|
|
#pragma warning( disable : 4786 4018 4530 )
#include <assert.h>
#include <set>
#include "NvTriStripObjects.h"
#include "VertexCache.h"
#include "tier0/platform.h"
#define CACHE_INEFFICIENCY 6
NvStripifier::NvStripifier() { }
NvStripifier::~NvStripifier() { }
///////////////////////////////////////////////////////////////////////////////////////////
// FindEdgeInfo()
//
// find the edge info for these two indices
//
NvEdgeInfo * NvStripifier::FindEdgeInfo(NvEdgeInfoVec &edgeInfos, int v0, int v1){ // we can get to it through either array
// because the edge infos have a v0 and v1
// and there is no order except how it was
// first created.
NvEdgeInfo *infoIter = edgeInfos[v0]; while (infoIter != NULL){ if (infoIter->m_v0 == v0){ if (infoIter->m_v1 == v1) return infoIter; else infoIter = infoIter->m_nextV0; } else { assert(infoIter->m_v1 == v0); if (infoIter->m_v0 == v1) return infoIter; else infoIter = infoIter->m_nextV1; } } return NULL; }
///////////////////////////////////////////////////////////////////////////////////////////
// FindOtherFace
//
// find the other face sharing these vertices
// exactly like the edge info above
//
NvFaceInfo * NvStripifier::FindOtherFace(NvEdgeInfoVec &edgeInfos, int v0, int v1, NvFaceInfo *faceInfo){ NvEdgeInfo *edgeInfo = FindEdgeInfo(edgeInfos, v0, v1);
if( (edgeInfo == NULL) && (v0 == v1)) { //we've hit a degenerate
return NULL; }
assert(edgeInfo != NULL); return (edgeInfo->m_face0 == faceInfo ? edgeInfo->m_face1 : edgeInfo->m_face0); }
bool NvStripifier::AlreadyExists(NvFaceInfo* faceInfo, NvFaceInfoVec& faceInfos) { for(int i = 0; i < faceInfos.size(); ++i) { if( (faceInfos[i]->m_v0 == faceInfo->m_v0) && (faceInfos[i]->m_v1 == faceInfo->m_v1) && (faceInfos[i]->m_v2 == faceInfo->m_v2) ) return true; }
return false; }
///////////////////////////////////////////////////////////////////////////////////////////
// BuildStripifyInfo()
//
// Builds the list of all face and edge infos
//
void NvStripifier::BuildStripifyInfo(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos, const unsigned short maxIndex) { // reserve space for the face infos, but do not resize them.
int numIndices = indices.size(); faceInfos.reserve(numIndices / 3); // we actually resize the edge infos, so we must initialize to NULL
edgeInfos.resize(maxIndex + 1); for (int i = 0; i < maxIndex + 1; i++) edgeInfos[i] = NULL; // iterate through the triangles of the triangle list
int numTriangles = numIndices / 3; int index = 0; bool bFaceUpdated[3];
for (int i = 0; i < numTriangles; i++) { bool bMightAlreadyExist = true; bFaceUpdated[0] = false; bFaceUpdated[1] = false; bFaceUpdated[2] = false;
// grab the indices
int v0 = indices[index++]; int v1 = indices[index++]; int v2 = indices[index++];
//we disregard degenerates
if(IsDegenerate(v0, v1, v2)) continue; // create the face info and add it to the list of faces, but only if this exact face doesn't already
// exist in the list
NvFaceInfo *faceInfo = new NvFaceInfo(v0, v1, v2); // grab the edge infos, creating them if they do not already exist
NvEdgeInfo *edgeInfo01 = FindEdgeInfo(edgeInfos, v0, v1); if (edgeInfo01 == NULL) { //since one of it's edges isn't in the edge data structure, it can't already exist in the face structure
bMightAlreadyExist = false;
// create the info
edgeInfo01 = new NvEdgeInfo(v0, v1); // update the linked list on both
edgeInfo01->m_nextV0 = edgeInfos[v0]; edgeInfo01->m_nextV1 = edgeInfos[v1]; edgeInfos[v0] = edgeInfo01; edgeInfos[v1] = edgeInfo01; // set face 0
edgeInfo01->m_face0 = faceInfo; } else { if (edgeInfo01->m_face1 != NULL) { // printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n");
} else { edgeInfo01->m_face1 = faceInfo; bFaceUpdated[0] = true; } } // grab the edge infos, creating them if they do not already exist
NvEdgeInfo *edgeInfo12 = FindEdgeInfo(edgeInfos, v1, v2); if (edgeInfo12 == NULL) { bMightAlreadyExist = false; // create the info
edgeInfo12 = new NvEdgeInfo(v1, v2); // update the linked list on both
edgeInfo12->m_nextV0 = edgeInfos[v1]; edgeInfo12->m_nextV1 = edgeInfos[v2]; edgeInfos[v1] = edgeInfo12; edgeInfos[v2] = edgeInfo12; // set face 0
edgeInfo12->m_face0 = faceInfo; } else { if (edgeInfo12->m_face1 != NULL) { // printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n");
} else { edgeInfo12->m_face1 = faceInfo; bFaceUpdated[1] = true; } } // grab the edge infos, creating them if they do not already exist
NvEdgeInfo *edgeInfo20 = FindEdgeInfo(edgeInfos, v2, v0); if (edgeInfo20 == NULL) { bMightAlreadyExist = false;
// create the info
edgeInfo20 = new NvEdgeInfo(v2, v0); // update the linked list on both
edgeInfo20->m_nextV0 = edgeInfos[v2]; edgeInfo20->m_nextV1 = edgeInfos[v0]; edgeInfos[v2] = edgeInfo20; edgeInfos[v0] = edgeInfo20; // set face 0
edgeInfo20->m_face0 = faceInfo; } else { if (edgeInfo20->m_face1 != NULL) { // printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n");
} else { edgeInfo20->m_face1 = faceInfo; bFaceUpdated[2] = true; } }
if(bMightAlreadyExist) { if(!AlreadyExists(faceInfo, faceInfos)) faceInfos.push_back(faceInfo); else { delete faceInfo;
//cleanup pointers that point to this deleted face
if(bFaceUpdated[0]) edgeInfo01->m_face1 = NULL; if(bFaceUpdated[1]) edgeInfo12->m_face1 = NULL; if(bFaceUpdated[2]) edgeInfo20->m_face1 = NULL; } } else { faceInfos.push_back(faceInfo); }
} }
///////////////////////////////////////////////////////////////////////////////////////////
// FindStartPoint()
//
// Finds a good starting point, namely one which has only one neighbor
//
int NvStripifier::FindStartPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos) { int bestCtr = -1; int bestIndex = -1;
for(int i = 0; i < faceInfos.size(); i++) { int ctr = 0; if(FindOtherFace(edgeInfos, faceInfos[i]->m_v0, faceInfos[i]->m_v1, faceInfos[i]) == NULL) ctr++; if(FindOtherFace(edgeInfos, faceInfos[i]->m_v1, faceInfos[i]->m_v2, faceInfos[i]) == NULL) ctr++; if(FindOtherFace(edgeInfos, faceInfos[i]->m_v2, faceInfos[i]->m_v0, faceInfos[i]) == NULL) ctr++; if(ctr > bestCtr) { bestCtr = ctr; bestIndex = i; //return i;
} } //return -1;
if(bestCtr == 0) return -1; else return bestIndex; }
///////////////////////////////////////////////////////////////////////////////////////////
// FindGoodResetPoint()
//
// A good reset point is one near other commited areas so that
// we know that when we've made the longest strips its because
// we're stripifying in the same general orientation.
