Counter Strike : Global Offensive Source Code
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192 lines
4.9 KiB

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. #ifdef APSTUDIO_INVOKED
  20. /////////////////////////////////////////////////////////////////////////////
  21. //
  22. // TEXTINCLUDE
  23. //
  24. 1 TEXTINCLUDE DISCARDABLE
  25. BEGIN
  26. "resource.h\0"
  27. END
  28. 2 TEXTINCLUDE DISCARDABLE
  29. BEGIN
  30. "#include ""afxres.h""\r\n"
  31. "\0"
  32. END
  33. 3 TEXTINCLUDE DISCARDABLE
  34. BEGIN
  35. "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
  36. "#define _AFX_NO_OLE_RESOURCES\r\n"
  37. "#define _AFX_NO_TRACKER_RESOURCES\r\n"
  38. "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
  39. "\r\n"
  40. "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
  41. "#ifdef _WIN32\r\n"
  42. "LANGUAGE 9, 1\r\n"
  43. "#pragma code_page(1252)\r\n"
  44. "#endif //_WIN32\r\n"
  45. "#include ""res\\SteamFileDialog.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
  46. "#include ""afxres.rc"" // Standard components\r\n"
  47. "#endif\r\n"
  48. "\0"
  49. END
  50. #endif // APSTUDIO_INVOKED
  51. #ifndef _MAC
  52. /////////////////////////////////////////////////////////////////////////////
  53. //
  54. // Version
  55. //
  56. VS_VERSION_INFO VERSIONINFO
  57. FILEVERSION 1,0,0,1
  58. PRODUCTVERSION 1,0,0,1
  59. FILEFLAGSMASK 0x3fL
  60. #ifdef _DEBUG
  61. FILEFLAGS 0x1L
  62. #else
  63. FILEFLAGS 0x0L
  64. #endif
  65. FILEOS 0x4L
  66. FILETYPE 0x2L
  67. FILESUBTYPE 0x0L
  68. BEGIN
  69. BLOCK "StringFileInfo"
  70. BEGIN
  71. BLOCK "040904B0"
  72. BEGIN
  73. VALUE "CompanyName", "\0"
  74. VALUE "FileDescription", "SteamFileDialog DLL\0"
  75. VALUE "FileVersion", "1, 0, 0, 1\0"
  76. VALUE "InternalName", "SteamFileDialog\0"
  77. VALUE "LegalCopyright", "Copyright (C) 2004\0"
  78. VALUE "LegalTrademarks", "\0"
  79. VALUE "OriginalFilename", "SteamFileDialog.DLL\0"
  80. VALUE "ProductName", "SteamFileDialog Dynamic Link Library\0"
  81. VALUE "ProductVersion", "1, 0, 0, 1\0"
  82. END
  83. END
  84. BLOCK "VarFileInfo"
  85. BEGIN
  86. VALUE "Translation", 0x409, 1200
  87. END
  88. END
  89. #endif // !_MAC
  90. /////////////////////////////////////////////////////////////////////////////
  91. //
  92. // Dialog
  93. //
  94. IDD_FILESYSTEM_OPENDIALOG DIALOG DISCARDABLE 0, 0, 573, 374
  95. STYLE WS_MAXIMIZEBOX | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME
  96. CAPTION "Open"
  97. FONT 8, "MS Sans Serif"
  98. BEGIN
  99. CONTROL "List1",IDC_FILE_LIST,"SysListView32",LVS_OWNERDRAWFIXED |
  100. WS_BORDER | WS_TABSTOP,7,29,559,301
  101. EDITTEXT IDC_FILENAME,48,335,362,14,ES_AUTOHSCROLL
  102. DEFPUSHBUTTON "&Open",IDOK,516,335,50,14
  103. PUSHBUTTON "Cancel",IDCANCEL,516,353,50,14
  104. PUSHBUTTON "&Up",IDC_UP_BUTTON,416,7,19,14
  105. LTEXT "File &name:",IDC_FILENAME_LABEL,7,338,33,8
  106. LTEXT "Look in:",IDC_STATIC,7,10,26,8
  107. EDITTEXT IDC_LOOKIN,48,7,362,14,ES_AUTOHSCROLL | ES_READONLY |
  108. NOT WS_TABSTOP
  109. END
  110. /////////////////////////////////////////////////////////////////////////////
  111. //
  112. // DESIGNINFO
  113. //
  114. #ifdef APSTUDIO_INVOKED
  115. GUIDELINES DESIGNINFO DISCARDABLE
  116. BEGIN
  117. IDD_FILESYSTEM_OPENDIALOG, DIALOG
  118. BEGIN
  119. LEFTMARGIN, 7
  120. RIGHTMARGIN, 566
  121. TOPMARGIN, 7
  122. BOTTOMMARGIN, 367
  123. END
  124. END
  125. #endif // APSTUDIO_INVOKED
  126. /////////////////////////////////////////////////////////////////////////////
  127. //
  128. // Bitmap
  129. //
  130. IDB_LABEL_MDL BITMAP DISCARDABLE "res\\label_mdl.bmp"
  131. IDB_LABEL_FOLDER BITMAP DISCARDABLE "res\\label_fo.bmp"
  132. IDB_LABEL_FILE BITMAP DISCARDABLE "res\\label_file.bmp"
  133. /////////////////////////////////////////////////////////////////////////////
  134. //
  135. // String Table
  136. //
  137. STRINGTABLE DISCARDABLE
  138. BEGIN
  139. IDS_NO_RELATIVE_PATH "The selected file is not under your game's directory, so it can't be used."
  140. END
  141. #endif // English (U.S.) resources
  142. /////////////////////////////////////////////////////////////////////////////
  143. #ifndef APSTUDIO_INVOKED
  144. /////////////////////////////////////////////////////////////////////////////
  145. //
  146. // Generated from the TEXTINCLUDE 3 resource.
  147. //
  148. #define _AFX_NO_SPLITTER_RESOURCES
  149. #define _AFX_NO_OLE_RESOURCES
  150. #define _AFX_NO_TRACKER_RESOURCES
  151. #define _AFX_NO_PROPERTY_RESOURCES
  152. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  153. #ifdef _WIN32
  154. LANGUAGE 9, 1
  155. #pragma code_page(1252)
  156. #endif //_WIN32
  157. #include "res\SteamFileDialog.rc2" // non-Microsoft Visual C++ edited resources
  158. #include "afxres.rc" // Standard components
  159. #endif
  160. /////////////////////////////////////////////////////////////////////////////
  161. #endif // not APSTUDIO_INVOKED