Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // AVI_BASE.VPC // // Controls selection (and compilation) of various video subsystems // // Defines to add or remove to the preprocessor definitions: // // AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine // BINK_VIDEO - controls availability of IBik interface // QUICKTIME_VIDEO - controls availability of IQuickTime interface // WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine // // FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and // look for Quicktime playback *IF* the same file exists in .mov form // //-----------------------------------------------------------------------------
// We use Quicktime exclusively (and only quicktime) on the Mac // // We have two configurations for Win32. // // 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos // 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and // - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified )
// $macro QUICKTIME_WINDOWS 1 [ $WINDOWS ]
$Conditional SDL "1" [ $GL && !$OSX32 ]
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE" [$OSXALL]
$PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO" [ ( $WINDOWS && !$QUICKTIME_WINDOWS ) || $X360 || $PS3 ] $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO;FORCE_QUICKTIME" [ $WINDOWS && $QUICKTIME_WINDOWS ]
$PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL] } }
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