//
NvFaceInfo* NvStripifier::FindGoodResetPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos){ // we hop into different areas of the mesh to try to get
// other large open spans done. Areas of small strips can
// just be left to triangle lists added at the end.
NvFaceInfo *result = NULL; if(result == NULL) { int numFaces = faceInfos.size(); int startPoint; if(bFirstTimeResetPoint) { //first time, find a face with few neighbors (look for an edge of the mesh)
startPoint = FindStartPoint(faceInfos, edgeInfos); bFirstTimeResetPoint = false; } else startPoint = (int)(((float) numFaces - 1) * meshJump); if(startPoint == -1) { startPoint = (int)(((float) numFaces - 1) * meshJump); //meshJump += 0.1f;
//if (meshJump > 1.0f)
// meshJump = .05f;
}
int i = startPoint; do { // if this guy isn't visited, try him
if (faceInfos[i]->m_stripId < 0){ result = faceInfos[i]; break; } // update the index and clamp to 0-(numFaces-1)
if (++i >= numFaces) i = 0; } while (i != startPoint); // update the meshJump
meshJump += 0.1f; if (meshJump > 1.0f) meshJump = .05f; } // return the best face we found
return result; }
///////////////////////////////////////////////////////////////////////////////////////////
// GetUniqueVertexInB()
//
// Returns the vertex unique to faceB
//
int NvStripifier::GetUniqueVertexInB(NvFaceInfo *faceA, NvFaceInfo *faceB){ int facev0 = faceB->m_v0; if (facev0 != faceA->m_v0 && facev0 != faceA->m_v1 && facev0 != faceA->m_v2) return facev0; int facev1 = faceB->m_v1; if (facev1 != faceA->m_v0 && facev1 != faceA->m_v1 && facev1 != faceA->m_v2) return facev1; int facev2 = faceB->m_v2; if (facev2 != faceA->m_v0 && facev2 != faceA->m_v1 && facev2 != faceA->m_v2) return facev2; // nothing is different
return -1; }
///////////////////////////////////////////////////////////////////////////////////////////
// GetSharedVertices()
//
// Returns the (at most) two vertices shared between the two faces
//
void NvStripifier::GetSharedVertices(NvFaceInfo *faceA, NvFaceInfo *faceB, int* vertex0, int* vertex1) { *vertex0 = -1; *vertex1 = -1;
int facev0 = faceB->m_v0; if (facev0 == faceA->m_v0 || facev0 == faceA->m_v1 || facev0 == faceA->m_v2) { if(*vertex0 == -1) *vertex0 = facev0; else { *vertex1 = facev0; return; } } int facev1 = faceB->m_v1; if (facev1 == faceA->m_v0 || facev1 == faceA->m_v1 || facev1 == faceA->m_v2) { if(*vertex0 == -1) *vertex0 = facev1; else { *vertex1 = facev1; return; } }
int facev2 = faceB->m_v2; if (facev2 == faceA->m_v0 || facev2 == faceA->m_v1 || facev2 == faceA->m_v2) { if(*vertex0 == -1) *vertex0 = facev2; else { *vertex1 = facev2; return; } }
}
///////////////////////////////////////////////////////////////////////////////////////////
// GetNextIndex()
//
// Returns vertex of the input face which is "next" in the input index list
//
inline int NvStripifier::GetNextIndex(const WordVec &indices, NvFaceInfo *face){ int numIndices = indices.size(); assert(numIndices >= 2); int v0 = indices[numIndices-2]; int v1 = indices[numIndices-1]; int fv0 = face->m_v0; int fv1 = face->m_v1; int fv2 = face->m_v2; if (fv0 != v0 && fv0 != v1){ if ((fv1 != v0 && fv1 != v1) || (fv2 != v0 && fv2 != v1)){ printf("GetNextIndex: Triangle doesn't have all of its vertices\n"); printf("GetNextIndex: Duplicate triangle probably got us derailed\n"); } return fv0; } if (fv1 != v0 && fv1 != v1){ if ((fv0 != v0 && fv0 != v1) || (fv2 != v0 && fv2 != v1)){ printf("GetNextIndex: Triangle doesn't have all of its vertices\n"); printf("GetNextIndex: Duplicate triangle probably got us derailed\n"); } return fv1; } if (fv2 != v0 && fv2 != v1){ if ((fv0 != v0 && fv0 != v1) || (fv1 != v0 && fv1 != v1)){ printf("GetNextIndex: Triangle doesn't have all of its vertices\n"); printf("GetNextIndex: Duplicate triangle probably got us derailed\n"); } return fv2; } // shouldn't get here, but let's try and fail gracefully
if( (fv0 == fv1) || (fv0 == fv2) ) return fv0; else if( (fv1 == fv0) || (fv1 == fv2) ) return fv1; else if( (fv2 == fv0) || (fv2 == fv1) ) return fv2; else return -1; }
///////////////////////////////////////////////////////////////////////////////////////////
// IsMarked()
//
// If either the faceInfo has a real strip index because it is
// already assign to a committed strip OR it is assigned in an
// experiment and the experiment index is the one we are building
// for, then it is marked and unavailable
inline bool NvStripInfo::IsMarked(NvFaceInfo *faceInfo){ return (faceInfo->m_stripId >= 0) || (IsExperiment() && faceInfo->m_experimentId == m_experimentId); }
///////////////////////////////////////////////////////////////////////////////////////////
// MarkTriangle()
//
// Marks the face with the current strip ID
//
