Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2006, Valve Corporation, All rights reserved. ======//
//
// Purpose: sheet code for particles and other sprite functions
//
//===========================================================================//
#ifndef PARTICLES_INTERNAL_H
#define PARTICLES_INTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/UtlStringMap.h"
#include "tier1/utlbuffer.h"
#include "tier2/fileutils.h"
#define MAX_WORLD_PLANAR_CONSTRAINTS ( 26 + 5 + 10 )
#define COLLISION_MODE_PER_PARTICLE_TRACE 0
#define COLLISION_MODE_PER_FRAME_PLANESET 1
#define COLLISION_MODE_INITIAL_TRACE_DOWN 2
#define COLLISION_MODE_USE_NEAREST_TRACE 3
#define PARTICLEBLEND_DEFAULT 0
#define PARTICLEBLEND_OVERLAY 1
#define PARTICLEBLEND_DARKEN 2
#define PARTICLEBLEND_LIGHTEN 3
#define PARTICLEBLEND_MULTIPLY 4
struct CWorldCollideContextData { FourVectors m_TraceStartPnt[MAX_WORLD_PLANAR_CONSTRAINTS]; FourVectors m_TraceEndPnt[MAX_WORLD_PLANAR_CONSTRAINTS]; FourVectors m_PointOnPlane[MAX_WORLD_PLANAR_CONSTRAINTS]; FourVectors m_PlaneNormal[MAX_WORLD_PLANAR_CONSTRAINTS];
int m_nActivePlanes; int m_nNumFixedPlanes; float m_flLastUpdateTime; Vector m_vecLastUpdateOrigin; bool m_bPlaneActive[MAX_WORLD_PLANAR_CONSTRAINTS];
void *operator new( size_t nSize ); void *operator new( size_t nSize, int nBlockUse, const char *pFileName, int nLine ); void operator delete(void *pData); void operator delete( void* p, int nBlockUse, const char *pFileName, int nLine );
void SetBaseTrace( int nIndex, Vector const &rayStart, Vector const &traceDir, int nCollisionGroup, bool bKeepMisses );
void CalculatePlanes( CParticleCollection *pParticles, int nCollisionMode, int nCollisionGroupNumber, Vector const *pCpOffset = NULL, float flMovementTolerance = 0. ); };
// This is defined in the owner DLL
extern bool UTIL_IsDedicatedServer( void );
#endif // PARTICLES_INTERNAL_H
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