Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // TIER2.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $macro SRCDIR ".."
  7. $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
  8. $Configuration
  9. {
  10. $Compiler
  11. {
  12. $AdditionalIncludeDirectories "$BASE;$SRCDIR\public\tier2"
  13. }
  14. }
  15. $Project "tier2"
  16. {
  17. $Folder "Source Files"
  18. {
  19. $File "beamsegdraw.cpp"
  20. $File "defaultfilesystem.cpp"
  21. $file "fileutils.cpp"
  22. $File "keybindings.cpp"
  23. $File "$SRCDIR\public\map_utils.cpp"
  24. $File "$SRCDIR\public\materialsystem\MaterialSystemUtil.cpp"
  25. $File "meshutils.cpp"
  26. $File "p4helpers.cpp"
  27. $File "renderutils.cpp"
  28. $File "riff.cpp"
  29. $File "soundutils.cpp"
  30. $File "tier2.cpp"
  31. $File "tier2_logging.cpp"
  32. $File "tokenreader.cpp"
  33. $File "util_init.cpp"
  34. $File "utlstreambuffer.cpp"
  35. $File "vconfig.cpp"
  36. $File "schemaclassbinding.cpp"
  37. $File "socketcreator.cpp"
  38. $File "resourceprecacher.cpp"
  39. $File "interval.cpp"
  40. }
  41. $Folder "Public Header Files"
  42. {
  43. $File "$SRCDIR\public\tier2\beamsegdraw.h"
  44. $File "$SRCDIR\public\tier2\fileutils.h"
  45. $File "$SRCDIR\public\tier2\meshutils.h"
  46. $File "$SRCDIR\public\tier2\keybindings.h"
  47. $File "$SRCDIR\public\tier2\renderutils.h"
  48. $File "$SRCDIR\public\tier2\riff.h"
  49. $File "$SRCDIR\public\tier2\socketcreator.h"
  50. $File "$SRCDIR\public\tier2\soundutils.h"
  51. $File "$SRCDIR\public\tier2\tier2.h"
  52. $File "$SRCDIR\public\tier2\tier2_logging.h"
  53. $File "$SRCDIR\public\tier2\tokenreader.h"
  54. $File "$SRCDIR\public\tier2\utlstreambuffer.h"
  55. $File "$SRCDIR\public\tier2\resourceprecacher.h"
  56. $File "$SRCDIR\public\tier2\interval.h"
  57. }
  58. }