inline void NvStripInfo::MarkTriangle(NvFaceInfo *faceInfo){ assert(!IsMarked(faceInfo)); if (IsExperiment()){ faceInfo->m_experimentId = m_experimentId; faceInfo->m_testStripId = m_stripId; } else{ assert(faceInfo->m_stripId == -1); faceInfo->m_experimentId = -1; faceInfo->m_stripId = m_stripId; } }
bool NvStripInfo::Unique(NvFaceInfoVec& faceVec, NvFaceInfo* face) { bool bv0, bv1, bv2; //bools to indicate whether a vertex is in the faceVec or not
bv0 = bv1 = bv2 = false;
for(int i = 0; i < faceVec.size(); i++) { if(!bv0) { if( (faceVec[i]->m_v0 == face->m_v0) || (faceVec[i]->m_v1 == face->m_v0) || (faceVec[i]->m_v2 == face->m_v0) ) bv0 = true; }
if(!bv1) { if( (faceVec[i]->m_v0 == face->m_v1) || (faceVec[i]->m_v1 == face->m_v1) || (faceVec[i]->m_v2 == face->m_v1) ) bv1 = true; }
if(!bv2) { if( (faceVec[i]->m_v0 == face->m_v2) || (faceVec[i]->m_v1 == face->m_v2) || (faceVec[i]->m_v2 == face->m_v2) ) bv2 = true; }
//the face is not unique, all it's vertices exist in the face vector
if(bv0 && bv1 && bv2) return false; } //if we get out here, it's unique
return true; }
///////////////////////////////////////////////////////////////////////////////////////////
// Build()
//
// Builds a strip forward as far as we can go, then builds backwards, and joins the two lists
//
void NvStripInfo::Build(NvEdgeInfoVec &edgeInfos, NvFaceInfoVec &faceInfos) { // used in building the strips forward and backward
WordVec scratchIndices; // build forward... start with the initial face
NvFaceInfoVec forwardFaces, backwardFaces; forwardFaces.push_back(m_startInfo.m_startFace);
MarkTriangle(m_startInfo.m_startFace); int v0 = (m_startInfo.m_toV1 ? m_startInfo.m_startEdge->m_v0 : m_startInfo.m_startEdge->m_v1); int v1 = (m_startInfo.m_toV1 ? m_startInfo.m_startEdge->m_v1 : m_startInfo.m_startEdge->m_v0); // easiest way to get v2 is to use this function which requires the
// other indices to already be in the list.
scratchIndices.push_back(v0); scratchIndices.push_back(v1); int v2 = NvStripifier::GetNextIndex(scratchIndices, m_startInfo.m_startFace); scratchIndices.push_back(v2);
//
// build the forward list
//
int nv0 = v1; int nv1 = v2;
NvFaceInfo *nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, m_startInfo.m_startFace); while (nextFace != NULL && !IsMarked(nextFace)) { //check to see if this next face is going to cause us to die soon
int testnv0 = nv1; int testnv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace); NvFaceInfo* nextNextFace = NvStripifier::FindOtherFace(edgeInfos, testnv0, testnv1, nextFace);
if( (nextNextFace == NULL) || (IsMarked(nextNextFace)) ) { //uh, oh, we're following a dead end, try swapping
NvFaceInfo* testNextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, testnv1, nextFace);
if( ((testNextFace != NULL) && !IsMarked(testNextFace)) ) { //we only swap if it buys us something
//add a "fake" degenerate face
NvFaceInfo* tempFace = new NvFaceInfo(nv0, nv1, nv0); forwardFaces.push_back(tempFace); MarkTriangle(tempFace);
scratchIndices.push_back(nv0); testnv0 = nv0;
++m_numDegenerates; }
}
// add this to the strip
forwardFaces.push_back(nextFace);
MarkTriangle(nextFace); // add the index
//nv0 = nv1;
//nv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace);
scratchIndices.push_back(testnv1); // and get the next face
nv0 = testnv0; nv1 = testnv1;
nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, nextFace); } // tempAllFaces is going to be forwardFaces + backwardFaces
// it's used for Unique()
NvFaceInfoVec tempAllFaces; for(int i = 0; i < forwardFaces.size(); i++) tempAllFaces.push_back(forwardFaces[i]);
//
// reset the indices for building the strip backwards and do so
//
scratchIndices.resize(0); scratchIndices.push_back(v2); scratchIndices.push_back(v1); scratchIndices.push_back(v0); nv0 = v1; nv1 = v0; nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, m_startInfo.m_startFace); while (nextFace != NULL && !IsMarked(nextFace)) { //this tests to see if a face is "unique", meaning that its vertices aren't already in the list
// so, strips which "wrap-around" are not allowed
if(!Unique(tempAllFaces, nextFace)) break;
//check to see if this next face is going to cause us to die soon
int testnv0 = nv1; int testnv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace); NvFaceInfo* nextNextFace = NvStripifier::FindOtherFace(edgeInfos, testnv0, testnv1, nextFace);
if( (nextNextFace == NULL) || (IsMarked(nextNextFace)) ) { //uh, oh, we're following a dead end, try swapping
NvFaceInfo* testNextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, testnv1, nextFace); if( ((testNextFace != NULL) && !IsMarked(testNextFace)) ) { //we only swap if it buys us something
//add a "fake" degenerate face
NvFaceInfo* tempFace = new NvFaceInfo(nv0, nv1, nv0);
backwardFaces.push_back(tempFace); MarkTriangle(tempFace); scratchIndices.push_back(nv0); testnv0 = nv0;
++m_numDegenerates; } }
// add this to the strip
backwardFaces.push_back(nextFace); //this is just so Unique() will work
