Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "tier0/platform.h"
#include "tier2/interval.h"
#include "tier1/strtools.h"
#include "vstdlib/random.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pString -
// Output : interval_t
//-----------------------------------------------------------------------------
interval_t ReadInterval( const char *pString ) { interval_t tmp; tmp.start = 0; tmp.range = 0;
char tempString[128]; Q_strncpy( tempString, pString, sizeof(tempString) ); char *token = strtok( tempString, "," ); if ( token ) { tmp.start = atof( token ); token = strtok( NULL, "," ); if ( token ) { tmp.range = atof( token ) - tmp.start; } }
return tmp; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : &interval -
// Output : float
//-----------------------------------------------------------------------------
float RandomInterval( const interval_t &interval ) { float out = interval.start; if ( interval.range != 0 ) { out += RandomFloat( 0, interval.range ); }
return out; }
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