Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Dme version of a hitbox
//
//===========================================================================//
#include "mdlobjects/dmelod.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "movieobjects/dmemodel.h"
#include "movieobjects/dmedag.h"
#include "movieobjects/dmecombinationoperator.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeLOD, CDmeLOD );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeLOD::OnConstruction() { m_Path.Init( this, "path" ); m_Model.Init( this, "model" ); m_Skeleton.Init( this, "skeleton" ); m_CombinationOperator.Init( this, "combinationOperator" ); m_flSwitchMetric.Init( this, "switchMetric" ); m_bNoFlex.Init( this, "noFlex" ); m_bIsShadowLOD.Init( this, "isShadowLOD" ); }
void CDmeLOD::OnDestruction() { }
|