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//====== Copyright c 1996-2007, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <windows.h>
#include "cmdsink.h"
#include "subprocess.h"
#include "d3dxfxc.h"
#include "tools_minidump.h"
//////////////////////////////////////////////////////////////////////////
//
// Base implementation of the shaderd kernel objects
//
//////////////////////////////////////////////////////////////////////////
SubProcessKernelObjects::SubProcessKernelObjects( void ) : m_hMemorySection( NULL ), m_hMutex( NULL ) { ZeroMemory( m_hEvent, sizeof( m_hEvent ) ); }
SubProcessKernelObjects::~SubProcessKernelObjects( void ) { Close(); }
BOOL SubProcessKernelObjects::Create( char const *szBaseName ) { char chBufferName[0x100] = { 0 }; sprintf( chBufferName, "%s_msec", szBaseName ); m_hMemorySection = CreateFileMapping( INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, 4 * 1024 * 1024, chBufferName ); // 4Mb for a piece
if ( NULL != m_hMemorySection ) { if ( ERROR_ALREADY_EXISTS == GetLastError() ) { CloseHandle( m_hMemorySection ); m_hMemorySection = NULL;
Assert( 0 && "CreateFileMapping - already exists!\n" ); } }
sprintf( chBufferName, "%s_mtx", szBaseName ); m_hMutex = CreateMutex( NULL, FALSE, chBufferName );
for ( int k = 0; k < 2; ++ k ) { sprintf( chBufferName, "%s_evt%d", szBaseName, k ); m_hEvent[k] = CreateEvent( NULL, FALSE, ( k ? TRUE /* = master */ : FALSE ), chBufferName ); }
return IsValid(); }
BOOL SubProcessKernelObjects::Open( char const *szBaseName ) { char chBufferName[0x100] = { 0 };
sprintf( chBufferName, "%s_msec", szBaseName ); m_hMemorySection = OpenFileMapping( FILE_MAP_ALL_ACCESS, FALSE, chBufferName );
sprintf( chBufferName, "%s_mtx", szBaseName ); m_hMutex = OpenMutex( MUTEX_ALL_ACCESS, FALSE, chBufferName );
for ( int k = 0; k < 2; ++ k ) { sprintf( chBufferName, "%s_evt%d", szBaseName, k ); m_hEvent[k] = OpenEvent( EVENT_ALL_ACCESS, FALSE, chBufferName ); }
return IsValid(); }
BOOL SubProcessKernelObjects::IsValid( void ) const { return m_hMemorySection && m_hMutex && m_hEvent; }
void SubProcessKernelObjects::Close( void ) { if ( m_hMemorySection ) CloseHandle( m_hMemorySection );
if ( m_hMutex ) CloseHandle( m_hMutex );
for ( int k = 0; k < 2; ++ k ) if ( m_hEvent[k] ) CloseHandle( m_hEvent[k] ); }
//////////////////////////////////////////////////////////////////////////
//
// Helper class to send data back and forth
//
//////////////////////////////////////////////////////////////////////////
void * SubProcessKernelObjects_Memory::Lock( void ) { // Wait for our turn to act
for ( unsigned iWaitAttempt = 0; iWaitAttempt < 13u; ++ iWaitAttempt ) { DWORD dwWait = ::WaitForSingleObject( m_pObjs->m_hEvent[ m_pObjs->m_dwCookie ], 10000 ); switch ( dwWait ) { case WAIT_OBJECT_0: { m_pLockData = MapViewOfFile( m_pObjs->m_hMemorySection, FILE_MAP_ALL_ACCESS, 0, 0, 0 ); if ( !m_pLockData ) { DWORD err = GetLastError(); Msg( "MapViewOfFile failed with error %d\n", err ); }
if ( m_pLockData && * ( const DWORD * ) m_pLockData != m_pObjs->m_dwCookie ) { // Yes, this is our turn, set our cookie in that memory segment
* ( DWORD * ) m_pLockData = m_pObjs->m_dwCookie; m_pMemory = ( ( byte * ) m_pLockData ) + 2 * sizeof( DWORD ); return m_pMemory; } else { // We just acted, still waiting for result
UnmapViewOfFile( m_pLockData ); m_pLockData = NULL; SetEvent( m_pObjs->m_hEvent[ !m_pObjs->m_dwCookie ] ); Sleep( 1 ); continue; } } break; case WAIT_TIMEOUT: { char chMsg[0x100]; sprintf( chMsg, "th%08X> WAIT_TIMEOUT in Memory::Lock (attempt %d).\n", GetCurrentThreadId(), iWaitAttempt ); OutputDebugString( chMsg ); } continue; // retry
default: OutputDebugString( "WAIT failure in Memory::Lock\n" ); SetLastError( ERROR_BAD_UNIT ); return NULL; } } OutputDebugString( "Ran out of wait attempts in Memory::Lock\n" ); SetLastError( ERROR_NOT_READY ); return NULL; }
BOOL SubProcessKernelObjects_Memory::Unlock( void ) { if ( m_pLockData ) { // Assert that the memory hasn't been spoiled
Assert( m_pObjs->m_dwCookie == * ( const DWORD * ) m_pLockData ); DWORD ret = UnmapViewOfFile( m_pLockData ); if ( ret == 0 ) { DWORD err = GetLastError(); Msg( "UnmapViewOfFile failed with error %d\n", err ); }
m_pMemory = NULL; m_pLockData = NULL; SetEvent( m_pObjs->m_hEvent[ !m_pObjs->m_dwCookie ] ); Sleep( 1 );
return TRUE; }
return FALSE; }
//////////////////////////////////////////////////////////////////////////
//
// Implementation of the command subprocess:
//
// MASTER ---- command -------> SUB
// string - zero terminated command string.