tempAllFaces.push_back(nextFace);
MarkTriangle(nextFace); // add the index
//nv0 = nv1;
//nv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace);
scratchIndices.push_back(testnv1); // and get the next face
nv0 = testnv0; nv1 = testnv1; nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, nextFace); } // Combine the forward and backwards stripification lists and put into our own face vector
Combine(forwardFaces, backwardFaces); }
///////////////////////////////////////////////////////////////////////////////////////////
// Combine()
//
// Combines the two input face vectors and puts the result into m_faces
//
void NvStripInfo::Combine(const NvFaceInfoVec &forward, const NvFaceInfoVec &backward){ // add backward faces
int numFaces = backward.size(); for (int i = numFaces - 1; i >= 0; i--) m_faces.push_back(backward[i]); // add forward faces
numFaces = forward.size(); for (int i = 0; i < numFaces; i++) m_faces.push_back(forward[i]); }
///////////////////////////////////////////////////////////////////////////////////////////
// SharesEdge()
//
// Returns true if the input face and the current strip share an edge
//
bool NvStripInfo::SharesEdge(const NvFaceInfo* faceInfo, NvEdgeInfoVec &edgeInfos) { //check v0->v1 edge
NvEdgeInfo* currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v0, faceInfo->m_v1); if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1)) return true; //check v1->v2 edge
currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v1, faceInfo->m_v2); if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1)) return true; //check v2->v0 edge
currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v2, faceInfo->m_v0); if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1)) return true; return false; }
///////////////////////////////////////////////////////////////////////////////////////////
// CommitStrips()
//
// "Commits" the input strips by setting their m_experimentId to -1 and adding to the allStrips
// vector
//
void NvStripifier::CommitStrips(NvStripInfoVec &allStrips, const NvStripInfoVec &strips) { // Iterate through strips
int numStrips = strips.size(); for (int i = 0; i < numStrips; i++){
// Tell the strip that it is now real
NvStripInfo *strip = strips[i]; strip->m_experimentId = -1; // add to the list of real strips
allStrips.push_back(strip); // Iterate through the faces of the strip
// Tell the faces of the strip that they belong to a real strip now
const NvFaceInfoVec &faces = strips[i]->m_faces; int numFaces = faces.size();
for (int j = 0; j < numFaces; j++) { strip->MarkTriangle(faces[j]); } } }
///////////////////////////////////////////////////////////////////////////////////////////
// FindTraversal()
//
// Finds the next face to start the next strip on.
//
bool NvStripifier::FindTraversal(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos, NvStripInfo *strip, NvStripStartInfo &startInfo){ // if the strip was v0->v1 on the edge, then v1 will be a vertex in the next edge.
int v = (strip->m_startInfo.m_toV1 ? strip->m_startInfo.m_startEdge->m_v1 : strip->m_startInfo.m_startEdge->m_v0); NvFaceInfo *untouchedFace = NULL; NvEdgeInfo *edgeIter = edgeInfos[v]; while (edgeIter != NULL){ NvFaceInfo *face0 = edgeIter->m_face0; NvFaceInfo *face1 = edgeIter->m_face1; if ((face0 != NULL && !strip->IsInStrip(face0)) && face1 != NULL && !strip->IsMarked(face1)) { untouchedFace = face1; break; } if ((face1 != NULL && !strip->IsInStrip(face1)) && face0 != NULL && !strip->IsMarked(face0)){ untouchedFace = face0; break; } // find the next edgeIter
edgeIter = (edgeIter->m_v0 == v ? edgeIter->m_nextV0 : edgeIter->m_nextV1); } startInfo.m_startFace = untouchedFace; startInfo.m_startEdge = edgeIter; if (edgeIter != NULL) { if(strip->SharesEdge(startInfo.m_startFace, edgeInfos)) startInfo.m_toV1 = (edgeIter->m_v0 == v); //note! used to be m_v1
else startInfo.m_toV1 = (edgeIter->m_v1 == v); } return (startInfo.m_startFace != NULL); }
////////////////////////////////////////////////////////////////////////////////////////
// RemoveSmallStrips()
//
// allStrips is the whole strip vector...all small strips will be deleted from this list, to avoid leaking mem
// allBigStrips is an out parameter which will contain all strips above minStripLength
// faceList is an out parameter which will contain all faces which were removed from the striplist
//
void NvStripifier::RemoveSmallStrips(NvStripInfoVec& allStrips, NvStripInfoVec& allBigStrips, NvFaceInfoVec& faceList) { faceList.clear(); allBigStrips.clear(); //make sure these are empty
NvFaceInfoVec tempFaceList; for(int i = 0; i < allStrips.size(); i++) { if(allStrips[i]->m_faces.size() < minStripLength) { //strip is too small, add faces to faceList
for(int j = 0; j < allStrips[i]->m_faces.size(); j++) tempFaceList.push_back(allStrips[i]->m_faces[j]); //and free memory
