Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef COMMENTARYPROPERTIESPANEL_H
#define COMMENTARYPROPERTIESPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/editablepanel.h"
#include "tier1/utlstring.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CCommEditDoc; class CDmeCommentaryNodeEntity;
namespace vgui { class ComboBox; class Button; class TextEntry; class ListPanel; class CheckButton; class RadioButton; }
//-----------------------------------------------------------------------------
// Panel that shows all entities in the level
//-----------------------------------------------------------------------------
class CCommentaryPropertiesPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CCommentaryPropertiesPanel, vgui::EditablePanel );
public: CCommentaryPropertiesPanel( CCommEditDoc *pDoc, vgui::Panel* pParent ); // standard constructor
// Inherited from Panel
virtual void OnCommand( const char *pCommand );
// Sets the object to look at
void SetObject( CDmeCommentaryNodeEntity *pEntity );
private: // Populates the commentary node fields
void PopulateCommentaryNodeFields();
// Populates the info_target fields
void PopulateInfoTargetFields();
// Populates the info_remarkable fields
void PopulateInfoRemarkableFields();
// Text to attribute...
void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName ); void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName );
// Updates entity state when text fields change
void UpdateCommentaryNode(); void UpdateInfoTarget(); void UpdateInfoRemarkable();
// Called when the audio picker button is selected
void PickSound();
// Called when sound recording is requested
void RecordSound( );
// Called when the audio picker button is selected
void PickInfoTarget( vgui::TextEntry *pControl );
// Messages handled
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv ); MESSAGE_FUNC_PARAMS( OnSoundSelected, "SoundSelected", kv ); MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv ); MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv ); MESSAGE_FUNC_PARAMS( OnSoundRecorded, "SoundRecorded", kv );
CCommEditDoc *m_pDoc;
vgui::EditablePanel *m_pCommentaryNodeScroll; vgui::EditablePanel *m_pInfoTargetScroll; vgui::EditablePanel *m_pInfoRemarkableScroll; vgui::EditablePanel *m_pCommentaryNode; vgui::EditablePanel *m_pInfoTarget; vgui::EditablePanel *m_pInfoRemarkable;
vgui::TextEntry *m_pNodeName; vgui::Button *m_pSoundFilePicker; vgui::TextEntry *m_pSoundFileName; vgui::Button *m_pRecordSound; vgui::TextEntry *m_pSpeakerName; vgui::TextEntry *m_pSynopsis; vgui::TextEntry *m_pViewPosition; vgui::Button *m_pViewPositionPicker; vgui::TextEntry *m_pViewTarget; vgui::Button *m_pViewTargetPicker; vgui::TextEntry *m_pStartCommands; vgui::TextEntry *m_pEndCommands; vgui::CheckButton *m_pPreventMovement; vgui::TextEntry *m_pPosition[3]; vgui::TextEntry *m_pOrientation[3];
vgui::TextEntry *m_pTargetName; vgui::TextEntry *m_pTargetPosition[3]; vgui::TextEntry *m_pTargetOrientation[3];
vgui::TextEntry *m_pInfoRemarkableName; vgui::TextEntry *m_pInfoRemarkableSubject; vgui::TextEntry *m_pRemarkablePosition[3];
CDmeHandle< CDmeCommentaryNodeEntity > m_hEntity; };
#endif // COMMENTARYPROPERTIESPANEL_H
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