//
//
// MASTER <---- result -------- SUB
// dword - 1 if succeeded, 0 if failed
// dword - result buffer length, 0 if failed
// <bytes> - result buffer data, none if result buffer length is 0
// string - zero-terminated listing string
//
//////////////////////////////////////////////////////////////////////////
CSubProcessResponse::CSubProcessResponse( void const *pvMemory ) : m_pvMemory( pvMemory ) { byte const *pBytes = ( byte const * ) pvMemory; m_dwResult = * ( DWORD const * ) pBytes; pBytes += sizeof( DWORD );
m_dwResultBufferLength = * ( DWORD const * ) pBytes; pBytes += sizeof( DWORD );
m_pvResultBuffer = pBytes; pBytes += m_dwResultBufferLength;
m_szListing = ( char const * ) ( *pBytes ? pBytes : NULL ); }
void ShaderCompile_Subprocess_ExceptionHandler( unsigned long exceptionCode, void *pvExceptionInfo ) { // Subprocesses just silently die in our case, then this case will be detected by the worker process and an error code will be passed to the master
Assert( !"ShaderCompile_Subprocess_ExceptionHandler" ); ::TerminateProcess( ::GetCurrentProcess(), exceptionCode ); }
int ShaderCompile_Subprocess_Main( char const *szSubProcessData ) { // Set our crash handler
SetupToolsMinidumpHandler( ShaderCompile_Subprocess_ExceptionHandler );
// Get our kernel objects
SubProcessKernelObjects_Open objs( szSubProcessData );
if ( !objs.IsValid() ) return -1;
// Enter the command pumping loop
SubProcessKernelObjects_Memory shrmem( &objs ); for ( void *pvMemory = NULL; NULL != ( pvMemory = shrmem.Lock() ); shrmem.Unlock() ) { // The memory is actually a command
char const *szCommand = ( char const * ) pvMemory; if ( !stricmp( "keepalive", szCommand ) ) { ZeroMemory( pvMemory, 4 * sizeof( DWORD ) ); continue; }
if ( !stricmp( "quit", szCommand ) ) { ZeroMemory( pvMemory, 4 * sizeof( DWORD ) ); return 0; }
CmdSink::IResponse *pResponse = NULL; if ( InterceptFxc::TryExecuteCommand( szCommand, &pResponse ) ) { byte *pBytes = ( byte * ) pvMemory; // Result
DWORD dwSucceededResult = pResponse->Succeeded() ? 1 : 0; * ( DWORD * ) pBytes = dwSucceededResult; pBytes += sizeof( DWORD );
// Result buffer len
DWORD dwBufferLength = pResponse->GetResultBufferLen(); * ( DWORD * ) pBytes = dwBufferLength; pBytes += sizeof( DWORD );
// Result buffer
const void *pvResultBuffer = pResponse->GetResultBuffer(); memcpy( pBytes, pvResultBuffer, dwBufferLength ); pBytes += dwBufferLength;
// Listing - copy string
const char *szListing = pResponse->GetListing(); if ( szListing ) { while ( 0 != ( * ( pBytes ++ ) = * ( szListing ++ ) ) ) { NULL; } } else { * ( pBytes ++ ) = 0; } } else { ZeroMemory( pvMemory, 4 * sizeof( DWORD ) ); } }
return -2; }
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