } //
// Update the sort column and sort the list.
//
SetSortColumn(pnmv->iSubItem, eSortDirection); } return(TRUE); } case NM_DBLCLK: { OnMark(); return(TRUE); } } }
return(CObjectPage::OnNotify(wParam, lParam, pResult)); }
//-----------------------------------------------------------------------------
// Purpose: Empties the contents of the connections list control, freeing the
// connection list hanging off of each row.
//-----------------------------------------------------------------------------
void COP_Input::RemoveAllEntityConnections(void) { int nCount = m_ListCtrl.GetItemCount(); if (nCount > 0) { for (int nItem = nCount - 1; nItem >= 0; nItem--) { CInputConnection *pInputConnection = (CInputConnection *)m_ListCtrl.GetItemData(nItem); m_ListCtrl.DeleteItem(nItem); delete pInputConnection; } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : Mode -
// pData -
//-----------------------------------------------------------------------------
void COP_Input::UpdateData( int Mode, PVOID pData, bool bCanEdit ) { __super::UpdateData( Mode, pData, bCanEdit );
if (!IsWindow(m_hWnd)) { return; }
switch (Mode) { case LoadFirstData: { // m_ListCtrl.DeleteAllItems();
// UpdateConnectionList();
break; }
case LoadData: { // m_ListCtrl.DeleteAllItems();
// UpdateConnectionList();
break; }
case LoadFinished: { m_ListCtrl.DeleteAllItems(); UpdateConnectionList(); SortListByColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]); } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : nColumn -
// eDirection -
//-----------------------------------------------------------------------------
void COP_Input::SetSortColumn(int nColumn, SortDirection_t eDirection) { Assert(nColumn < OUTPUT_LIST_NUM_COLUMNS);
//
// If the sort column changed, update the old sort column header text.
//
if (m_nSortColumn != nColumn) { UpdateColumnHeaderText(m_nSortColumn, false, eDirection); }
//
// If the sort column or direction changed, update the new sort column header text.
//
if ((m_nSortColumn != nColumn) || (m_eSortDirection[m_nSortColumn] != eDirection)) { UpdateColumnHeaderText(nColumn, true, eDirection); }
m_nSortColumn = nColumn; m_eSortDirection[m_nSortColumn] = eDirection;
SortListByColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]); }
//-----------------------------------------------------------------------------
// Purpose: Sorts the outputs list by column.
// Input : nColumn - Index of column by which to sort.
//-----------------------------------------------------------------------------
void COP_Input::SortListByColumn(int nColumn, SortDirection_t eDirection) { PFNLVCOMPARE pfnSort = NULL;
switch (nColumn) { case ONLY_ONCE_COLUMN: { // No sort
break; }
case PARAMETER_COLUMN: { // No sort
break; } case OUTPUT_NAME_COLUMN: { pfnSort = (PFNLVCOMPARE)InputCompareOutputNames; break; }
case SOURCE_NAME_COLUMN: { pfnSort = (PFNLVCOMPARE)InputCompareSourceNames; break; }
case INPUT_NAME_COLUMN: { pfnSort = (PFNLVCOMPARE)InputCompareInputNames; break; }
case DELAY_COLUMN: { pfnSort = (PFNLVCOMPARE)InputCompareDelays; break; }
default: { Assert(FALSE); break; } }
if (pfnSort != NULL) { m_ListCtrl.SortItems(pfnSort, (DWORD)eDirection); } }
//------------------------------------------------------------------------------
// Purpose : Generates list of map entites that are being edited from the
// m_pObject list
// Input :
// Output :
//------------------------------------------------------------------------------
void COP_Input::UpdateEntityList() { // Clear old entity list
m_pEntityList->RemoveAll();
