Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. // stdafx.h : include file for standard system include files,
  9. // or project specific include files that are used frequently, but
  10. // are changed infrequently
  11. //
  12. #if !defined(AFX_STDAFX_H__4F9B2A8A_E38D_4917_BA99_46DF8EC095C9__INCLUDED_)
  13. #define AFX_STDAFX_H__4F9B2A8A_E38D_4917_BA99_46DF8EC095C9__INCLUDED_
  14. #if _MSC_VER > 1000
  15. #pragma once
  16. #endif // _MSC_VER > 1000
  17. #include "tier0/wchartypes.h"
  18. #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
  19. #include <afxwin.h> // MFC core and standard components
  20. #include <afxext.h> // MFC extensions
  21. #ifndef _AFX_NO_OLE_SUPPORT
  22. #include <afxole.h> // MFC OLE classes
  23. #include <afxodlgs.h> // MFC OLE dialog classes
  24. #include <afxdisp.h> // MFC Automation classes
  25. #endif // _AFX_NO_OLE_SUPPORT
  26. #ifndef _AFX_NO_DB_SUPPORT
  27. #include <afxdb.h> // MFC ODBC database classes
  28. #endif // _AFX_NO_DB_SUPPORT
  29. #ifndef _AFX_NO_DAO_SUPPORT
  30. #include <afxdao.h> // MFC DAO database classes
  31. #endif // _AFX_NO_DAO_SUPPORT
  32. #include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
  33. #ifndef _AFX_NO_AFXCMN_SUPPORT
  34. #include <afxcmn.h> // MFC support for Windows Common Controls
  35. #include <afxpriv.h>
  36. #endif // _AFX_NO_AFXCMN_SUPPORT
  37. //{{AFX_INSERT_LOCATION}}
  38. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  39. #endif // !defined(AFX_STDAFX_H__4F9B2A8A_E38D_4917_BA99_46DF8EC095C9__INCLUDED_)