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#! perl
my $fname=shift || die "format is shaderinfo blah.vcs";
open(SHADER, $fname) || die "can't open $fname"; binmode SHADER;
read(SHADER,$header,20); ($ver,$ntotal,$ndynamic,$flags,$centroidmask)=unpack("LLLLL",$header);
#print "Version $ver total combos=$ntotal, num dynamic combos=$ndynamic,\n flags=$flags, centroid mask=$centroidmask\n";
read(SHADER,$refsize,4); $refsize=unpack("L",$refsize); #print "Size of reference shader for diffing=$refsize\n";
seek(SHADER,$refsize,1);
$nskipped_combos=0; for(1..$ntotal) { read(SHADER,$combodata,8); ($ofs,$combosize)=unpack("LL",$combodata); if ( $ofs == 0xffffffff) { $nskipped_combos++; } else { } } #print "$nskipped_combos skipped, for an actual total of ",$ntotal-$nskipped_combos,"\n"; #print "Real to skipped ratio = ",($ntotal-$nskipped_combos)/$ntotal,"\n"; # csv output - name, real combos, virtual combos, dynamic combos my $real_combos=$ntotal-$nskipped_combos; print "$fname,$real_combos,$ntotal,$ndynamic\n";
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