if (m_pObjectList != NULL) { FOR_EACH_OBJ( *m_pObjectList, pos ) { const CMapClass *pObject = m_pObjectList->Element(pos); if ((pObject != NULL) && (pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity)))) { CMapEntity *pEntity = (CMapEntity *)pObject; m_pEntityList->AddToTail(pEntity); } } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COP_Input::UpdateConnectionList(void) { UpdateEntityList(); RemoveAllEntityConnections(); m_bMultipleTargetNames = false;
const char *pszTargetName = NULL; FOR_EACH_OBJ( *m_pEntityList, pos ) { CMapEntity *pInEntity = m_pEntityList->Element(pos);
if (!pszTargetName) { pszTargetName = pInEntity->GetKeyValue("targetname"); } else if (pszTargetName != pInEntity->GetKeyValue("targetname")) { pszTargetName = pInEntity->GetKeyValue("targetname"); m_bMultipleTargetNames = true; }
if (pszTargetName) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); CMapWorld *pWorld = pDoc->GetMapWorld(); const CMapEntityList *pEntityList = pWorld->EntityList_GetList(); FOR_EACH_OBJ( *pEntityList, pos2 ) { CMapEntity *pTestEntity = (CUtlReference<CMapEntity>)pEntityList->Element( pos2 ); if (pTestEntity != NULL) { AddEntityConnections(pszTargetName, pTestEntity); } } } }
// Update validity flag on all items
for (int nItem = 0; nItem < m_ListCtrl.GetItemCount(); nItem++) { UpdateItemValidity(nItem); }
m_ListCtrl.EnableWindow(true); }
//-----------------------------------------------------------------------------
// Purpose: Adds or removes the little 'V' or '^' sort indicator as appropriate.
// Input : nColumn - Index of column to update.
// bSortColumn - true if this column is the sort column, false if not.
// eDirection - Direction of sort, Sort_Ascending or Sort_Descending.
//-----------------------------------------------------------------------------
void COP_Input::UpdateColumnHeaderText(int nColumn, bool bIsSortColumn, SortDirection_t eDirection) { char szHeaderText[MAX_PATH];
LVCOLUMN Column; memset(&Column, 0, sizeof(Column)); Column.mask = LVCF_TEXT; Column.pszText = szHeaderText; Column.cchTextMax = sizeof(szHeaderText); m_ListCtrl.GetColumn(nColumn, &Column);
int nMarker = 0;
if (szHeaderText[0] != '\0') { nMarker = strlen(szHeaderText) - 1; char chMarker = szHeaderText[nMarker];
if ((chMarker == '>') || (chMarker == '<')) { nMarker -= 2; } else { nMarker++; } }
if (bIsSortColumn) { if (nMarker != 0) { szHeaderText[nMarker++] = ' '; szHeaderText[nMarker++] = ' '; }
szHeaderText[nMarker++] = (eDirection == Sort_Ascending) ? '>' : '<'; }
szHeaderText[nMarker] = '\0';
m_ListCtrl.SetColumn(nColumn, &Column); }
//-----------------------------------------------------------------------------
// Purpose: Called when our window is being destroyed.
//-----------------------------------------------------------------------------
void COP_Input::OnDestroy(void) { RemoveAllEntityConnections(); }
//------------------------------------------------------------------------------
// Purpose: Set the selected item in the listbox
// Input : pConnection
//------------------------------------------------------------------------------
void COP_Input::SetSelectedConnection(CEntityConnection *pConnection) { m_ListCtrl.SetRedraw(FALSE);
// Set selected item to be active and all others to false
int nItemCount = m_ListCtrl.GetItemCount(); for (int nItem = 0; nItem < nItemCount; nItem++) { CInputConnection *pOutputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem); if ( pOutputConn->m_pConnection == pConnection) { m_ListCtrl.SetItemState(nItem,LVIS_SELECTED,LVIS_SELECTED); } else { m_ListCtrl.SetItemState(nItem, (unsigned int)~LVIS_SELECTED, (unsigned int)LVIS_SELECTED); } }
m_ListCtrl.SetRedraw(TRUE); }
void COP_Input::OnSize( UINT nType, int cx, int cy ) { m_AnchorMgr.OnSize(); }
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