Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // VMT.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin\tools"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,../common" }
$Linker { $AdditionalDependencies "$BASE Psapi.lib" } }
$Project "Vmt" { $Folder "Source Files" { $File "$SRCDIR\public\interpolatortypes.cpp" $File "$SRCDIR\public\movieobjects\movieobjects.cpp" $File "$SRCDIR\public\registry.cpp" $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" $File "$SRCDIR\public\sentence.cpp" $File "vmtdoc.cpp" $File "vmttool.cpp" }
$Folder "Header Files" { $File "$SRCDIR\public\interpolatortypes.h" $File "vmtdoc.h" $File "vmttool.h" }
$Folder "Link Libraries" { $File "$SRCDIR\lib\public\bitmap.lib" $File "$SRCDIR\lib\public\bonesetup.lib" $File "$SRCDIR\lib\public\datamodel.lib" $File "$SRCDIR\lib\public\dmxloader.lib" $File "$SRCDIR\lib\public\dme_controls.lib" $File "$SRCDIR\lib\public\dmserializers.lib" $File "$SRCDIR\lib\public\mathlib.lib" $File "$SRCDIR\lib\public\matsys_controls.lib" $File "$SRCDIR\lib\public\movieobjects.lib" $File "$SRCDIR\lib\public\particles.lib" $File "$SRCDIR\lib\public\tier2.lib" $File "$SRCDIR\lib\public\tier3.lib" $File "$SRCDIR\lib\public\toolutils.lib" $File "$SRCDIR\lib\public\vgui_controls.lib" } }
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