delete allStrips[i]; } else { allBigStrips.push_back(allStrips[i]); } } bool *bVisitedList = new bool[tempFaceList.size()]; memset(bVisitedList, 0, tempFaceList.size()*sizeof(bool)); VertexCache* vcache = new VertexCache(cacheSize); int bestNumHits = -1; int numHits; int bestIndex = 0; while(1) { bestNumHits = -1; //find best face to add next, given the current cache
for(int i = 0; i < tempFaceList.size(); i++) { if(bVisitedList[i]) continue; numHits = CalcNumHitsFace(vcache, tempFaceList[i]); if(numHits > bestNumHits) { bestNumHits = numHits; bestIndex = i; } } if(bestNumHits == -1.0f) break; bVisitedList[bestIndex] = true; UpdateCacheFace(vcache, tempFaceList[bestIndex]); faceList.push_back(tempFaceList[bestIndex]); } delete vcache; delete[] bVisitedList; }
///////////////////////////////////////////////////////////////////////////////////////////
// NextIsCW()
//
// Returns true if the next face should be ordered in CW fashion
//
bool NvStripifier::NextIsCW(const int numIndices) { return ((numIndices % 2) == 0); }
///////////////////////////////////////////////////////////////////////////////////////////
// IsCW()
//
// Returns true if the face is ordered in CW fashion
//
bool NvStripifier::IsCW(NvFaceInfo *faceInfo, int v0, int v1) { if (faceInfo->m_v0 == v0) return (faceInfo->m_v1 == v1); else if (faceInfo->m_v1 == v0) return (faceInfo->m_v2 == v1); else return (faceInfo->m_v0 == v1); // shouldn't get here
assert(0); return false; }
bool NvStripifier::FaceContainsIndex(const NvFaceInfo& face, const unsigned int index) { return ( (face.m_v0 == (int)index) || (face.m_v1 == (int)index) || (face.m_v2 == (int)index) ); }
bool NvStripifier::IsMoneyFace(const NvFaceInfo& face) { if(FaceContainsIndex(face, 800) && FaceContainsIndex(face, 812) && FaceContainsIndex(face, 731)) return true;
return false; } ////////////////////////////////////////////////////////////////////////////////////////
// CreateStrips()
//
// Generates actual strips from the list-in-strip-order.
//
void NvStripifier::CreateStrips(const NvStripInfoVec& allStrips, IntVec& stripIndices, const bool bStitchStrips, unsigned int& numSeparateStrips) { assert(numSeparateStrips == 0);
NvFaceInfo tLastFace(0, 0, 0); NvFaceInfo tPrevStripLastFace(0, 0, 0); int nStripCount = allStrips.size(); assert(nStripCount > 0);
//we infer the cw/ccw ordering depending on the number of indices
//this is screwed up by the fact that we insert -1s to denote changing strips
//this is to account for that
int accountForNegatives = 0;
for (int i = 0; i < nStripCount; i++) { NvStripInfo *strip = allStrips[i]; int nStripFaceCount = strip->m_faces.size(); assert(nStripFaceCount > 0);
// Handle the first face in the strip
{ NvFaceInfo tFirstFace(strip->m_faces[0]->m_v0, strip->m_faces[0]->m_v1, strip->m_faces[0]->m_v2);
// If there is a second face, reorder vertices such that the
// unique vertex is first
if (nStripFaceCount > 1) { int nUnique = NvStripifier::GetUniqueVertexInB(strip->m_faces[1], &tFirstFace); if (nUnique == tFirstFace.m_v1) { SWAP(tFirstFace.m_v0, tFirstFace.m_v1); } else if (nUnique == tFirstFace.m_v2) { SWAP(tFirstFace.m_v0, tFirstFace.m_v2); }
// If there is a third face, reorder vertices such that the
// shared vertex is last
if (nStripFaceCount > 2) { if(IsDegenerate(strip->m_faces[1])) { int pivot = strip->m_faces[1]->m_v1; if(tFirstFace.m_v1 == pivot) { SWAP(tFirstFace.m_v1, tFirstFace.m_v2); } } else { int nShared0, nShared1; GetSharedVertices(strip->m_faces[2], &tFirstFace, &nShared0, &nShared1); if ( (nShared0 == tFirstFace.m_v1) && (nShared1 == -1) ) { SWAP(tFirstFace.m_v1, tFirstFace.m_v2); } } } }
if( (i == 0) || !bStitchStrips) { if(!IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1)) stripIndices.push_back(tFirstFace.m_v0); } else { // Double tap the first in the new strip
stripIndices.push_back(tFirstFace.m_v0); // Check CW/CCW ordering
if (NextIsCW(stripIndices.size() - accountForNegatives) != IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1)) { stripIndices.push_back(tFirstFace.m_v0); } }
stripIndices.push_back(tFirstFace.m_v0); stripIndices.push_back(tFirstFace.m_v1); stripIndices.push_back(tFirstFace.m_v2);
// Update last face info
tLastFace = tFirstFace; }
for (int j = 1; j < nStripFaceCount; j++) { int nUnique = GetUniqueVertexInB(&tLastFace, strip->m_faces[j]); if (nUnique != -1) { stripIndices.push_back(nUnique);
// Update last face info
tLastFace.m_v0 = tLastFace.m_v1; tLastFace.m_v1 = tLastFace.m_v2; tLastFace.m_v2 = nUnique; } else { //we've hit a degenerate
stripIndices.push_back(strip->m_faces[j]->m_v2); tLastFace.m_v0 = strip->m_faces[j]->m_v0;//tLastFace.m_v1;
tLastFace.m_v1 = strip->m_faces[j]->m_v1;//tLastFace.m_v2;
tLastFace.m_v2 = strip->m_faces[j]->m_v2;//tLastFace.m_v1;
} }
// Double tap between strips.
