Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // TIER2.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\public\tier2" } }
$Project "tier2" { $Folder "Source Files" { $File "beamsegdraw.cpp" $File "defaultfilesystem.cpp" $file "fileutils.cpp" $File "keybindings.cpp" $File "$SRCDIR\public\map_utils.cpp" $File "$SRCDIR\public\materialsystem\MaterialSystemUtil.cpp" $File "meshutils.cpp" $File "p4helpers.cpp" $File "renderutils.cpp" $File "riff.cpp" $File "soundutils.cpp" $File "tier2.cpp" $File "tier2_logging.cpp" $File "tokenreader.cpp" $File "util_init.cpp" $File "utlstreambuffer.cpp" $File "vconfig.cpp" $File "schemaclassbinding.cpp" $File "socketcreator.cpp" $File "resourceprecacher.cpp" $File "interval.cpp" }
$Folder "Public Header Files" { $File "$SRCDIR\public\tier2\beamsegdraw.h" $File "$SRCDIR\public\tier2\fileutils.h" $File "$SRCDIR\public\tier2\meshutils.h" $File "$SRCDIR\public\tier2\keybindings.h" $File "$SRCDIR\public\tier2\renderutils.h" $File "$SRCDIR\public\tier2\riff.h" $File "$SRCDIR\public\tier2\socketcreator.h" $File "$SRCDIR\public\tier2\soundutils.h" $File "$SRCDIR\public\tier2\tier2.h" $File "$SRCDIR\public\tier2\tier2_logging.h" $File "$SRCDIR\public\tier2\tokenreader.h" $File "$SRCDIR\public\tier2\utlstreambuffer.h" $File "$SRCDIR\public\tier2\resourceprecacher.h" $File "$SRCDIR\public\tier2\interval.h" } }
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