Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=====================================================================================//
  6. #include "materialsystem_global.h"
  7. #include "shaderapi/ishaderapi.h"
  8. #include "shadersystem.h"
  9. #ifndef _PS3
  10. #include <malloc.h>
  11. #endif
  12. #include "filesystem.h"
  13. // memdbgon must be the last include file in a .cpp file!!!
  14. #include "tier0/memdbgon.h"
  15. int g_FrameNum;
  16. #ifndef SHADERAPI_GLOBAL_H
  17. IShaderAPI *g_pShaderAPI = 0;
  18. IShaderDeviceMgr* g_pShaderDeviceMgr = 0;
  19. IShaderDevice *g_pShaderDevice = 0;
  20. IShaderShadow* g_pShaderShadow = 0;
  21. #endif
  22. IClientMaterialSystem *g_pClientMaterialSystem = 0;
  23. #if defined( INCLUDE_SCALEFORM )
  24. IScaleformUI* g_pScaleformUI = 0;
  25. #endif