if(bStitchStrips) { if(i != nStripCount - 1) stripIndices.push_back(tLastFace.m_v2); } else { //-1 index indicates next strip
stripIndices.push_back(-1); accountForNegatives++; numSeparateStrips++; }
// Update last face info
tLastFace.m_v0 = tLastFace.m_v1; tLastFace.m_v1 = tLastFace.m_v2; tLastFace.m_v2 = tLastFace.m_v2; } if(bStitchStrips) numSeparateStrips = 1; }
///////////////////////////////////////////////////////////////////////////////////////////
// Stripify()
//
//
// in_indices are the input indices of the mesh to stripify
// in_cacheSize is the target cache size
//
void NvStripifier::Stripify(const WordVec &in_indices, const int in_cacheSize, const int in_minStripLength, const unsigned short maxIndex, NvStripInfoVec &outStrips, NvFaceInfoVec& outFaceList) { meshJump = 0.0f; bFirstTimeResetPoint = true; //used in FindGoodResetPoint()
//the number of times to run the experiments
int numSamples = 10; //the cache size, clamped to one
cacheSize = max(1, in_cacheSize - CACHE_INEFFICIENCY); minStripLength = in_minStripLength; //this is the strip size threshold below which we dump the strip into a list
indices = in_indices; // build the stripification info
NvFaceInfoVec allFaceInfos; NvEdgeInfoVec allEdgeInfos; BuildStripifyInfo(allFaceInfos, allEdgeInfos, maxIndex); NvStripInfoVec allStrips;
// stripify
FindAllStrips(allStrips, allFaceInfos, allEdgeInfos, numSamples); //split up the strips into cache friendly pieces, optimize them, then dump these into outStrips
SplitUpStripsAndOptimize(allStrips, outStrips, allEdgeInfos, outFaceList);
//clean up
for(int i = 0; i < allStrips.size(); i++) { delete allStrips[i]; } for (int i = 0; i < allEdgeInfos.size(); i++) { NvEdgeInfo *info = allEdgeInfos[i]; while (info != NULL) { NvEdgeInfo *next = (info->m_v0 == i ? info->m_nextV0 : info->m_nextV1); info->Unref(); info = next; } } }
bool NvStripifier::IsDegenerate(const NvFaceInfo* face) { if(face->m_v0 == face->m_v1) return true; else if(face->m_v0 == face->m_v2) return true; else if(face->m_v1 == face->m_v2) return true; else return false; }
bool NvStripifier::IsDegenerate(const unsigned short v0, const unsigned short v1, const unsigned short v2) { if(v0 == v1) return true; else if(v0 == v2) return true; else if(v1 == v2) return true; else return false; }
///////////////////////////////////////////////////////////////////////////////////////////
// SplitUpStripsAndOptimize()
//
// Splits the input vector of strips (allBigStrips) into smaller, cache friendly pieces, then
// reorders these pieces to maximize cache hits
// The final strips are output through outStrips
//
void NvStripifier::SplitUpStripsAndOptimize(NvStripInfoVec &allStrips, NvStripInfoVec &outStrips, NvEdgeInfoVec& edgeInfos, NvFaceInfoVec& outFaceList) { int threshold = cacheSize; NvStripInfoVec tempStrips; //split up strips into threshold-sized pieces
for(int i = 0; i < allStrips.size(); i++) { NvStripInfo* currentStrip; NvStripStartInfo startInfo(NULL, NULL, false); int actualStripSize = 0; for(int j = 0; j < allStrips[i]->m_faces.size(); ++j) { if( !IsDegenerate(allStrips[i]->m_faces[j]) ) actualStripSize++; } if(actualStripSize /*allStrips[i]->m_faces.size()*/ > threshold) { int numTimes = actualStripSize /*allStrips[i]->m_faces.size()*/ / threshold; int numLeftover = actualStripSize /*allStrips[i]->m_faces.size()*/ % threshold;
int degenerateCount = 0; int j = 0; for(j; j < numTimes; j++) { currentStrip = new NvStripInfo(startInfo, 0, -1); int faceCtr = j*threshold + degenerateCount; bool bFirstTime = true; while(faceCtr < threshold+(j*threshold)+degenerateCount) { if(IsDegenerate(allStrips[i]->m_faces[faceCtr])) { degenerateCount++; //last time or first time through, no need for a degenerate
if( (((faceCtr + 1) != threshold+(j*threshold)+degenerateCount) || ((j == numTimes - 1) && (numLeftover < 4) && (numLeftover > 0))) && !bFirstTime) { currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]); } else ++faceCtr; } else { currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]); bFirstTime = false; } } /*
for(int faceCtr = j*threshold; faceCtr < threshold+(j*threshold); faceCtr++) { currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr]); } */ ///*
if(j == numTimes - 1) //last time through
{ if( (numLeftover < 4) && (numLeftover > 0) ) //way too small
{ //just add to last strip
int ctr = 0; while(ctr < numLeftover) { if(!IsDegenerate(allStrips[i]->m_faces[faceCtr])) { currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]); ++ctr; } else { currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]); ++degenerateCount; } } numLeftover = 0; } } //*/
tempStrips.push_back(currentStrip); } int leftOff = j * threshold + degenerateCount; if(numLeftover != 0) { currentStrip = new NvStripInfo(startInfo, 0, -1); int ctr = 0; bool bFirstTime = true; while(ctr < numLeftover) { if( !IsDegenerate(allStrips[i]->m_faces[leftOff]) ) { ctr++; bFirstTime = false; currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]); } else if(!bFirstTime) currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]); else leftOff++; } /*
for(int k = 0; k < numLeftover; k++) { currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]); } */ tempStrips.push_back(currentStrip); } } else { //we're not just doing a tempStrips.push_back(allBigStrips[i]) because
// this way we can delete allBigStrips later to free the memory
currentStrip = new NvStripInfo(startInfo, 0, -1); for(int j = 0; j < allStrips[i]->m_faces.size(); j++) currentStrip->m_faces.push_back(allStrips[i]->m_faces[j]); tempStrips.push_back(currentStrip); } }
//add small strips to face list
NvStripInfoVec tempStrips2; RemoveSmallStrips(tempStrips, tempStrips2, outFaceList); outStrips.clear(); //screw optimization for now
// for(i = 0; i < tempStrips.size(); ++i)
// outStrips.push_back(tempStrips[i]);
if(tempStrips2.size() != 0) { //Optimize for the vertex cache
VertexCache* vcache = new VertexCache(cacheSize); float bestNumHits = -1.0f; float numHits; int bestIndex = 0; int firstIndex = 0; float minCost = 10000.0f; for(int i = 0; i < tempStrips2.size(); i++) { int numNeighbors = 0; //find strip with least number of neighbors per face
for(int j = 0; j < tempStrips2[i]->m_faces.size(); j++) { numNeighbors += NumNeighbors(tempStrips2[i]->m_faces[j], edgeInfos); } float currCost = (float)numNeighbors / (float)tempStrips2[i]->m_faces.size(); if(currCost < minCost) { minCost = currCost; firstIndex = i; } } UpdateCacheStrip(vcache, tempStrips2[firstIndex]); outStrips.push_back(tempStrips2[firstIndex]); tempStrips2[firstIndex]->visited = true; bool bWantsCW = (tempStrips2[firstIndex]->m_faces.size() % 2) == 0;
//this n^2 algo is what slows down stripification so much....
