Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � Valve Corporation, All rights reserved. ============//
  2. #ifndef NETMESSAGES_SIGNON_HDR
  3. #define NETMESSAGES_SIGNON_HDR
  4. // When we integarte Yahn's CL 1791453 from dota, this will go back to network_connection.proto
  5. enum SIGNONSTATE
  6. {
  7. SIGNONSTATE_NONE = 0, // no state yet; about to connect
  8. SIGNONSTATE_CHALLENGE = 1, // client challenging server; all OOB packets
  9. SIGNONSTATE_CONNECTED = 2, // client is connected to server; netchans ready
  10. SIGNONSTATE_NEW = 3, // just got serverinfo and string tables
  11. SIGNONSTATE_PRESPAWN = 4, // received signon buffers
  12. SIGNONSTATE_SPAWN = 5, // ready to receive entity packets
  13. SIGNONSTATE_FULL = 6, // we are fully connected; first non-delta packet received
  14. SIGNONSTATE_CHANGELEVEL = 7, // server is changing level; please wait
  15. };
  16. #endif // NETMESSAGES_SIGNON_HDR