// needs to be improved
while(1) { bestNumHits = -1.0f; //find best strip to add next, given the current cache
for(int i = 0; i < tempStrips2.size(); i++) { if(tempStrips2[i]->visited) continue;
numHits = CalcNumHitsStrip(vcache, tempStrips2[i]); if(numHits > bestNumHits) { bestNumHits = numHits; bestIndex = i; } else if(numHits >= bestNumHits) { //check previous strip to see if this one requires it to switch polarity
NvStripInfo *strip = tempStrips2[i]; int nStripFaceCount = strip->m_faces.size(); NvFaceInfo tFirstFace(strip->m_faces[0]->m_v0, strip->m_faces[0]->m_v1, strip->m_faces[0]->m_v2); // If there is a second face, reorder vertices such that the
// unique vertex is first
if (nStripFaceCount > 1) { int nUnique = NvStripifier::GetUniqueVertexInB(strip->m_faces[1], &tFirstFace); if (nUnique == tFirstFace.m_v1) { SWAP(tFirstFace.m_v0, tFirstFace.m_v1); } else if (nUnique == tFirstFace.m_v2) { SWAP(tFirstFace.m_v0, tFirstFace.m_v2); } // If there is a third face, reorder vertices such that the
// shared vertex is last
if (nStripFaceCount > 2) { int nShared0, nShared1; GetSharedVertices(strip->m_faces[2], &tFirstFace, &nShared0, &nShared1); if ( (nShared0 == tFirstFace.m_v1) && (nShared1 == -1) ) { SWAP(tFirstFace.m_v1, tFirstFace.m_v2); } } } // Check CW/CCW ordering
if (bWantsCW == IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1)) { //I like this one!
bestIndex = i; } } } if(bestNumHits == -1.0f) break; tempStrips2[bestIndex]->visited = true; UpdateCacheStrip(vcache, tempStrips2[bestIndex]); outStrips.push_back(tempStrips2[bestIndex]); bWantsCW = (tempStrips2[bestIndex]->m_faces.size() % 2 == 0) ? bWantsCW : !bWantsCW; } delete vcache; } }
///////////////////////////////////////////////////////////////////////////////////////////
// UpdateCacheStrip()
//
// Updates the input vertex cache with this strip's vertices
//
void NvStripifier::UpdateCacheStrip(VertexCache* vcache, NvStripInfo* strip) { for(int i = 0; i < strip->m_faces.size(); ++i) { if(!vcache->InCache(strip->m_faces[i]->m_v0)) vcache->AddEntry(strip->m_faces[i]->m_v0); if(!vcache->InCache(strip->m_faces[i]->m_v1)) vcache->AddEntry(strip->m_faces[i]->m_v1); if(!vcache->InCache(strip->m_faces[i]->m_v2)) vcache->AddEntry(strip->m_faces[i]->m_v2); } }
///////////////////////////////////////////////////////////////////////////////////////////
// UpdateCacheFace()
//
// Updates the input vertex cache with this face's vertices
//
void NvStripifier::UpdateCacheFace(VertexCache* vcache, NvFaceInfo* face) { if(!vcache->InCache(face->m_v0)) vcache->AddEntry(face->m_v0); if(!vcache->InCache(face->m_v1)) vcache->AddEntry(face->m_v1); if(!vcache->InCache(face->m_v2)) vcache->AddEntry(face->m_v2); }
///////////////////////////////////////////////////////////////////////////////////////////
// CalcNumHitsStrip()
//
// returns the number of cache hits per face in the strip
//
float NvStripifier::CalcNumHitsStrip(VertexCache* vcache, NvStripInfo* strip) { int numHits = 0; int numFaces = 0; for(int i = 0; i < strip->m_faces.size(); i++) { if(vcache->InCache(strip->m_faces[i]->m_v0)) ++numHits; if(vcache->InCache(strip->m_faces[i]->m_v1)) ++numHits; if(vcache->InCache(strip->m_faces[i]->m_v2)) ++numHits; numFaces++; } return ((float)numHits / (float)numFaces); }
///////////////////////////////////////////////////////////////////////////////////////////
// CalcNumHitsFace()
//
// returns the number of cache hits in the face
//
int NvStripifier::CalcNumHitsFace(VertexCache* vcache, NvFaceInfo* face) { int numHits = 0;
if(vcache->InCache(face->m_v0)) numHits++; if(vcache->InCache(face->m_v1)) numHits++; if(vcache->InCache(face->m_v2)) numHits++; return numHits; }
///////////////////////////////////////////////////////////////////////////////////////////
// NumNeighbors()
//
// Returns the number of neighbors that this face has
//
int NvStripifier::NumNeighbors(NvFaceInfo* face, NvEdgeInfoVec& edgeInfoVec) { int numNeighbors = 0; if(FindOtherFace(edgeInfoVec, face->m_v0, face->m_v1, face) != NULL) { numNeighbors++; } if(FindOtherFace(edgeInfoVec, face->m_v1, face->m_v2, face) != NULL) { numNeighbors++; } if(FindOtherFace(edgeInfoVec, face->m_v2, face->m_v0, face) != NULL) { numNeighbors++; } return numNeighbors; }
///////////////////////////////////////////////////////////////////////////////////////////
// AvgStripSize()
//
// Finds the average strip size of the input vector of strips
//
float NvStripifier::AvgStripSize(const NvStripInfoVec &strips){ int sizeAccum = 0; int numStrips = strips.size(); for (int i = 0; i < numStrips; i++){ NvStripInfo *strip = strips[i]; sizeAccum += strip->m_faces.size(); sizeAccum -= strip->m_numDegenerates; } return ((float)sizeAccum) / ((float)numStrips); }
///////////////////////////////////////////////////////////////////////////////////////////
// FindAllStrips()
//
// Does the stripification, puts output strips into vector allStrips
//
// Works by setting runnning a number of experiments in different areas of the mesh, and
// accepting the one which results in the longest strips. It then accepts this, and moves
// on to a different area of the mesh. We try to jump around the mesh some, to ensure that
// large open spans of strips get generated.
//
void NvStripifier::FindAllStrips(NvStripInfoVec &allStrips, NvFaceInfoVec &allFaceInfos, NvEdgeInfoVec &allEdgeInfos, int numSamples){ // the experiments
int experimentId = 0; int stripId = 0; bool done = false;
int loopCtr = 0; while (!done) { loopCtr++; //
// PHASE 1: Set up numSamples * numEdges experiments
//
NvStripInfoVec *experiments = new NvStripInfoVec [numSamples * 6]; int experimentIndex = 0; std::set <NvFaceInfo*> resetPoints; for (int i = 0; i < numSamples; i++) { // Try to find another good reset point.
// If there are none to be found, we are done
NvFaceInfo *nextFace = FindGoodResetPoint(allFaceInfos, allEdgeInfos); if (nextFace == NULL){ done = true; break; } // If we have already evaluated starting at this face in this slew
// of experiments, then skip going any further
else if (resetPoints.find(nextFace) != resetPoints.end()){ continue; } // trying it now...
resetPoints.insert(nextFace); // otherwise, we shall now try experiments for starting on the 01,12, and 20 edges
assert(nextFace->m_stripId < 0); // build the strip off of this face's 0-1 edge
NvEdgeInfo *edge01 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1); NvStripInfo *strip01 = new NvStripInfo(NvStripStartInfo(nextFace, edge01, true), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip01); // build the strip off of this face's 1-0 edge
NvEdgeInfo *edge10 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1); NvStripInfo *strip10 = new NvStripInfo(NvStripStartInfo(nextFace, edge10, false), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip10); // build the strip off of this face's 1-2 edge
NvEdgeInfo *edge12 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2); NvStripInfo *strip12 = new NvStripInfo(NvStripStartInfo(nextFace, edge12, true), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip12); // build the strip off of this face's 2-1 edge
NvEdgeInfo *edge21 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2); NvStripInfo *strip21 = new NvStripInfo(NvStripStartInfo(nextFace, edge21, false), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip21); // build the strip off of this face's 2-0 edge
NvEdgeInfo *edge20 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0); NvStripInfo *strip20 = new NvStripInfo(NvStripStartInfo(nextFace, edge20, true), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip20); // build the strip off of this face's 0-2 edge
NvEdgeInfo *edge02 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0); NvStripInfo *strip02 = new NvStripInfo(NvStripStartInfo(nextFace, edge02, false), stripId++, experimentId++); experiments[experimentIndex++].push_back(strip02); } //
// PHASE 2: Iterate through that we setup in the last phase
// and really build each of the strips and strips that follow to see how
// far we get
//
int numExperiments = experimentIndex; for (int i = 0; i < numExperiments; i++){ // get the strip set
// build the first strip of the list
experiments[i][0]->Build(allEdgeInfos, allFaceInfos); int experimentId = experiments[i][0]->m_experimentId; NvStripInfo *stripIter = experiments[i][0]; NvStripStartInfo startInfo(NULL, NULL, false); while (FindTraversal(allFaceInfos, allEdgeInfos, stripIter, startInfo)){ // create the new strip info
stripIter = new NvStripInfo(startInfo, stripId++, experimentId); // build the next strip
stripIter->Build(allEdgeInfos, allFaceInfos); // add it to the list
experiments[i].push_back(stripIter); } } //
// Phase 3: Find the experiment that has the most promise
//
int bestIndex = 0; double bestValue = 0; for (int i = 0; i < numExperiments; i++) { const float avgStripSizeWeight = 1.0f; // const float numTrisWeight = 0.0f;
const float numStripsWeight = 0.0f; float avgStripSize = AvgStripSize(experiments[i]); float numStrips = (float) experiments[i].size(); float value = avgStripSize * avgStripSizeWeight + (numStrips * numStripsWeight); //float value = 1.f / numStrips;
//float value = numStrips * avgStripSize;
if (value > bestValue) { bestValue = value; bestIndex = i; } } //
// Phase 4: commit the best experiment of the bunch
//
CommitStrips(allStrips, experiments[bestIndex]); // and destroy all of the others
for (int i = 0; i < numExperiments; i++) { if (i != bestIndex) { int numStrips = experiments[i].size(); for (int j = 0; j < numStrips; j++) { delete experiments[i][j]; } } } // delete the array that we used for all experiments
delete [] experiments; } }
///////////////////////////////////////////////////////////////////////////////////////////
// CountRemainingTris()
//
// This will count the number of triangles left in the
// strip list starting at iter and finishing up at end
//
int NvStripifier::CountRemainingTris(std::list<NvStripInfo*>::iterator iter, std::list<NvStripInfo*>::iterator end){ int count = 0; while (iter != end){ count += (*iter)->m_faces.size(); iter++; } return count; }
|